SpongeBob SquarePants: Revenge of the Flying Dutchman
A treasure turns into a terror in SpongeBob SquarePants: Revenge of the Flying Dutchman. While playing fetch one day with his pet snail Gary, SpongeBob stumbles upon a suspicious-looking treasure chest. Ignoring the warning signs covering its surface, SpongeBob opens the chest, only to discover he has released the imprisoned Flying Dutchman! The Dutchman is furious that he was disturbed, and now wants to make SpongeBob and his friends part of his ghostly crew. As you help SpongeBob stop the Dutchman from wreaking havoc in Bikini Bottom, you change costumes, collect gold coins, and interact with all your favorite characters from the TV show in an underwater adventure full of nautical nonsense that has Spongebob searching for lost treasure.
SpongeBob SquarePants: Revenge of the Flying Dutchman | |
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Developer(s) | Vicarious Visions, BigSky Interactive |
Publisher(s) | THQ |
Platform(s) | GameCube |
Release date(s) | NA December 18, 2002 EU March 28, 2003 |
Genre(s) | Action, Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Hang on Licensed by Nintendo
The game hangs on it's initial "Licensed by Nintendo" screen unless the "Skip EFB Access from CPU" hack is enabled.
Black Menu
A black screen is shown after the Big Sky logo rather than the menu. Pressing the A button on the controller will start the game.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Skip EFB Access from CPU | On | Avoid hang on Licensed by Nintendo screen |
Version Compatibility
The graph below charts the compatibility with SpongeBob SquarePants: Revenge of the Flying Dutchman since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0.2 | Windows 7 x64 | Intel Core i5-3570k @ 3.4GHz | AMD Radeon HD 7970 | Game crashes sporadically, usually when entering/exiting areas. High-resolution play barely works. Requires OpenGL. | S8 |
4.0-4368 | Linux Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | nVidia GeForce GTX 650 | Only starts with Skip EFB Access from CPU, otherwise crashes on a 7x10 box of pixels before intro cutscene. Needs Real XFB to display cutscenes. Playable, but can slow down to 80% in outdoor areas. Able to beat the first few zones without issue. No noticeable graphical errors. | Xerxes |
4.0-5110 | Windows 8 x64 | Intel Core i3-2100 @ 3.1GHz | nVidia GeForce GTX 660 | The game hangs at a black screen after the Big Sky logo. All workarounds have been applied but still no dice. | Nehalem |
4.0-5110 | Linux Ubuntu 14.10 | Intel Core i3-3220 @ 3.3GHz | nVidia GeForce GTX 650 | Licensed by Nintendo screen now displays instead of being a bunch of giant pixels thanks to 4.0-4603, but in order to even see it you have to turn off Skip EFB Access from CPU which breaks the game. With the hack enabled this loading screen is somehow bypassed and the game boots fine. After the Big Sky logo the screen goes black apparently infinitely, but mashing start lets the game continue normally. Plays the same as 4.0-4368 except maybe a bit faster, especially since Real XFB no longer seems to be required. | Xerxes |