Spider-Man 2: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-spider-man-2
|forumlink = https://forums.dolphin-emu.org/Thread-gc-spider-man-2
}}
}}


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Additionally, you may need to experiment with the [https://forums.dolphin-emu.org/Thread-help-understanding-the-new-cpu-clock-settings CPU Clock Settings] to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found [[GameINI#CPU_Overclock|here]].
Additionally, you may need to experiment with the [https://forums.dolphin-emu.org/Thread-help-understanding-the-new-cpu-clock-settings CPU Clock Settings] to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found [[GameINI#CPU_Overclock|here]].


=== 16:9 Widescreen ===
=== Widescreen ===
==== NA ====
The '''Widescreen Hack''' works well for this game with no significant issues, and will work for arbitrary aspect ratios, including ultrawide and superwide. It does not prevent on-screen culling, so objects at the edges of the screen may disappear at wider aspect ratios. Additionally, it does not prevent HUD stretching, and the stars in the skybox may appear as rectangles at very wide aspect ratios.
The below Action Replay code will allow the NA version of the game to run in 16:9 Widescreen.
 
As of [https://dolphin-emu.org/download/dev/master/5.0-11841/ 5.0-11841], the Widescreen Hack is broken in ''Spider-Man 2''. The below Action Replay code can be used to work around the issue.
 
==== NA Widescreen Hack Fix ====
The below Action Replay code allows the NA version of the game to work with the Widescreen Hack in newer releases of Dolphin.


<pre>
<pre>
$16:9 Widescreen
$Widescreen Hack Fix
044795A4 3FE38E39
044795A4 3FA00000
</pre>
</pre>


This code is similar to using the widescreen hack, but prevents on-screen culling. It also makes the minimap appear slightly larger.
If using this, be sure to enable the Widescreen Hack, and set the game to force your desired Aspect Ratio. If you wish to use an ultrawide/superwide ratio, such as 21:9 or 32:9, you can set the Aspect Ratio option to "Stretch to Window". Information on modifying the game-specific ini file for enabling the Widescreen Hack can be found [[GameINI#Widescreen_Hack|here]], and information to do the same to force the Aspect Ratio for the game can be found [[GameINI#Aspect_Ratio|here]].
 
The code will cause the game to flicker between 4:3 and 16:9 if aspect ratio is set to Auto, so the game should be set to force a 16:9 aspect ratio. Information on modifying the game-specific ini file for forcing the Aspect Ratio can be found [[GameINI#Aspect_Ratio|here]].


== Configuration ==
== Configuration ==
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{{testing/entry|revision=3.5-2437|OS=Windows 7|CPU=Intel Core 2 Quad Q8200 @ 2.33GHz|GPU=AMD Radeon HD 6450|result=Framerates when the city is in the field of view drop to 10-20 and the audio is choppy. Playable, but barely.|tester=GaidinBDJ}}
{{testing/entry|revision=3.5-2437|OS=Windows 7|CPU=Intel Core 2 Quad Q8200 @ 2.33 GHz|GPU=AMD Radeon HD 6450|result=Framerates when the city is in the field of view drop to 10-20 and the audio is choppy. Playable, but barely.|tester=GaidinBDJ}}
{{testing/entry|revision=4.0-1552|OS=Windows 7|CPU=Intel Core i7-4970|GPU=NVIDIA GeForce 660|result=Works fine|tester=Urmom}}
{{testing/entry|revision=4.0-1552|OS=Windows 7|CPU=Intel Core i7-4970 @ 3.6 GHz|GPU=NVIDIA GeForce 660|result=Works fine|tester=Urmom}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-3330|GPU=NVIDIA GeForce GTX 560|result=Perfect emulation. Requires Widescreen Hack to be turned off for better results.}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-3330 @ 3.9 GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect emulation. Requires Widescreen Hack to be turned off for better results.}}
{{testing/entry|revision=4.0-7064|OS=Windows 8.1|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 970|result=Runs perfectly (videos embedded below)|tester=Plasros}}
{{testing/entry|revision=4.0-7064|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs perfectly (videos embedded below)|tester=Plasros}}
{{testing/entry|revision=4.0-8965|OS=Windows 10|CPU=Intel Core i7-3570K|GPU=AMD R9 270x|result=Bad graphical glitches making it unplayable on dx11 backend and crash on Opengl on game opening intro|tester=Wem}}
{{testing/entry|revision=4.0-8965|OS=Windows 10|CPU=Intel Core i7-3570K|GPU=AMD R9 270X|result=Bad graphical glitches making it unplayable on dx11 backend and crash on Opengl on game opening intro|tester=Wem}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-4670K|GPU=AMD R9 280|result=In DX11 the graphics are completely glitched, polygons clash constantly for who's drawn in front, roads are drawn in front of buildings, buldings are drawn in front of spiderman, it's an unplayable mess.|tester=Jack}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-4670K @ 3.4 GHz|GPU=AMD R9 280|result=In DX11 the graphics are completely glitched, polygons clash constantly for who's drawn in front, roads are drawn in front of buildings, buldings are drawn in front of spiderman, it's an unplayable mess.|tester=Jack}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 770|result=As Jack said, DX11 is completely unplayable, but gameplay can be managed in Opengl mode in Dolphin 5.0 with Fast Depth Calculation disabled. Some slowdowns here and there, but it's playable.|tester=Sneaky}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 770|result=As Jack said, DX11 is completely unplayable, but gameplay can be managed in Opengl mode in Dolphin 5.0 with Fast Depth Calculation disabled. Some slowdowns here and there, but it's playable.|tester=Sneaky}}
{{testing/end}}
{{testing/end}}
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[[Category:GameCube games]]
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