Spriggan mark 2: Re-Terraform Project
Once again get to pilot a mecha in a war between two opposing armies, in Spriggan mark 2: Re-Terraform Project, this time to decide the fate of a distant colony in outer space. As in the first game, other AI-controlled mechas join in the fight and even talk to the protagonist with full voice-overs to advance the plot. The color-coding weapon system of the original is gone, replaced with a standard collectible power-up system. No options are available to watch the player character's back, but it is possible to change the direction the player-controlled mecha faces, allowing the player to deal with threats from behind.
Spriggan mark 2: Re-Terraform Project | |
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Developer(s) | Compile |
Publisher(s) | Naxat Soft |
Platform(s) | Virtual Console, TurboGrafx-16 |
Release date(s) | PC Engine Super CD JP May 1, 1992 Virtual Console JP January 13, 2009 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 0 Unknown |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Texture Cache Accuracy | Position 1 (Safe) | Avoid stuttering video |
Version Compatibility
The graph below charts the compatibility with Spriggan mark 2: Re-Terraform Project since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |