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{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Unknown Opcode Errors === | === Unknown Opcode Errors === | ||
Unknown Opcode Errors | Unknown Opcode Errors was seen when starting a game. Apparently turning on '''Dual Core''' and '''Synchronize GPU Thread''' in game-specific settings (right-click on the game from game list and select Properties) avoids this. | ||
=== Transparent Objects Layering === | === Transparent Objects Layering === | ||
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{{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}} | {{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}} | ||
=== Purple Transitions === | === <s>Purple Transitions</s> === | ||
There should be fades between various scenes that are missing in revisions prior to {{revision|5.0-5874}} and rendered purple after the implementation of | There should be fades between various scenes that are missing in revisions prior to {{revision|5.0-5874}} and rendered purple after the implementation of Hybrid XFB. Prior to Hybrid XFB this is noticeable in the intro of the initial stage "Revenge of the Empire" when transitioning from the Death Star explosion to the ship flyby, where edges of video effects that should be hidden by a fade out remain visible. After Hybrid XFB this is visible in the initial fadeout in the intro scenes. Refer {{Issue|8881}}. This can be corrected by disabling "Store XFB Copies to Texture Only". Fixed by {{revision|5.0-7151}}. | ||
{{image|Star Wars Rogue Squadron III-Video edges.jpg|Visible edges on video generated effects}} | {{image|Star Wars Rogue Squadron III-Video edges.jpg|Visible edges on video generated effects}} | ||
{{youtube|iRU6XtXd2vo|On Wii refer 2m11s.|br}} | {{youtube|iRU6XtXd2vo|On Wii refer 2m11s.|br}} | ||
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}}}} | }}}} | ||
==Enhancements== | == Enhancements == | ||
===HD Texture Pack=== | === HD Texture Pack === | ||
There is a high definition texture pack for Rebel Strike on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-hd-texture-star-wars-rogue-leader-rebel-strike-jedi-knight-15th-feb-2016] | There is a high definition texture pack for Rebel Strike on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-hd-texture-star-wars-rogue-leader-rebel-strike-jedi-knight-15th-feb-2016] | ||
===Widescreen Gecko Code=== | === Widescreen Gecko Code === | ||
The Widescreen Hack has clipping issues that can be resolved by using this Gecko Code instead. | The Widescreen Hack has clipping issues that can be resolved by using this Gecko Code instead. | ||
<pre>$16:9 Widescreen Region-Free | |||
<pre>$16:9 Widescreen | |||
F6000001 80008180 | F6000001 80008180 | ||
FFA01090 93E10024 | FFA01090 93E10024 | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
| | |dualcore = On | ||
| | |dualcorenotes = When combined with Sync GPU Thread, allows the game to get past the intro | ||
|syncgputhread = On | |||
|syncgputhreadnotes = When combined with Dual Core, allows the game to get past the intro | |||
}} | }} | ||
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{{VersionCompatibilityVersion|4.0-3473|***|Gets in game on NTSC/PAL}} | {{VersionCompatibilityVersion|4.0-3473|***|Gets in game on NTSC/PAL}} | ||
{{VersionCompatibilityVersion|4.0-8526|****|Playable on NTSC/PAL}} | {{VersionCompatibilityVersion|4.0-8526|****|Playable on NTSC/PAL}} | ||
{{VersionCompatibilityVersion|5.0-683|**|Hangs on the intro}} | |||
{{VersionCompatibilityVersion|5.0-3260|****|Gets past the intro and into the tutorial}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1070|result=Game is running extremely well on DX11, x3 internal resolution, no AA/AF, LLE audio on, both Singleplayer & Multiplayer. After some more caching the game should play at 100% speed.|tester=Turnspit}} | {{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1070|result=Game is running extremely well on DX11, x3 internal resolution, no AA/AF, LLE audio on, both Singleplayer & Multiplayer. After some more caching the game should play at 100% speed.|tester=Turnspit}} | ||
{{testing/entry|revision=5.0-4607|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 780|result=stops working after intro. never makes it to the menu.|tester=xALPHAxOMEGAx}} | {{testing/entry|revision=5.0-4607|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 780|result=stops working after intro. never makes it to the menu.|tester=xALPHAxOMEGAx}} | ||
{{testing/entry|revision=5.0-8449|OS=Windows 10|CPU=Intel Core i7-7700K @ 4.9GHz|GPU=NVIDIA GeForce GTX 670|result=Same as above, initially tried to play this Star Wars game after a while only to find out it won't make it past to menu. Then I've tried the portable Dolphin setup to see if it's just my profile, still same. Have even tried single core, DX11, and OGL, nothing works.|tester=Lucario}} | |||
{{testing/entry|revision=5.0-11109|OS=Windows 10|CPU=Intel Core i7-7500U @ 2.7GHz|GPU=NVIDIA GeForce GTX 950M|result=Dual core, Synchronize GPU thread, HLE, Native resolution, Direct3D 12, Asynchronous (Ubershaders) shader compilation, No AA, Store EFB copies to Texture only. Got through the intro and started the Tatooine tutorial. Not really playable due to emulation not keeping up, but pretty sure that's because 2.7 GHz just won't cut it for this title.|tester=Garaden}} | |||
{{testing/end}} | {{testing/end}} | ||
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