Splatterhouse (TurboGrafx-16): Difference between revisions

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m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|Revision|Compatibility}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->")
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{{Infobox VG
{{Infobox VG
|image    = [[File:Splatterhouse.jpg|300px]]
|developer = Namco Bandai Games
|developer = Namco Bandai Games
|publisher = Namco Bandai Games
|publisher = Namco Bandai Games
|platforms = [[TurboGrafx-16]],[[Virtual Console]]
|series    = Splatterhouse
|released = '''TurboGrafx-16'''<br/>{{vgrelease|JP=April 6, 1990|NA=April 21, 1990}}'''Virtual Console'''<br/>{{vgrelease|JP=March 26, 2009|NA=March 19, 2007|EU=March 03, 2007|AUS=July 20, 2007}}
|released = '''TurboGrafx-16'''<br/>{{vgrelease|JP=April 6, 1990|NA=April 21, 1990}}'''Virtual Console'''<br/>{{vgrelease|EU=March 3, 2007}}{{vgrelease|NA=March 19, 2007|AUS=July 20, 2007|JP|March 26, 2009}}
|genre = Beat 'em up, Horror
|genre     = Beat 'em up, Horror
|modes = Single-player
|modes     = Single-player
|input = Wii Remote, GameCube Controller, Classic Controller
|input     = Wii Remote
|image = [[File:Splatterhouse.jpg|300px]]
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-splatterhouse
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-splatterhouse
}}
}}
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All of the levels consist of walking left to right, with occasional auto-scrolling segments. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent in the middle levels. Levels culminate in boss fights that take place in a single room. Unlike traditional side-scrolling fighters, boss fights have varying objectives and styles.
All of the levels consist of walking left to right, with occasional auto-scrolling segments. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent in the middle levels. Levels culminate in boss fights that take place in a single room. Unlike traditional side-scrolling fighters, boss fights have varying objectives and styles.


<!-- To edit the TurboGrafx-16 VC Global Problems, navigate to "Template:GlobalProblems/TurboGrafx-16" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|TG16}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config}}
{{Config
 
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.5-1772|*****}}
{{VersionCompatibilityVersion|3.5-1772|****|Stuttering video}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=3.5-1772|OS=Windows 8 x86|CPU=Intel Core 2 Duo T7100 @ 1.8GHz|GPU=Mobile Intel 965 Express Chipset|result=No problems.|tester=Jogait}}
{{testing/entry|revision=3.5-1772|OS=Windows 8|CPU=Intel Core 2 Duo T7100 @ 1.8GHz|GPU=Mobile Intel 965 Express Chipset|result=No problems.|tester=Jogait}}
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== Gameplay Videos ==
== Gameplay Videos ==
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{{VideoGallery
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[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:TurboGrafx-16 games‏‎]]
[[Category:TurboGrafx-16 games‏‎]]

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