|NA June 28, 2004
EU July 9, 2004
JP September 30, 2004
Spider-Man 2 is the name of several computer and video games based on the Spider-Man universe and particularly the Spider-Man 2 film. It is a follow up to the game Spider-Man and was followed by Spider-Man 3 to promote the release of the third film in 2007. These games were published by Activision for different systems in 2004.
The skybox on this title sometimes flickers /w Dolphin's default settings. Disabling dual core might fix this.
As ofthe DX11 renderer has problems with depth, causing various graphics glitches that make the game unplayable. Use OGL backend instead. Fixed as of .
Using anti-aliasing will not render shadows appropriately.
The below Action Replay code will allow the NA version of the game to run at 60 FPS, and will fall back to 30 FPS during prerendered cutscenes to avoid playing them at double speed.
$60 FPS 084dc82a 00000001 0456c364 00000002 104dc82a 00000001 0456c364 00000001
This code may cause issues with timers in the game. A workaround is to use the below Action Replay code for freezing timers.
$Freeze Timers 042789B0 60000000 042789CC 60000000
Additionally, you may need to experiment with the CPU Clock Settings to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found here.
The Widescreen Hack works well for this game with no significant issues, and will work for arbitrary aspect ratios, including ultrawide and superwide. It does not prevent on-screen culling, so objects at the edges of the screen may disappear at wider aspect ratios. Additionally, it does not prevent HUD stretching, and the stars in the skybox may appear as rectangles at very wide aspect ratios.
As of 5.0-11841, the Widescreen Hack is broken in Spider-Man 2. The below Action Replay code can be used to work around the issue.
NA Widescreen Hack Fix
The below Action Replay code allows the NA version of the game to work with the Widescreen Hack in newer releases of Dolphin.
$Widescreen Hack Fix 044795A4 3FA00000
If using this, be sure to enable the Widescreen Hack, and set the game to force your desired Aspect Ratio. If you wish to use an ultrawide/superwide ratio, such as 21:9 or 32:9, you can set the Aspect Ratio option to "Stretch to Window". Information on modifying the game-specific ini file for enabling the Widescreen Hack can be found here, and information to do the same to force the Aspect Ratio for the game can be found here.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Spider-Man 2 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core 2 Quad Q8200 @ 2.33 GHz
|AMD Radeon HD 6450
|Framerates when the city is in the field of view drop to 10-20 and the audio is choppy. Playable, but barely.
|Intel Core i7-4970
|NVIDIA GeForce 660
|Intel Core i5-3330
|NVIDIA GeForce GTX 560
|Perfect emulation. Requires Widescreen Hack to be turned off for better results.
|Intel Core i5-3570K
|NVIDIA GeForce 970
|Runs perfectly (videos embedded below)
|Intel Core i7-3570K
|AMD R9 270X
|Bad graphical glitches making it unplayable on dx11 backend and crash on Opengl on game opening intro
|Intel Core i5-4670K
|AMD R9 280
|In DX11 the graphics are completely glitched, polygons clash constantly for who's drawn in front, roads are drawn in front of buildings, buldings are drawn in front of spiderman, it's an unplayable mess.
|NVIDIA GeForce GTX 770
|As Jack said, DX11 is completely unplayable, but gameplay can be managed in Opengl mode in Dolphin 5.0 with Fast Depth Calculation disabled. Some slowdowns here and there, but it's playable.
- Dolphin Emulator 4.0.2 - Spider-Man 2 (1080p HD) - Nintendo GameCube
- Spider-Man 2 - Free-Roaming 1080p HD Gameplay - Dolphin Emulator 4.0-7064
- Best Settings for Spider-Man 2
- Dolphin Emulator 5.0-2565 - Spider-Man 2 (1080p) - Nintendo GameCube