Spyro: A Hero's Tail: Difference between revisions

Jump to navigation Jump to search
(Undo revision 161728 by Kolano (talk))
(12 intermediate revisions by 3 users not shown)
Line 12: Line 12:


In '''''Spyro: A Hero's Tail''''' Spyro must save the Dragon Realms from the Evil Red Dragon who has planted light-sapping Dark Gems all over the Dragon Realms in an attempt to control the world. With the help of his allies, Spyro must seek out and destroy all of the Dark Gems to return the land back to normal and to save the Dragon Realms from the evil dragon's tyrannical control. Guide Spyro as he uses his new dragon powers, abilities, and gadgets in lush environments rife with new villains.
In '''''Spyro: A Hero's Tail''''' Spyro must save the Dragon Realms from the Evil Red Dragon who has planted light-sapping Dark Gems all over the Dragon Realms in an attempt to control the world. With the help of his allies, Spyro must seek out and destroy all of the Dark Gems to return the land back to normal and to save the Dragon Realms from the evil dragon's tyrannical control. Guide Spyro as he uses his new dragon powers, abilities, and gadgets in lush environments rife with new villains.
== Emulation Information ==
=== Blotchy Textures===
Some textures are intended to be in an 18b rather than 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling "Ignore Format Changes" partially improves the accuracy of Dolphin's emulation, and exposes this. Leaving "Ignore Format Changes" in it's default enabled state will avoid this issue, but renders somewhat inaccurately. Refer {{Issue|9276}}. Additionally, this issue can be fixed by using the [[#Remove_Bloom_AR_Code|'Remove Bloom']] AR code shown below, allowing "Ignore Format Changes" to be set as default.
{{image|Spyro ignore format changes disabled graphical artefacts.png|Ignore format changes disabled}}
{{image|Spyro ignore format changes enabled no graphical artefacts.png|Ignore format changes enabled|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== Light Glow ===
=== Lighting and Shimmering Object Smears ===
Since {{revision|5.0-4703}}, light glow will not render correctly when '''EFB to texture only''' is enabled. Disabling it fixes the problem.
Beams of light and shimmering objects, like faerie wings, can smear or be duplicated or otherwise corrupt graphics. Slightly different versions of the corruption are seen between OpenGL and DirectX. Refer {{Issue|6899}} and {{Issue|8317}}.
{{image|Spyro-A Hero's Tail Shimmering streaking.png|Smearing}}
{{image|Spyro-A Hero's Tail Shimmering duplication.png|Duplication}}
{{YouTube|spBwTw5AyuA|dolphin-emu issue #8317 (Spyro - A Hero's Tail)|br}}


=== Underwater Rendering ===
=== Underwater Rendering ===
When diving underwater an effect should blur the distance. Under OpenGL everything is rendered completely fuzzy, while in DirectX nothing is. Refer {{Issue|9277}}. While only the software back-end renders correctly, the DirectX back-end is probably preferable.
When diving underwater an effect should blur the distance. On Dolphin everything is rendered completely fuzzy. Refer {{Issue|9277}}. Only the software back-end renders correctly. Since {{revision|5.0-15294}} additional issues occur including a black bar obscuring the screen. refer {{Issue|12735}}.
{{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}}
{{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}}
{{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}}
{{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}}


 
=== <s>Lighting and Shimmering Object Smears</s> ===
Beams of light and shimmering objects, like faerie wings, can smear or be duplicated or otherwise corrupt graphics. Slightly different versions of the corruption are seen between OpenGL and DirectX. Refer {{Issue|6899}} and {{Issue|8317}}. Fixed by {{revision|5.0-4703}}.
{{image|Spyro-A Hero's Tail Shimmering streaking.png|Smearing}}
{{image|Spyro-A Hero's Tail Shimmering duplication.png|Duplication}}
{{YouTube|spBwTw5AyuA|dolphin-emu issue #8317 (Spyro - A Hero's Tail)|br}}
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Blotchy Textures===
Some textures are intended to be in an 18b rather than 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling '''Force 24-bit colour''' fixes the issue.
{{image|Spyro ignore format changes disabled graphical artefacts.png|Ignore format changes disabled}}
{{image|Spyro ignore format changes enabled no graphical artefacts.png|Ignore format changes enabled|br}}


=== Remove Bloom AR Code ===
=== Remove Bloom AR Code ===
Line 44: Line 42:
==== NTSC ====
==== NTSC ====
<pre>
<pre>
C226A8AC 00000002
04352F00 4E800020
C22DA4C4 EFB100B2
60000000 00000000
0426a8cc C06DA4C0
C226A95C 00000006
ED041828 3E203F40
62310000 3E403F80
62520000 922DA4BC
924DA4C0 3E403FAA
6252AAAB 924DA4C4
60000000 00000000
0426a960 C12DA4BC
C226A974 00000002
C12DA4C0 ED090024
60000000 00000000
</pre>
</pre>


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes various clipping issues. The following Gecko codes work as a replacement. Make sure disable the Widescreen Hack before using these.
The built-in Widescreen Hack causes various clipping issues. The following Gecko codes work as a replacement. Make sure disable the Widescreen Hack before using these.
<pre>$16:9 Widescreen
<pre>$16:9 Widescreen Region-Free
F6000001 80008180
F6000001 80008180
418100E0 3FC08049
418100E0 3FC08049
Line 122: Line 106:
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Althon II x2 270 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650ti|result=100% Full speed perfect|tester=Mirocroatia}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Althon II x2 270 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650ti|result=100% Full speed perfect|tester=Mirocroatia}}
{{testing/entry|revision=4.0-1569|OS=Windows 8.1|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=NVIDIA GeForce GT 330|result=Really bad framerates with OpenGL, fixed by changing to Direct3D. Other than that, 96% speed with no graphical glitches.|tester=Masamune3210}}
{{testing/entry|revision=4.0-1569|OS=Windows 8.1|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=NVIDIA GeForce GT 330|result=Really bad framerates with OpenGL, fixed by changing to Direct3D. Other than that, 96% speed with no graphical glitches.|tester=Masamune3210}}
{{testing/entry|revision=5.0-11384|OS=Windows 10|CPU=Intel Core i5-5300 @ 2.3GHz|GPU=Intel HD 5500|result=Superb performance, solid 60FPS at 1x. 40-50FPS at 2x. Very slight stuttering on logo FMVs if using OpenGL, not present with DX11. Bug with extreme blur underwater remains present in OpenGL -- and DX11, contrary to game notes above|tester=Kroc}}
{{testing/end}}
{{testing/end}}


Line 128: Line 113:
|vid1=MQUFmTtDPVg|cap1=(60FPS) Dolphin Emulator 4.0-4057 - Spyro: A Hero's Tail [1080p HD - Nintendo GameCube
|vid1=MQUFmTtDPVg|cap1=(60FPS) Dolphin Emulator 4.0-4057 - Spyro: A Hero's Tail [1080p HD - Nintendo GameCube
}}
}}
{{Navigation/Spyro}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Navigation menu