Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

Jump to navigation Jump to search
Removed a link per https://forums.dolphin-emu.org/Thread-star-wars-rogue-leader-rebel-strike-jedi-knight-4th-march-2020?pid=503835#pid503835
(Removed a link per https://forums.dolphin-emu.org/Thread-star-wars-rogue-leader-rebel-strike-jedi-knight-4th-march-2020?pid=503835#pid503835)
(123 intermediate revisions by 21 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image       = [[File:StarWarsRogueLeaderRogueSquadronIIGC.jpg]]
|image     = [[File:StarWarsRogueLeaderRogueSquadronIIGC.jpg]]
|developer   = Factor 5, LucasArts
|developer = Factor 5, LucasArts
|publisher   = {{vgrelease|JP/NA|LucasArts}}{{vgrelease|EU=Activision}}
|publisher = {{vgrelease|NA/JP|LucasArts}}{{vgrelease|EU=Activision}}
|series       = ''Rogue Squadron'', ''Star Wars''
|series   = Rogue Squadron, Star Wars
|released     = {{vgrelease|NA=November 9, 2001}}{{vgrelease|JP=March 22, 2002|EU=May 3, 2002}}
|released = {{vgrelease|NA=November 18, 2001}}{{vgrelease|JP=March 22, 2002|EU=May 3, 2002}}
|genre       = Action, Arcade flight simulation
|genre     = Action, Arcade flight simulation
|modes       = Single-player
|modes     = Single-player
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader
}}
}}


Line 21: Line 21:


== Problems ==
== Problems ==
=== Distorted Music ===
{{Problems|{{#vardefineecho:problems|
Music is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this, or disable music in the game's options as a workaround.
=== GPU Texture Decode Crash ===
 
Leaving GPU Texture Decode enabled will cause Rouge Squadron II to crash on a fairly regular basis.  
=== Incorrect Targeting Computer Colors ===
As of {{revision|4.0-5205}}, the targeting computer no longer requires '''EFB Copies to Texture Only''' disabled to function. However, with '''EFB Copies to Texture Only''' the colors will be washed out. '''EFB Copies to Texture Only''' disabled has proper emulation with full color, but the targeting computer runs at 1x native regardless of the internal resolution used in the rest of the game. There is currently no solution that has higher IRs with proper colors. Disable '''EFB Copies to Texture Only''' for the most accurate emulation.  


=== Hang on Pause or Targeting Computer ===
=== Hang on Pause or Targeting Computer ===
Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang can apparently be avoided by disabling dual core, and taking a big performance hit. See {{issue|8493}} for details.
Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket: {{issue|8493}}.


=== {{s}}Black Effects{{/s}} ===
=== <s>Distorted Music</s> ===
With '''EFB Copies to Texture Only''', numerous EFB effects are inky black instead of smoothly transparent. Missiles, cloaking fields, and heat effects are just a few of the many effects that are broken. Disable '''EFB Copies to Texture Only''' to emulate these effects properly.
Music is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this, or disable music in the game's options as a workaround. Refer {{issue|7228}}.


=== {{s}}Incorrect Scaling in Introductory Scenes{{/s}} ===
Fixed in {{revision|5.0-3260}}.
The mission introductory scenes scale the image to narrower than 2:1 aspect ratio for a cinematic effect, with black bars on the top and bottom of the screen. This effect is not emulated in Dolphin, resulting in a weirdly tall image during the intros. See {{issue|7948}} for details. Fixed by {{revision|4.0-7138}}
{{image|RogueLeaderScaling1.jpg|Planets make the missing scaling effect very obvious}}
{{image|RogueLeaderScaling2.jpg|The same scene on console|br}}


=== {{s}}zfreeze{{/s}} ===
}}}}
Rogue Squadron uses zfreeze for the skydome. Lack of support for this feature makes the skydome appear over nearly everything, and gives the impression of an extremely short draw distance. See {{issue|4113}} and {{issue|3334}}. Fixed by {{revision|4.0-5279}}.
{{image|SWRS2-drawdistance.jpg|The skydome obstructs even close objects|br}}


=== {{s}}Flickering Menu{{/s}} ===
== Enhancements ==
The main menus suffers from flickering issues in D3D. Enter/exit fullscreen or resize the window to fix the flickering. Since the GLSL merge in {{revision|3.5-1025}}, OpenGL does not have this issue. Fixed by proper D3D depth emulation in {{revision|4.0-3748}} and the epsilon fixes in {{revision|4.0-4480}}.
=== HD Texture Pack ===
There is a high definition texture pack for Rogue Leader on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-hd-texture-star-wars-rogue-leader-rebel-strike-jedi-knight-15th-feb-2016].


=== {{s}}Hangs During Boot{{/s}} ===
=== Widescreen Gecko Code ===
Starting with the merger of the New PPCAnalyst Class branch in {{revision|4.0-1503}}, the game no longer boots in JIT or JITIL. It can only boot in Interpreter, which is obscenely slow on even the most powerful computers. See {{issue|7251}}. Fixed by {{revision|4.0-1636}}.
The Widescreen Hack has clipping and scaling issues that can be partially fixed with a Gecko Code, though corners of the map are still missing and crashes may occur with this code.


