Spider-Man 2: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-spider-man-2
|forumlink = https://forums.dolphin-emu.org/Thread-gc-spider-man-2
}}
}}


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== Problems ==
== Problems ==
=== MMU Required ===
{{Problems|{{#vardefineecho:problems|
Spider-Man 2 requires MMU (Memory Management Unit) to be enabled, otherwise the game will not boot.
=== Flickering Skybox ===
The skybox on this title sometimes flickers /w Dolphin's default settings. Disabling dual core might fix this.
 
=== <s>DirectX11</s> ===
As of {{revision|4.0-4446}} the DX11 renderer has problems with depth, causing various graphics glitches that make the game unplayable. Use OGL backend instead. Fixed as of {{revision|5.0-440}}.
 
}}}}
 
== Enhancement ==
=== Anti-Aliasing ===
Using anti-aliasing will not render shadows appropriately.
 
=== 60FPS ===
==== NA ====
The below Action Replay code will allow the NA version of the game to run at 60 FPS, and will fall back to 30 FPS during prerendered cutscenes to avoid playing them at double speed.
 
<pre>
$60 FPS
084dc82a 00000001
0456c364 00000002
104dc82a 00000001
0456c364 00000001
</pre>
 
This code may cause issues with timers in the game. A workaround is to use the below Action Replay code for freezing timers.
 
<pre>
$Freeze Timers
042789B0 60000000
042789CC 60000000
</pre>
 
Additionally, you may need to experiment with the [https://forums.dolphin-emu.org/Thread-help-understanding-the-new-cpu-clock-settings CPU Clock Settings] to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found [[GameINI#CPU_Overclock|here]].
 
=== Widescreen ===
The '''Widescreen Hack''' works well for this game with no significant issues, and will work for arbitrary aspect ratios, including ultrawide and superwide. It does not prevent on-screen culling, so objects at the edges of the screen may disappear at wider aspect ratios. Additionally, it does not prevent HUD stretching, and the stars in the skybox may appear as rectangles at very wide aspect ratios.
 
As of [https://dolphin-emu.org/download/dev/master/5.0-11841/ 5.0-11841], the Widescreen Hack is broken in ''Spider-Man 2''. The below Action Replay code can be used to work around the issue.
 
==== NA Widescreen Hack Fix ====
The below Action Replay code allows the NA version of the game to work with the Widescreen Hack in newer releases of Dolphin.
 
<pre>
$Widescreen Hack Fix
044795A4 3FA00000
</pre>
 
If using this, be sure to enable the Widescreen Hack, and set the game to force your desired Aspect Ratio. If you wish to use an ultrawide/superwide ratio, such as 21:9 or 32:9, you can set the Aspect Ratio option to "Stretch to Window". Information on modifying the game-specific ini file for enabling the Widescreen Hack can be found [[GameINI#Widescreen_Hack|here]], and information to do the same to force the Aspect Ratio for the game can be found [[GameINI#Aspect_Ratio|here]].


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!-- Graphics -->
|efb2texonly = Off
|efb2texonlynotes = Fixes graphical glitches
<!-- Game Properties -->
|mmu = ON
|mmunotes = Allows the game to boot
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|1|*}}
{{VersionCompatibilityVersion|1|*|}}
{{VersionCompatibilityVersion|3.5-138|****}}
{{VersionCompatibilityVersion|3.5-138|****|}}
{{VersionCompatibilityVersion|4.0-155|*}}
{{VersionCompatibilityVersion|4.0-155|*|}}
{{VersionCompatibilityVersion|4.0-1364|****}}
{{VersionCompatibilityVersion|4.0-1364|****|}}
{{VersionCompatibilityVersion|4.0-7064|*****}}
{{VersionCompatibilityVersion|4.0-7064|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5-2437|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8200 @ 2.33GHz|GPU=AMD Radeon HD 6450|result=Framerates when the city is in the field of view drop to 10-20 and the audio is choppy. Playable, but barely.|tester=GaidinBDJ}}
 
{{testing/entry|revision=4.0-1552|OS=Windows 7 x64|CPU=Intel Core i7-4970|GPU=NVIDIA GeForce 660|result=Works fine|tester=Urmom}}
{{testing/entry|revision=3.5-2437|OS=Windows 7|CPU=Intel Core 2 Quad Q8200 @ 2.33 GHz|GPU=AMD Radeon HD 6450|result=Framerates when the city is in the field of view drop to 10-20 and the audio is choppy. Playable, but barely.|tester=GaidinBDJ}}
{{testing/entry|revision=4.0-7064|OS=Windows 8.1 x64|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 970|result=Runs perfectly (videos embedded below)|tester=Plasros}}
{{testing/entry|revision=4.0-1552|OS=Windows 7|CPU=Intel Core i7-4970 @ 3.6 GHz|GPU=NVIDIA GeForce 660|result=Works fine|tester=Urmom}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-3330 @ 3.9 GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect emulation. Requires Widescreen Hack to be turned off for better results.}}
{{testing/entry|revision=4.0-7064|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs perfectly (videos embedded below)|tester=Plasros}}
{{testing/entry|revision=4.0-8965|OS=Windows 10|CPU=Intel Core i7-3570K|GPU=AMD R9 270X|result=Bad graphical glitches making it unplayable on dx11 backend and crash on Opengl on game opening intro|tester=Wem}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-4670K @ 3.4 GHz|GPU=AMD R9 280|result=In DX11 the graphics are completely glitched, polygons clash constantly for who's drawn in front, roads are drawn in front of buildings, buldings are drawn in front of spiderman, it's an unplayable mess.|tester=Jack}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 770|result=As Jack said, DX11 is completely unplayable, but gameplay can be managed in Opengl mode in Dolphin 5.0 with Fast Depth Calculation disabled. Some slowdowns here and there, but it's playable.|tester=Sneaky}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=lrYSCtozROA|cap1=Spider-Man 2 - Dolphin Emulator 4.0-7064 - 1080p HD - Nintendo Gamecube
|vid1=xqjug_6QVY4|cap1=Dolphin Emulator 4.0.2 - Spider-Man 2 (1080p HD) - Nintendo GameCube
|vid2=K_3HkIFgcqI|cap2=Spider-Man 2 - Free-Roaming 1080p HD Gameplay - Dolphin Emulator 4.0-7064
|vid2=lrYSCtozROA|cap2=Spider-Man 2 - Dolphin Emulator 4.0-7064 - 1080p HD - Nintendo GameCube
|vid3=xqjug_6QVY4|cap2=Dolphin Emulator 4.0.2 - Spider-Man 2 (1080p HD) - Nintendo GameCube
|vid3=K_3HkIFgcqI|cap3=Spider-Man 2 - Free-Roaming 1080p HD Gameplay - Dolphin Emulator 4.0-7064
}}
|vid4=e2RdhfMI_Lw|cap4=Best Settings for Spider-Man 2
 
|vid5=k6qCrtyM6DM|cap5=Spider-Man 2 - Dolphin Emulator - 1440p Gameplay (Downscaled)
[[Category:GameCube games]]
|vid6=uCoDontXn_0|cap6=Spiderman 2 at 4K on Dolphin Emulator 5.0
 
|vid7=wLzkIdc-mXw|cap7=Dolphin Emulator 5.0-2565 - Spider-Man 2 (1080p) - Nintendo GameCube
== Tutorial Videos ==
{{VideoGallery
|vid1=e2RdhfMI_Lw|cap1=Best Settings for Spider-Man 2
}}
}}


{{Navigation/Spider-Man}}
[[Category:GameCube games]]
[[Category:GameCube games]]