SpongeBob SquarePants: Revenge of the Flying Dutchman: Difference between revisions

nevermind, Real XFB is still needed it was just added to gameini recently
(nevermind, Real XFB is still needed it was just added to gameini recently)
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{{testing/entry|revision=4.0-4368|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Only starts with Skip EFB Access from CPU, otherwise crashes on a 7x10 box of pixels before intro cutscene. Needs Real XFB to display cutscenes. Playable, but can slow down to 80% in outdoor areas. Able to beat the first few zones without issue. No noticeable graphical errors.|tester=Xerxes}}
{{testing/entry|revision=4.0-4368|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Only starts with Skip EFB Access from CPU, otherwise crashes on a 7x10 box of pixels before intro cutscene. Needs Real XFB to display cutscenes. Playable, but can slow down to 80% in outdoor areas. Able to beat the first few zones without issue. No noticeable graphical errors.|tester=Xerxes}}
{{testing/entry|revision=4.0-5110|OS=Windows 8 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=nVidia GeForce GTX 660|result=The game hangs at a black screen after the Big Sky logo. All workarounds have been applied but still no dice.|tester=Nehalem}}
{{testing/entry|revision=4.0-5110|OS=Windows 8 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=nVidia GeForce GTX 660|result=The game hangs at a black screen after the Big Sky logo. All workarounds have been applied but still no dice.|tester=Nehalem}}
{{testing/entry|revision=4.0-5110|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Licensed by Nintendo screen now displays instead of being a bunch of giant pixels thanks to {{revision|4.0-4603}}, but in order to even see it you have to turn off Skip EFB Access from CPU which breaks the game. With the hack enabled this loading screen is somehow bypassed and the game boots fine. After the Big Sky logo the screen goes black apparently infinitely, but mashing start lets the game continue normally. Plays the same as {{revision|4.0-4368}} except maybe a bit faster, especially since Real XFB no longer seems to be required.|tester=Xerxes}}
{{testing/entry|revision=4.0-5110|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Licensed by Nintendo screen now displays instead of being a bunch of giant pixels thanks to {{revision|4.0-4603}}, but in order to even see it you have to turn off Skip EFB Access from CPU which breaks the game. With the hack enabled this loading screen is somehow bypassed and the game boots fine. After the Big Sky logo the screen goes black apparently infinitely, but mashing start lets the game continue normally. Plays the same as {{revision|4.0-4368}} except maybe a bit faster.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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