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(See Talk:F-Zero_GX) |
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Reflective floors show the reflection offset from where they should be. Instead of being a mirror image beneath Fox's feet, the mirror image is well above his head. Additionally, there is bar along the bottom of the screen that doesn't get any reflections at all. This is not a problem with Dolphin; it occurs even on real GameCubes, but the reflections are so low resolution that it's difficult to notice. | Reflective floors show the reflection offset from where they should be. Instead of being a mirror image beneath Fox's feet, the mirror image is well above his head. Additionally, there is bar along the bottom of the screen that doesn't get any reflections at all. This is not a problem with Dolphin; it occurs even on real GameCubes, but the reflections are so low resolution that it's difficult to notice. | ||
{{image|Starfoxadventures-Reflections.jpg|Fox's reflection is above his head.|br}} | {{image|Starfoxadventures-Reflections.jpg|Fox's reflection is above his head.|br}} | ||
=== 16:9 === | |||
This game has 16:9 display capability, but requires setting the game to the "Widescreen" screen mode in the game's internal options. | |||
=== {{s}}Audio/Video Synchronization{{/s}} === | === {{s}}Audio/Video Synchronization{{/s}} === | ||
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{{image|Starfoxadventures-Stars1.jpg|Giant stars in D3D9}} | {{image|Starfoxadventures-Stars1.jpg|Giant stars in D3D9}} | ||
{{image|Starfoxadventures-Stars2.jpg|Proper emulation|br}} | {{image|Starfoxadventures-Stars2.jpg|Proper emulation|br}} | ||
== Configuration == | == Configuration == |