=== {{s}}No Menu Videos{{/s}} ===
==== NTSC-U ====
The background videos in the main menus do not always appear in D3D9, appearing then disappearing as you go through the menus. Use D3D11 or OpenGL and they will appear normally. Fixed by the removal of D3D9 in {{revision|4.0-155}}.
<pre>
$16:9 Star Wars Rogue Squardon 2 NTSC-U, PAL, and NTSC-J:
F6000001 80008180
FFA01090 93E10024
D2000000 00000003
3DC03FAA 61CEAAAB
91C20000 C2620000
EFB300B2 00000000
E0000000 80008000
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
E0000000 80008000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly = Off
|gputexdecode = Off
|efb2texonlynotes = Required for correct effects and targeting computer colors
|gputexdecodenotes = Avoid crashing
|dspengine = LLE
|dspenginenotes =  Prevents music distortions
}}
}}


Line 88: Line 97:
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}}
{{testing/entry|revision=4.0-7157|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=Works fine on missions that don't take place on planet surfaces, with occasional slowdowns. On planet surfaces (like the mission on Hoth or the one in the Maw), the framerate about halves, likely due to the sloped environments. Tested at 3xIR, 16xAF and the HD texture mod by General_Han_Solo.|tester=Alpha284}}
{{testing/entry|revision=4.0-7157|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=Works fine on missions that don't take place on planet surfaces, with occasional slowdowns. On planet surfaces (like the mission on Hoth or the one in the Maw), the framerate about halves, likely due to the sloped environments. Tested at 3xIR, 16xAF and the HD texture mod by General_Han_Solo.|tester=Alpha284}}
{{testing/entry|revision=4.0-8526|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9GHz|GPU=NVIDIA GeForce GTX 980ti|result=Perfect! All slowdown has been eliminated. If your system doesn't have high specs don't expect these result. Tested at 6xIR with HD texture pack by General_Han_Solo.|tester=IceStrike256}}
{{testing/entry|revision=4.0-8526|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect! All slowdown has been eliminated except where present on real hardware (Y-Wing Bomb Spam). If your system doesn't have high specs don't expect these result. Tested at 6xIR D3D11 Backend, LLE Audio with HD texture pack by General_Han_Solo.|tester=IceStrike256}}
{{testing/entry|revision=4.0-8750|OS=Mac OS X 10.11.2|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=No good here. Very poor, especially during cut scenes. Audio just gave static noise, with low framerate. Will try to adjust and update if I see better results.|tester=N64BOY39}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600k @ 3.8GHz|GPU=NVIDIA GeForce GTX 1070|result=Stable framerate without any special config adjustments. Audio works without issue. FPS is rather stable but framerate drops are noticeable at times. Otherwise working as expected.|tester=Unforgiven}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 650 Ti|result=Occasional short stutters during cutscenes. Constant 60FPS on space levels. Battle of Hoth and Prisons of the Maw are slightly laggy. Otherwise playable. |tester=MISSINGNO.}}
{{testing/entry|revision=5.0-9|OS=OpenSUSE Tumbleweed|CPU=AMD FX-8320|GPU=AMD R9 Fury|result=Audio is ok but laggy due to low FPS. Cutscenes and movies play very poorly varying 8-48FPS. Menu is smooth but audio lags. Star Wars text plays perfectly and in game is stable ~30FPS.|tester=MajorNyuutabaru}}
{{testing/entry|revision=5.0-1615|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 970|result=Occasional stutters disappear as a shader cache is built up. Constant 60 FPS on all stages and cutscenes at 4K. Setting XFB to Virtual fixes the twitchy pause and mission complete screens. Runs Perfectly. |tester=MISSINGNO.}}
{{testing/entry|revision=5.0-5075|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Edging ever so closer to perfect.  Gameplay is practically perfect now thanks to Ubershaders but loads and some dialogue cause brief lag.|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=7iaMjYZAm4g|cap1=Death Star Attack W/ HD Texture Pack
|vid1=-aSwW986VrI|cap1=Star Wars - Rogue Squadron 2. Dolphin (GameCube) 1080p60. (zfreeze hack)
|vid2=8csIDM9SINE|cap2=Ison Corridor Ambush W/ HD Texture Pack
|vid2=uKYeFrPdpUM|cap2=How to Run RS2 & 3 in Dolphin (4.0-9327. 720p60.)
|vid3=3RBZ-ODNxoM|cap3=Battle of Hoth W/ HD Texture Pack
|vid3=YPLaVErf6sw|cap3=Star Wars Rogue Squadron II- Rogue Leader - Gameplay Nintendo Gamecube HD (Dolphin Emulator 5.0-127) (720p max)
|vid4=WREUQC5mr2k|cap4=Prisons of the Maw W/ HD Texture Pack
|vid4=N2bp5t3YvP0|cap4=Rogue Leader (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p60)
|vid5=0j1WTex3yOw|cap5=Razor Rendezvous W/ HD Texture Pack
|vid5=yLWVw9aEBBk|cap5=RS2 Mission 2 Ison Corridor Ambush W/ HD Texture Pack !UBERSHADERS! (1080p60)
|vid6=CLgNrqqoOMU|cap6=Vengeance on Kothlis W/ HD Texture Pack
|vid6=DTbW4dwpYjI|cap6=Star Wars Rogue Squadron II - Dolphin 5.0 - HD Textures- Gamecube Emulator - HD.1080p 60ᶠᵖˢ
|vid7=txdv-IXb4Eg|cap7=Imperial Academy Heist Night W/ HD Texture Pack
|vid8=CEmqcrnjBxw|cap8=Raid on Bespin W/ HD Texture Pack
|vid9=MkC26tCeeKA|cap9=Battle of Endor W/ HD Texture Pack
|vid10=hG8TrtZobUE|cap10=Strike at the Core W/ HD Texture Pack
|vid11=iOzCsDPsJ-c|cap11=(60FPS) Dolphin Emulator 4.0-5462 - Star Wars Rogue Squadron II: Rogue Leader HD TEXTURE PACK (1080p HD) - Nintendo GameCube
}}
}}


211

edits

Navigation menu