Star Fox: Assault

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Revision as of 13:28, 4 April 2011 by Foso (talk | contribs) (Configuration: clean up, replaced: |recompiler → |cpuengine (2))
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Star Fox: Assault
Star Fox: Assault
Developer(s) Namco
Publisher(s) Nintendo
Series Star Fox
Platform(s) GameCube
Genre(s) Action, Third-Person Shooter, Rail Shooter
Mode(s) Single-Player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Star Fox: Assault
GameIDs GF7E01, GF7P01, GF7J01
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Star Fox: Assault is a third-person shooter video game for the Nintendo GameCube developed by Namco and published by Nintendo. It is the fourth released title in the Star Fox series. It was released on February 14, 2005 in North America, on February 24, 2005 in Japan, on April 29, 2005 in Europe, and on June 16, 2005 in Australia. The game was available at Blockbuster and Hollywood Video stores starting February 1, 2005 as a promotion.


Invisible First Boss

In story mode, you cannot get past the first boss because he goes invisible. This can be avoided by using the JitIL recompiler.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
CPU Emulator Engine JitIL Else the Butterfly-Boss will turn invisible

Version Compatibility

The graph below charts the compatibility with Star Fox: Assault since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-12685 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.



Gameplay Videos