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(→Enhancement: 16:9 widescreen AR code) |
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Additionally, you may need to experiment with the [https://forums.dolphin-emu.org/Thread-help-understanding-the-new-cpu-clock-settings CPU Clock Settings] to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found [https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game here]. | Additionally, you may need to experiment with the [https://forums.dolphin-emu.org/Thread-help-understanding-the-new-cpu-clock-settings CPU Clock Settings] to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found [https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game here]. | ||
=== 16:9 Widescreen === | |||
==== NA ==== | |||
The below Action Replay code will allow the NA version of the game to run in 16:9 Widescreen. | |||
<pre> | |||
$16:9 Widescreen | |||
044795A4 3FE38E39 | |||
</pre> | |||
This code is similar to using the widescreen hack, but prevents on-screen culling. It also makes the minimap appear slightly larger. | |||
The code will cause the game to flicker between 4:3 and 16:9 if aspect ratio is set to Auto, so the game should be set to force a 16:9 aspect ratio. Information on modifying the game-specific ini file for forcing the Aspect Ratio can be found [https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game here]. | |||
== Configuration == | == Configuration == |