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(Removed a link per https://forums.dolphin-emu.org/Thread-star-wars-rogue-leader-rebel-strike-jedi-knight-4th-march-2020?pid=503835#pid503835) |
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:StarWarsRogueLeaderRogueSquadronIIGC.jpg]] | ||
|developer | |developer = Factor 5, LucasArts | ||
|publisher | |publisher = {{vgrelease|NA/JP|LucasArts}}{{vgrelease|EU=Activision}} | ||
|series | |series = Rogue Squadron, Star Wars | ||
|released | |released = {{vgrelease|NA=November 18, 2001}}{{vgrelease|JP=March 22, 2002|EU=May 3, 2002}} | ||
|genre | |genre = Action, Arcade flight simulation | ||
|modes | |modes = Single-player | ||
|input | |input = GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== GPU Texture Decode Crash === | |||
Leaving GPU Texture Decode enabled will cause Rouge Squadron II to crash on a fairly regular basis. | |||
=== | |||
=== Hang on Pause or Targeting Computer === | === Hang on Pause or Targeting Computer === | ||
Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang | Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket: {{issue|8493}}. | ||
=== | === <s>Distorted Music</s> === | ||
Music is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this, or disable music in the game's options as a workaround. Refer {{issue|7228}}. | |||
Fixed in {{revision|5.0-3260}}. | |||
}}}} | |||
=== | == Enhancements == | ||
=== HD Texture Pack === | |||
There is a high definition texture pack for Rogue Leader on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-hd-texture-star-wars-rogue-leader-rebel-strike-jedi-knight-15th-feb-2016]. | |||
=== | === Widescreen Gecko Code === | ||
The Widescreen Hack has clipping and scaling issues that can be partially fixed with a Gecko Code, though corners of the map are still missing and crashes may occur with this code. | |||
=== | ==== NTSC-U ==== | ||
<pre> | |||
$16:9 Star Wars Rogue Squardon 2 NTSC-U, PAL, and NTSC-J: | |||
F6000001 80008180 | |||
FFA01090 93E10024 | |||
D2000000 00000003 | |||
3DC03FAA 61CEAAAB | |||
91C20000 C2620000 | |||
EFB300B2 00000000 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
FF601090 7C7F1B78 | |||
D2000000 00000004 | |||
3DC03FAA 61CEAAAB | |||
91C20004 C2220004 | |||
EF7100B2 39C00000 | |||
60000000 00000000 | |||
E0000000 80008000 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
| | |gputexdecode = Off | ||
| | |gputexdecodenotes = Avoid crashing | ||
}} | }} | ||
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{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}} | {{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}} | ||
{{testing/entry|revision=4.0-7157|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=Works fine on missions that don't take place on planet surfaces, with occasional slowdowns. On planet surfaces (like the mission on Hoth or the one in the Maw), the framerate about halves, likely due to the sloped environments. Tested at 3xIR, 16xAF and the HD texture mod by General_Han_Solo.|tester=Alpha284}} | {{testing/entry|revision=4.0-7157|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=Works fine on missions that don't take place on planet surfaces, with occasional slowdowns. On planet surfaces (like the mission on Hoth or the one in the Maw), the framerate about halves, likely due to the sloped environments. Tested at 3xIR, 16xAF and the HD texture mod by General_Han_Solo.|tester=Alpha284}} | ||
{{testing/entry|revision=4.0-8526|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9GHz|GPU=NVIDIA GeForce GTX | {{testing/entry|revision=4.0-8526|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect! All slowdown has been eliminated except where present on real hardware (Y-Wing Bomb Spam). If your system doesn't have high specs don't expect these result. Tested at 6xIR D3D11 Backend, LLE Audio with HD texture pack by General_Han_Solo.|tester=IceStrike256}} | ||
{{testing/entry|revision=4.0-8750|OS=Mac OS X 10.11.2|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=No good here. Very poor, especially during cut scenes. Audio just gave static noise, with low framerate. Will try to adjust and update if I see better results.|tester=N64BOY39}} | |||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600k @ 3.8GHz|GPU=NVIDIA GeForce GTX 1070|result=Stable framerate without any special config adjustments. Audio works without issue. FPS is rather stable but framerate drops are noticeable at times. Otherwise working as expected.|tester=Unforgiven}} | |||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 650 Ti|result=Occasional short stutters during cutscenes. Constant 60FPS on space levels. Battle of Hoth and Prisons of the Maw are slightly laggy. Otherwise playable. |tester=MISSINGNO.}} | |||
{{testing/entry|revision=5.0-9|OS=OpenSUSE Tumbleweed|CPU=AMD FX-8320|GPU=AMD R9 Fury|result=Audio is ok but laggy due to low FPS. Cutscenes and movies play very poorly varying 8-48FPS. Menu is smooth but audio lags. Star Wars text plays perfectly and in game is stable ~30FPS.|tester=MajorNyuutabaru}} | |||
{{testing/entry|revision=5.0-1615|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 970|result=Occasional stutters disappear as a shader cache is built up. Constant 60 FPS on all stages and cutscenes at 4K. Setting XFB to Virtual fixes the twitchy pause and mission complete screens. Runs Perfectly. |tester=MISSINGNO.}} | |||
{{testing/entry|revision=5.0-5075|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Edging ever so closer to perfect. Gameplay is practically perfect now thanks to Ubershaders but loads and some dialogue cause brief lag.|tester=IceStrike256}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1= | |vid1=-aSwW986VrI|cap1=Star Wars - Rogue Squadron 2. Dolphin (GameCube) 1080p60. (zfreeze hack) | ||
|vid2= | |vid2=uKYeFrPdpUM|cap2=How to Run RS2 & 3 in Dolphin (4.0-9327. 720p60.) | ||
|vid3= | |vid3=YPLaVErf6sw|cap3=Star Wars Rogue Squadron II- Rogue Leader - Gameplay Nintendo Gamecube HD (Dolphin Emulator 5.0-127) (720p max) | ||
|vid4= | |vid4=N2bp5t3YvP0|cap4=Rogue Leader (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p60) | ||
|vid5= | |vid5=yLWVw9aEBBk|cap5=RS2 Mission 2 Ison Corridor Ambush W/ HD Texture Pack !UBERSHADERS! (1080p60) | ||
|vid6= | |vid6=DTbW4dwpYjI|cap6=Star Wars Rogue Squadron II - Dolphin 5.0 - HD Textures- Gamecube Emulator - HD.1080p 60ᶠᵖˢ | ||
}} | }} | ||
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