Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions

Jump to navigation Jump to search
Removed a link per https://forums.dolphin-emu.org/Thread-star-wars-rogue-leader-rebel-strike-jedi-knight-4th-march-2020?pid=503835#pid503835
(Removed a link per https://forums.dolphin-emu.org/Thread-star-wars-rogue-leader-rebel-strike-jedi-knight-4th-march-2020?pid=503835#pid503835)
(8 intermediate revisions by 5 users not shown)
Line 26: Line 26:
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Unknown Opcode Errors ===
=== Unknown Opcode Errors ===
Unknown Opcode Errors may be seen when starting a game.
Unknown Opcode Errors may be seen when starting a game. Apparently using Dual Core and Sync GPU Thread together avoids this.


=== Transparent Objects Layering ===
=== Transparent Objects Layering ===
Line 70: Line 70:
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb2texonly = Off
|dualcore              = On
|xfb2texonlynotes = Appropriate, non-purple transitions
|dualcorenotes          = When combined with Sync GPU Thread, allows the game to get past the intro
|syncgputhread          = On
|syncgputhreadnotes    = When combined with Dual Core, allows the game to get past the intro
}}
}}


Line 81: Line 83:
{{VersionCompatibilityVersion|4.0-8526|****|Playable on NTSC/PAL}}
{{VersionCompatibilityVersion|4.0-8526|****|Playable on NTSC/PAL}}
{{VersionCompatibilityVersion|5.0-683|**|Hangs on the intro}}
{{VersionCompatibilityVersion|5.0-683|**|Hangs on the intro}}
{{VersionCompatibilityVersion|5.0-3260|****|Gets past the intro and into the tutorial}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 93: Line 96:
{{testing/entry|revision=5.0-4607|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 780|result=stops working after intro. never makes it to the menu.|tester=xALPHAxOMEGAx}}
{{testing/entry|revision=5.0-4607|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 780|result=stops working after intro. never makes it to the menu.|tester=xALPHAxOMEGAx}}
{{testing/entry|revision=5.0-8449|OS=Windows 10|CPU=Intel Core i7-7700K @ 4.9GHz|GPU=NVIDIA GeForce GTX 670|result=Same as above, initially tried to play this Star Wars game after a while only to find out it won't make it past to menu. Then I've tried the portable Dolphin setup to see if it's just my profile, still same. Have even tried single core, DX11, and OGL, nothing works.|tester=Lucario}}
{{testing/entry|revision=5.0-8449|OS=Windows 10|CPU=Intel Core i7-7700K @ 4.9GHz|GPU=NVIDIA GeForce GTX 670|result=Same as above, initially tried to play this Star Wars game after a while only to find out it won't make it past to menu. Then I've tried the portable Dolphin setup to see if it's just my profile, still same. Have even tried single core, DX11, and OGL, nothing works.|tester=Lucario}}
{{testing/entry|revision=5.0-11109|OS=Windows 10|CPU=Intel Core i7-7500U @ 2.7GHz|GPU=NVIDIA GeForce GTX 950M|result=Dual core, Synchronize GPU thread, HLE, Native resolution, Direct3D 12, Asynchronous (Ubershaders) shader compilation, No AA, Store EFB copies to Texture only. Got through the intro and started the Tatooine tutorial. Not really playable due to emulation not keeping up, but pretty sure that's because 2.7 GHz just won't cut it for this title.|tester=Garaden}}
{{testing/end}}
{{testing/end}}


211

edits

Navigation menu