Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions

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→‎Testing: Dolphin currently only supports x64 platforms
(→‎Version Compatibility: Playable on 5.0-3260)
(→‎Testing: Dolphin currently only supports x64 platforms)
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{{testing/entry|revision=5.0-4607|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 780|result=stops working after intro. never makes it to the menu.|tester=xALPHAxOMEGAx}}
{{testing/entry|revision=5.0-4607|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 780|result=stops working after intro. never makes it to the menu.|tester=xALPHAxOMEGAx}}
{{testing/entry|revision=5.0-8449|OS=Windows 10|CPU=Intel Core i7-7700K @ 4.9GHz|GPU=NVIDIA GeForce GTX 670|result=Same as above, initially tried to play this Star Wars game after a while only to find out it won't make it past to menu. Then I've tried the portable Dolphin setup to see if it's just my profile, still same. Have even tried single core, DX11, and OGL, nothing works.|tester=Lucario}}
{{testing/entry|revision=5.0-8449|OS=Windows 10|CPU=Intel Core i7-7700K @ 4.9GHz|GPU=NVIDIA GeForce GTX 670|result=Same as above, initially tried to play this Star Wars game after a while only to find out it won't make it past to menu. Then I've tried the portable Dolphin setup to see if it's just my profile, still same. Have even tried single core, DX11, and OGL, nothing works.|tester=Lucario}}
{{testing/entry|revision=5.0-11109|OS=Windows 10 x64|CPU=Intel Core i7-7500U @ 2.7GHz|GPU=NVIDIA GeForce GTX 950M|result=Dual core, Synchronize GPU thread, HLE, Native resolution, Direct3D 12, Asynchronous (Ubershaders) shader compilation, No AA, Store EFB copies to Texture only. Got through the intro and started the Tatooine tutorial. Not really playable due to emulation not keeping up, but pretty sure that's because 2.7 GHz just won't cut it for this title.|tester=Garaden}}
{{testing/entry|revision=5.0-11109|OS=Windows 10|CPU=Intel Core i7-7500U @ 2.7GHz|GPU=NVIDIA GeForce GTX 950M|result=Dual core, Synchronize GPU thread, HLE, Native resolution, Direct3D 12, Asynchronous (Ubershaders) shader compilation, No AA, Store EFB copies to Texture only. Got through the intro and started the Tatooine tutorial. Not really playable due to emulation not keeping up, but pretty sure that's because 2.7 GHz just won't cut it for this title.|tester=Garaden}}
 
{{testing/end}}
{{testing/end}}


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