Spyro: A Hero's Tail: Difference between revisions

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→‎Problems: Blur is now supported in DX backend, so the problem apparently occurs there as well now.
(→‎Problems: Blur is now supported in DX backend, so the problem apparently occurs there as well now.)
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In '''''Spyro: A Hero's Tail''''' Spyro must save the Dragon Realms from the Evil Red Dragon who has planted light-sapping Dark Gems all over the Dragon Realms in an attempt to control the world. With the help of his allies, Spyro must seek out and destroy all of the Dark Gems to return the land back to normal and to save the Dragon Realms from the evil dragon's tyrannical control. Guide Spyro as he uses his new dragon powers, abilities, and gadgets in lush environments rife with new villains.
In '''''Spyro: A Hero's Tail''''' Spyro must save the Dragon Realms from the Evil Red Dragon who has planted light-sapping Dark Gems all over the Dragon Realms in an attempt to control the world. With the help of his allies, Spyro must seek out and destroy all of the Dark Gems to return the land back to normal and to save the Dragon Realms from the evil dragon's tyrannical control. Guide Spyro as he uses his new dragon powers, abilities, and gadgets in lush environments rife with new villains.
== Emulation Information ==
=== Blotchy Textures===
Some textures are intended to be in an 18b rather than 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling "Ignore Format Changes" partially improves the accuracy of Dolphin's emulation, and exposes this. Leaving "Ignore Format Changes" in it's default enabled state will avoid this issue, but renders somewhat inaccurately. Refer {{Issue|9276}}. Additionally, this issue can be fixed by using the [[#Remove_Bloom_AR_Code|'Remove Bloom']] AR code shown below, allowing "Ignore Format Changes" to be set as default.
{{image|Spyro ignore format changes disabled graphical artefacts.png|Ignore format changes disabled}}
{{image|Spyro ignore format changes enabled no graphical artefacts.png|Ignore format changes enabled|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== Light Glow ===
=== Lighting and Shimmering Object Smears ===
Since {{revision|5.0-4703}}, light glow will not render correctly when '''EFB to texture only''' is enabled. Disabling it fixes the problem.  
Beams of light and shimmering objects, like faerie wings, can smear or be duplicated or otherwise corrupt graphics. Slightly different versions of the corruption are seen between OpenGL and DirectX. Refer {{Issue|6899}} and {{Issue|8317}}.
{{image|Spyro-A Hero's Tail Shimmering streaking.png|Smearing}}
{{image|Spyro-A Hero's Tail Shimmering duplication.png|Duplication}}
{{YouTube|spBwTw5AyuA|dolphin-emu issue #8317 (Spyro - A Hero's Tail)|br}}


=== Underwater Rendering ===
=== Underwater Rendering ===
When diving underwater an effect should blur the distance. Under OpenGL everything is rendered completely fuzzy, while in DirectX nothing is. Refer {{Issue|9277}}. While only the software back-end renders correctly, the DirectX back-end is probably preferable.
When diving underwater an effect should blur the distance. On Dolphin everything is rendered completely fuzzy. Refer {{Issue|9277}}. Only the software back-end renders correctly.
{{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}}
{{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}}
{{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}}
{{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}}


 
=== <s>Lighting and Shimmering Object Smears</s> ===
Beams of light and shimmering objects, like faerie wings, can smear or be duplicated or otherwise corrupt graphics. Slightly different versions of the corruption are seen between OpenGL and DirectX. Refer {{Issue|6899}} and {{Issue|8317}}. Fixed by {{revision|5.0-4703}}.
{{image|Spyro-A Hero's Tail Shimmering streaking.png|Smearing}}
{{image|Spyro-A Hero's Tail Shimmering duplication.png|Duplication}}
{{YouTube|spBwTw5AyuA|dolphin-emu issue #8317 (Spyro - A Hero's Tail)|br}}
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Blotchy Textures===
Some textures are intended to be in an 18b rather than 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling '''Force 24-bit colour''' fixes the issue.
{{image|Spyro ignore format changes disabled graphical artefacts.png|Ignore format changes disabled}}
{{image|Spyro ignore format changes enabled no graphical artefacts.png|Ignore format changes enabled|br}}


=== Remove Bloom AR Code ===
=== Remove Bloom AR Code ===
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{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Althon II x2 270 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650ti|result=100% Full speed perfect|tester=Mirocroatia}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Althon II x2 270 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650ti|result=100% Full speed perfect|tester=Mirocroatia}}
{{testing/entry|revision=4.0-1569|OS=Windows 8.1|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=NVIDIA GeForce GT 330|result=Really bad framerates with OpenGL, fixed by changing to Direct3D. Other than that, 96% speed with no graphical glitches.|tester=Masamune3210}}
{{testing/entry|revision=4.0-1569|OS=Windows 8.1|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=NVIDIA GeForce GT 330|result=Really bad framerates with OpenGL, fixed by changing to Direct3D. Other than that, 96% speed with no graphical glitches.|tester=Masamune3210}}
{{testing/entry|revision=5.0-11384|OS=Windows 10|CPU=Intel Core i5-5300 @ 2.3GHz|GPU=Intel HD 5500|result=Superb performance, solid 60FPS at 1x. 40-50FPS at 2x. Very slight stuttering on logo FMVs if using OpenGL, not present with DX11. Bug with extreme blur underwater remains present in OpenGL -- and DX11, contrary to game notes above|tester=Kroc}}
{{testing/end}}
{{testing/end}}


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