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|Release date(s)||NA June 28, 2004|
EU July 9, 2004
JP September 30, 2004
|Input methods||GameCube Controller|
Spider-Man 2 is the name of several computer and video games based on the Spider-Man universe and particularly the Spider-Man 2 film. It is a follow up to the game Spider-Man and was followed by Spider-Man 3 to promote the release of the third film in 2007. These games were published by Activision for different systems in 2004.
The skybox on this title sometimes flickers /w Dolphin's default settings. Disabling dual core might fix this.
As ofthe DX11 renderer has problems with depth, causing various graphics glitches that make the game unplayable. Use OGL backend instead. Fixed as of .
Using anti-aliasing will not render shadows appropriately.
The below Action Replay code will allow the NA version of the game to run at 60 FPS, and will fall back to 30 FPS during prerendered cutscenes to avoid playing them at double speed.
$60 FPS 084dc82a 00000001 0456c364 00000002 104dc82a 00000001 0456c364 00000001
This code may cause issues with timers in the game. A workaround is to use the below Action Replay code for freezing timers.
$Freeze Timers 042789B0 60000000 042789CC 60000000
Additionally, you may need to experiment with the CPU Clock Settings to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found here.
The below Action Replay code will allow the NA version of the game to run in 16:9 Widescreen.
$16:9 Widescreen 044795A4 3FE38E39
Unfortunately, this code is "Vert-". In other words, it causes the game's camera to zoom in, rather than expanding the view horizontally. If this is too zoomed-in, you can use the Widescreen Hack instead. The Widescreen Hack will also work better for ultrawide aspect ratios.
This code does prevent on-screen culling. It also makes the minimap appear slightly larger.
The code will cause the game to flicker between 4:3 and 16:9 if aspect ratio is set to Auto, so the game should be set to force a 16:9 aspect ratio. Information on modifying the game-specific ini file for forcing the Aspect Ratio can be found here.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Spider-Man 2 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core 2 Quad Q8200 @ 2.33 GHz||AMD Radeon HD 6450||Framerates when the city is in the field of view drop to 10-20 and the audio is choppy. Playable, but barely.||GaidinBDJ|
|Windows 7||Intel Core i7-4970||NVIDIA GeForce 660||Works fine||Urmom|
|Windows 8.1||Intel Core i5-3330||NVIDIA GeForce GTX 560||Perfect emulation. Requires Widescreen Hack to be turned off for better results.|
|Windows 8.1||Intel Core i5-3570K||NVIDIA GeForce 970||Runs perfectly (videos embedded below)||Plasros|
|Windows 10||Intel Core i7-3570K||AMD R9 270x||Bad graphical glitches making it unplayable on dx11 backend and crash on Opengl on game opening intro||Wem|
|Windows 7||Intel Core i5-4670K||AMD R9 280||In DX11 the graphics are completely glitched, polygons clash constantly for who's drawn in front, roads are drawn in front of buildings, buldings are drawn in front of spiderman, it's an unplayable mess.||Jack|
|Windows 10||AMD FX-8350||NVIDIA GeForce GTX 770||As Jack said, DX11 is completely unplayable, but gameplay can be managed in Opengl mode in Dolphin 5.0 with Fast Depth Calculation disabled. Some slowdowns here and there, but it's playable.||Sneaky|
- Dolphin Emulator 4.0.2 - Spider-Man 2 (1080p HD) - Nintendo GameCube
- Spider-Man 2 - Dolphin Emulator 4.0-7064 - 1080p HD - Nintendo GameCube
- Best Settings for Spider-Man 2
- Spider-Man 2 - Dolphin Emulator - 1440p Gameplay (Downscaled)