Spider-Man 2: Difference between revisions

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{{testing/entry|revision=3.5-2437|OS=Windows 7|CPU=Intel Core 2 Quad Q8200 @ 2.33 GHz|GPU=AMD Radeon HD 6450|result=Framerates when the city is in the field of view drop to 10-20 and the audio is choppy. Playable, but barely.|tester=GaidinBDJ}}
{{testing/entry|revision=3.5-2437|OS=Windows 7|CPU=Intel Core 2 Quad Q8200 @ 2.33 GHz|GPU=AMD Radeon HD 6450|result=Framerates when the city is in the field of view drop to 10-20 and the audio is choppy. Playable, but barely.|tester=GaidinBDJ}}
{{testing/entry|revision=4.0-1552|OS=Windows 7|CPU=Intel Core i7-4970|GPU=NVIDIA GeForce 660|result=Works fine|tester=Urmom}}
{{testing/entry|revision=4.0-1552|OS=Windows 7|CPU=Intel Core i7-4970 @ 3.6 GHz|GPU=NVIDIA GeForce 660|result=Works fine|tester=Urmom}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-3330|GPU=NVIDIA GeForce GTX 560|result=Perfect emulation. Requires Widescreen Hack to be turned off for better results.}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-3330 @ 3.9 GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect emulation. Requires Widescreen Hack to be turned off for better results.}}
{{testing/entry|revision=4.0-7064|OS=Windows 8.1|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 970|result=Runs perfectly (videos embedded below)|tester=Plasros}}
{{testing/entry|revision=4.0-7064|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs perfectly (videos embedded below)|tester=Plasros}}
{{testing/entry|revision=4.0-8965|OS=Windows 10|CPU=Intel Core i7-3570K|GPU=AMD R9 270X|result=Bad graphical glitches making it unplayable on dx11 backend and crash on Opengl on game opening intro|tester=Wem}}
{{testing/entry|revision=4.0-8965|OS=Windows 10|CPU=Intel Core i7-3570K|GPU=AMD R9 270X|result=Bad graphical glitches making it unplayable on dx11 backend and crash on Opengl on game opening intro|tester=Wem}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-4670K|GPU=AMD R9 280|result=In DX11 the graphics are completely glitched, polygons clash constantly for who's drawn in front, roads are drawn in front of buildings, buldings are drawn in front of spiderman, it's an unplayable mess.|tester=Jack}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-4670K @ 3.4 GHz|GPU=AMD R9 280|result=In DX11 the graphics are completely glitched, polygons clash constantly for who's drawn in front, roads are drawn in front of buildings, buldings are drawn in front of spiderman, it's an unplayable mess.|tester=Jack}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 770|result=As Jack said, DX11 is completely unplayable, but gameplay can be managed in Opengl mode in Dolphin 5.0 with Fast Depth Calculation disabled. Some slowdowns here and there, but it's playable.|tester=Sneaky}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 770|result=As Jack said, DX11 is completely unplayable, but gameplay can be managed in Opengl mode in Dolphin 5.0 with Fast Depth Calculation disabled. Some slowdowns here and there, but it's playable.|tester=Sneaky}}
{{testing/end}}
{{testing/end}}