Spyro: A Hero's Tail: Difference between revisions

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→‎Problems: Blur is now supported in DX backend, so the problem apparently occurs there as well now.
(→‎Problems: Blur is now supported in DX backend, so the problem apparently occurs there as well now.)
(38 intermediate revisions by 12 users not shown)
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{{Infobox VG
{{Infobox VG
|image    = [[File:Spyro-A Hero's Tail.jpg|300px]]
|developer = Eurocom
|developer = Eurocom
|publisher = Vivendi Games
|publisher = Vivendi Games
|series = ''Spyro''
|series   = Spyro
|released = {{vgrelease|NA=November 3, 2004|EU=November 26, 2004}}
|released = {{vgrelease|NA=November 3, 2004|EU=November 26, 2004}}
|genre = Platform
|genre     = Platform
|modes = Single-player
|modes     = Single-player
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:Spyro-A Hero's Tail.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-spyro-a-hero-s-tail--26092
|forumlink = http://forums.dolphin-emu.org/Thread-gc-spyro-a-hero-s-tail--26092
}}
}}
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== Problems ==
== Problems ==
=== Lighting and Shimmering Object Smears ===
{{Problems|{{#vardefineecho:problems|
Beams of light and shimmering objects, like faerie wings, can smear or be duplicated or otherwise corrupt graphics. Slightly different versions of the corruption are seen between OpenGL and DirectX. Refer {{Issue|6899}} and {{Issue|8317}}.
=== Light Glow ===
Since {{revision|5.0-4703}}, light glow will not render correctly when '''EFB to texture only''' is enabled. Disabling it fixes the problem.
 
=== Underwater Rendering ===
When diving underwater an effect should blur the distance. On Dolphin everything is rendered completely fuzzy. Refer {{Issue|9277}}. Only the software back-end renders correctly.
{{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}}
{{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}}
 
=== <s>Lighting and Shimmering Object Smears</s> ===
Beams of light and shimmering objects, like faerie wings, can smear or be duplicated or otherwise corrupt graphics. Slightly different versions of the corruption are seen between OpenGL and DirectX. Refer {{Issue|6899}} and {{Issue|8317}}. Fixed by {{revision|5.0-4703}}.
{{image|Spyro-A Hero's Tail Shimmering streaking.png|Smearing}}
{{image|Spyro-A Hero's Tail Shimmering streaking.png|Smearing}}
{{image|Spyro-A Hero's Tail Shimmering duplication.png|Duplication}}
{{image|Spyro-A Hero's Tail Shimmering duplication.png|Duplication}}
{{YouTube|spBwTw5AyuA|dolphin-emu issue #8317 (Spyro - A Hero's Tail)|br}}
{{YouTube|spBwTw5AyuA|dolphin-emu issue #8317 (Spyro - A Hero's Tail)|br}}
}}}}
== Enhancements ==
=== Blotchy Textures===
Some textures are intended to be in an 18b rather than 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling '''Force 24-bit colour''' fixes the issue.
{{image|Spyro ignore format changes disabled graphical artefacts.png|Ignore format changes disabled}}
{{image|Spyro ignore format changes enabled no graphical artefacts.png|Ignore format changes enabled|br}}
=== Remove Bloom AR Code ===
The game has a bloom effect that causes issues with shimmering objects and an AR Code is needed to remove the bloom. This AR Code will remove bloom entirely.
==== NTSC ====
<pre>
04352F00 4E800020
</pre>
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes various clipping issues. The following Gecko codes work as a replacement. Make sure disable the Widescreen Hack before using these.
<pre>$16:9 Widescreen Region-Free
F6000001 80008180
418100E0 3FC08049
D2000024 0000000C
2C1D0000 41820054
3DC03F40 61CE0000
3DE03F80 61EF0000
3E003F80 62100000
91C20000 91E20004
92020008 C2220008
C0220000 C0030000
EC000072 EC000473
D0030000 C0220004
C0030014 EC000072
EC000473 D0030014
38800000 00000000
E0000000 80008000
F6000002 80008180
EC420032 EC630032
EC3F0032 EC9E0032
D2000048 00000010
3DC08091 61CE43C0
7C0EF800 41820068
2C1F0000 41820060
3DC08091 61CE3900
7C0EF800 41820050
C2220000 C2420008
C0030000 EC000472
EC0004B3 D0030000
C003000C EC000472
EC0004B3 D003000C
C2220004 C0030014
EC000472 EC0004B3
D0030014 C003001C
EC000472 EC0004B3
D003001C 38800001
60000000 00000000
E0000000 80008000
F6000003 80008180
3FAAAAAB 3B000000
40000000 3F000000
C0000000 44200000
14000014 45800000
E0000000 80008000</pre>


== Configuration ==
== Configuration ==
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{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Althon II x2 270 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650ti|result=100% Full speed perfect|tester=Mirocroatia}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Althon II x2 270 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650ti|result=100% Full speed perfect|tester=Mirocroatia}}
{{testing/entry|revision=4.0-1569|OS=Windows 8.1|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=NVIDIA GeForce GT 330|result=Really bad framerates with OpenGL, fixed by changing to Direct3D. Other than that, 96% speed with no graphical glitches.|tester=Masamune3210}}
{{testing/entry|revision=4.0-1569|OS=Windows 8.1|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=NVIDIA GeForce GT 330|result=Really bad framerates with OpenGL, fixed by changing to Direct3D. Other than that, 96% speed with no graphical glitches.|tester=Masamune3210}}
{{testing/entry|revision=5.0-11384|OS=Windows 10|CPU=Intel Core i5-5300 @ 2.3GHz|GPU=Intel HD 5500|result=Superb performance, solid 60FPS at 1x. 40-50FPS at 2x. Very slight stuttering on logo FMVs if using OpenGL, not present with DX11. Bug with extreme blur underwater remains present in OpenGL -- and DX11, contrary to game notes above|tester=Kroc}}
{{testing/end}}
{{testing/end}}


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