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Star Fox: Assault
|Star Fox: Assault|
|Genre(s)||Action, Third-Person Shooter, Rail Shooter|
|Input methods||GameCube Controller|
|GameIDs||GF7E01, GF7P01, GF7J01|
Star Fox: Assault is a third-person shooter video game for the Nintendo GameCube developed by Namco and published by Nintendo. It is the fourth released title in the Star Fox series. It was released on February 14, 2005 in North America, on February 24, 2005 in Japan, on April 29, 2005 in Europe, and on June 16, 2005 in Australia. The game was available at Blockbuster and Hollywood Video stores starting February 1, 2005 as a promotion.
Unable to play Xevious
In the Bonus Game (must unlock first), trying to play Xevious, the bonus game, will show lots of graphic problems on it.
Invisible First Boss
In story mode, one cannot get past the first boss because he goes invisible. This can be avoided by using the JitIL recompiler. (fixed in)
Fifth Mission Crash
In the fifth mission, when you reach the infected prototype, the game crashes. Using the JitIL recompiler fixes this issue.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Star Fox: Assault since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core i7-950 @ 3.07GHz||ATI Radeon HD 5770||Tested story mode, gold difficulty. Initial cutscene had crackly dialogue voices. Ran okay until apparent major glitch at the Fortuna aparoid boss. It vanished during the first meteor shower yet the battle continued indefinitely with no return of the boss. Just saw JITIL recompiler remark, going to try that later.||Schala|
|Windows 7 x64||Intel Core 2 Duo T6600 @ 2.2GHz||ATI Radeon HD 4650||Works fine, very playable, however slowdowns are present, they don't interrupt gameplay too much but can be problematic at times. Whilst on the Katina mission the sky is green and the graphics are incorrect, no other problems as of yet, could be my settings causing the graphical errors.||JoycieC|
|Windows 7 x64||Intel Core i3-370M @ 2.4GHz||AMD Radeon HD 6370M||Playable: Colour issues with intro scenes and the sky in some levels, has a fondness for making everything purple and green when it does have issues. Text has artefacts around the letters in some areas of the game. Otherwise, plays well|
|Windows 7 x64||Intel Core i3-370M @ 2.4GHz||AMD Radeon HD 6370M||Fully playable: No slowdowns, no known glitches.|
|Windows 7 x64||Intel Core i7-2670QM @ 2.2GHz||nVidia GeForce GT 525M||Fully playable and smooth at 1600x900 and 1.5x Native Resolution. Very minor graphic issues such as artifacts on some of the text boxes and none of the character's mouths moving (actual model and picture).||Marioman1|
|Windows 7 x64||Intel Core i7-2670QM @ 2.2GHz||nVidia GeForce GT 525M||Playable and smooth at 1600x900 and 1.5x Native Resolution. Game crashes when the prototype appears in the asteroid belt mission (Mission 5, fixed when using JITIL recompiler though framerate takes a bit of a drop).||Marioman1|