Spider-Man 2: Difference between revisions

→‎Enhancement: 16:9 widescreen AR code
(→‎Enhancement: 16:9 widescreen AR code)
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Additionally, you may need to experiment with the [https://forums.dolphin-emu.org/Thread-help-understanding-the-new-cpu-clock-settings CPU Clock Settings] to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found [https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game here].
Additionally, you may need to experiment with the [https://forums.dolphin-emu.org/Thread-help-understanding-the-new-cpu-clock-settings CPU Clock Settings] to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found [https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game here].
=== 16:9 Widescreen ===
==== NA ====
The below Action Replay code will allow the NA version of the game to run in 16:9 Widescreen.
<pre>
$16:9 Widescreen
044795A4 3FE38E39
</pre>
This code is similar to using the widescreen hack, but prevents on-screen culling. It also makes the minimap appear slightly larger.
The code will cause the game to flicker between 4:3 and 16:9 if aspect ratio is set to Auto, so the game should be set to force a 16:9 aspect ratio. Information on modifying the game-specific ini file for forcing the Aspect Ratio can be found [https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game here].


== Configuration ==
== Configuration ==