SpongeBob SquarePants: Revenge of the Flying Dutchman

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SpongeBob SquarePants: Revenge of the Flying Dutchman
SpongeBob SquarePants-Revenge of the Flying Dutchman.jpg
Developer(s) Vicarious Visions, BigSky Interactive
Publisher(s) THQ
Platform(s) GameCube
Release date(s) NA December 18, 2002
EU March 28, 2003
Genre(s) Action, Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: SpongeBob SquarePants: Revenge of the Flying Dutchman
Playable
GameIDs GSQP78, GSQE78
See also...

Dolphin Forum thread
Open Issues

Search Google
Search Wikipedia

A treasure turns into a terror in SpongeBob SquarePants: Revenge of the Flying Dutchman. While playing fetch one day with his pet snail Gary, SpongeBob stumbles upon a suspicious-looking treasure chest. Ignoring the warning signs covering its surface, SpongeBob opens the chest, only to discover he has released the imprisoned Flying Dutchman! The Dutchman is furious that he was disturbed, and now wants to make SpongeBob and his friends part of his ghostly crew. As you help SpongeBob stop the Dutchman from wreaking havoc in Bikini Bottom, you change costumes, collect gold coins, and interact with all your favorite characters from the TV show in an underwater adventure full of nautical nonsense that has Spongebob searching for lost treasure.

Problems

Hang on Licensed by Nintendo

The game goes through massive slowdown on its initial "Licensed by Nintendo" screen unless the "Skip EFB Access from CPU" hack is enabled. Without it, loading times upwards of 10 minutes can be experienced before getting in-game, however once in-game without the hack a savestate can be created to bypass the long loading times. See issue 8110.

Black Menu

When using Skip EFB Access, a black screen is shown after the Big Sky logo rather than the menu. Pressing the A button on the controller will start the game.

Subtitles

Subtitles, as well as the text for many sub-menus e.g. the Costume changing tents require Fast Depth Calculation to be enabled in order for them to appear on-screen

16:9 Widescreen Gecko Code

NA

$16:9 Widescreen
04377FA8 3FE38E39

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes

Skip EFB Access from CPU

On Avoids extreme loading times on Licensed by Nintendo screen

Fast Depth Calculation

On Allows subtitles and all menu text to be displayed properly

Version Compatibility

The graph below charts the compatibility with SpongeBob SquarePants: Revenge of the Flying Dutchman since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9211 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0.2 Windows 7 Intel Core i5-3570K @ 3.4GHz AMD Radeon HD 7970 Game crashes sporadically, usually when entering/exiting areas. High-resolution play barely works. Requires OpenGL. S8
4.0-4368 Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Only starts with Skip EFB Access from CPU, otherwise crashes on a 7x10 box of pixels before intro cutscene. Needs Real XFB to display cutscenes. Playable, but can slow down to 80% in outdoor areas. Able to beat the first few zones without issue. No noticeable graphical errors. Xerxes
4.0-5110 Windows 8 Intel Core i3-2100 @ 3.1GHz NVIDIA GeForce GTX 660 The game hangs at a black screen after the Big Sky logo. All workarounds have been applied but still no dice. Nehalem
4.0-5110 Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Licensed by Nintendo screen now displays instead of being a bunch of giant pixels thanks to 4.0-4603, but in order to even see it you have to turn off Skip EFB Access from CPU which causes extreme load times, upwards of 10 minutes. With the hack enabled this loading screen is somehow bypassed and the game boots quickly as normally expected. Using Skip EFB Access, after the Big Sky logo the screen goes black apparently infinitely, but mashing start lets the game continue. Plays the same as 4.0-4368 except maybe a bit faster. Xerxes
4.0-9237 Windows 10 Intel Core i5-4690k @ 4.2GHz NVIDIA GeForce GTX 960 Running in OpenGL with Antialiasing: None, Anistropic Filtering: 1x, and Internal: Auto (Multiple of 640x528). For hacks I had to disable Skip EFB Access from CPU in order to get past the Sky logo. But otherwise runs 30-60FPS. Almost perfect, but there's still some stuttering. Spongeyperson
5.0-3437 Windows 10 Intel Core i7-4790k @ 4GHz NVIDIA GeForce GTX 1070 Finished half the game, running in Vulkan (experimental) with Antialiasing: None, Anistropic Filtering: 1x, and Internal: 3x Native (1920x1584) for 1080p. But otherwise almost 60FPS the entire time. Pretty much perfect, just some minor graphical glitches, like Bubbles on Main Menu flickering and lights showing textures incorrectly, but nothing distracting, and i found that playing in Vulkan increases framerate and decreases stutter alot more. I did test OpenGL performance on Windows and it seems the most stable option, but framerate and stutter is very inconsistent. If you're on Windows, i suggest using Vulkan, as it's worth the very minor graphical glitches, just be in mind it's still experimental (at the time of writing this). Spongeyperson
5.0-3437 Mac OS X 10.12.4 Intel Core i7-4790k @ 4GHz NVIDIA GeForce GTX 1070 Finished the other half the game, running in OpenGL on Mac OS X, using the same settings as explained above, it seems that OpenGL stutters alot less on Mac OS X than it does on Windows, the game is very playable on both platforms. Spongeyperson

Gameplay Videos