Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Rogue_Squadron_III_front.jpg|300px]]
|image     = [[File:Rogue_Squadron_III_front.jpg|300px]]
|developer     = Factor 5
|developer = Factor 5
|publisher     = LucasArts
|publisher = LucasArts
|series       = ''Star Wars'', ''Rogue Squadron''
|series   = Star Wars, Rogue Squadron
|released     = {{vgrelease |NA=October 15, 2003|EU=November 7, 2003|JP=November 21, 2003}}
|released = {{vgrelease|NA=October 15, 2003|EU=November 7, 2003|JP|November 21, 2003}}
|genre         = Action, Arcade flight simulation
|genre     = Action, Arcade flight simulation
|modes         = Single-player, Multiplayer (2), Co-op (2)
|modes     = Single-player, Multiplayer (2), Co-op (2)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-iii-rebel-strike
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-iii-rebel-strike
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/Shader Compilation Stuttering}}
=== Force 4:3 Not Respected ===
=== Force 4:3 Not Respected ===
Using '''Aspect Ratio: Force 4:3''' will not maintain 4:3 output on 16:9 displays with this title. It will swap to a near 16:9 display during it's intro animations.  This does not distort the graphics in any way; but rather is zooming in because Dolphin is detecting parts of the screen not in use.
Using '''Aspect Ratio: Force 4:3''' will not maintain 4:3 output on 16:9 displays with this title. It will swap to a near 16:9 display during it's intro animations.  This does not distort the graphics in any way; but rather is zooming in because Dolphin is detecting parts of the screen not in use.


=== Missing/Broken Fades ===
{{Problems/Shader Compilation Stuttering}}


Unlike Rogue Squadron II, Rogue Squadron III requires XFB set to REAL in order to properly display fade outs between menus. Otherwise, significant corruption that doesn't affect gameplay will pop up.
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== <s>Unknown Opcode Errors</s> ===
Unknown Opcode Errors was seen when starting a game. Apparently turning on '''Dual Core''' and '''Synchronize GPU Thread''' in game-specific settings (right-click on the game from game list and select Properties) avoids this error. No longer happens in single core since {{revision|5.0-14019}}.


== Problems ==
=== <s>Transparent Objects Layering</s> ===
{{Problems|
Some transparent objects, such as rocket thrusters, are not layered correctly appearing on top of objects that should obscure them. Refer {{issue|8859}}. Fixed by {{revision|5.0-14092}}.
=== Transparent Objects Layering ===
Some transparent objects, such as rocket thrusters, are not layered correctly appearing on top of objects that should obscure them. Refer {{issue|8859}}.
{{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}}
{{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}}


=== Missing Transitions ===
=== <s>Purple Transitions</s> ===
There should be fades between various scenes that are missing in current emulation. This is noticeable in the intro of the initial stage "Revenge of the Empire" when transitioning from the Death Star explosion to the ship flyby, where edges of video effects that should be hidden by a fade out remain visible. Refer {{Issue|8881}}.
There should be fades between various scenes that are missing in revisions prior to {{revision|5.0-5874}} and rendered purple after the implementation of Hybrid XFB. Prior to Hybrid XFB this is noticeable in the intro of the initial stage "Revenge of the Empire" when transitioning from the Death Star explosion to the ship flyby, where edges of video effects that should be hidden by a fade out remain visible. After Hybrid XFB this is visible in the initial fadeout in the intro scenes. Refer {{Issue|8881}}. This can be corrected by disabling "Store XFB Copies to Texture Only". Fixed by {{revision|5.0-7151}}.
{{image|Star Wars Rogue Squadron III-Video edges.jpg|Visible edges on video generated effects}}
{{image|Star Wars Rogue Squadron III-Video edges.jpg|Visible edges on video generated effects}}
{{youtube|iRU6XtXd2vo|On Wii refer 2m11s.|br}}
{{youtube|iRU6XtXd2vo|On Wii refer 2m11s.|br}}


=== Distorted Audio ===
=== <s>Distorted Audio</s> ===
Audio is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this.
Audio is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this. Fixed in {{revision|5.0-3260}}.


}}
}}}}
 
== Enhancements ==
=== HD Texture Pack ===
There is a high definition texture pack for Rebel Strike on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-hd-texture-star-wars-rogue-leader-rebel-strike-jedi-knight-15th-feb-2016]
 
=== Widescreen Gecko Code ===
The Widescreen Hack has clipping issues that can be resolved by using this Gecko Code instead.
 
<pre>$16:9 Widescreen Region-Free
F6000001 80008180
FFA01090 93E10024
D2000000 00000003
3DC03FAA 61CEAAAB
91C20000 C2620000
EFB300B2 00000000
E0000000 80008000
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
E0000000 80008000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|mmu = On
|dualcore              = Off
|mmunotes = Required for this game
|dualcorenotes          =  
|dspengine = LLE
|xfb2texonly            = Off
|dspenginenotes = Fixes garbled audio
|xfb2texonlynotes      = Fixes transitions
}}
}}


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{{VersionCompatibilityVersion|4.0-3473|***|Gets in game on NTSC/PAL}}
{{VersionCompatibilityVersion|4.0-3473|***|Gets in game on NTSC/PAL}}
{{VersionCompatibilityVersion|4.0-8526|****|Playable on NTSC/PAL}}
{{VersionCompatibilityVersion|4.0-8526|****|Playable on NTSC/PAL}}
{{VersionCompatibilityVersion|5.0-683|**|Hangs on the intro}}
{{VersionCompatibilityVersion|5.0-3260|****|Gets past the intro and into the tutorial}}
{{VersionCompatibilityVersion|5.0-14828|**|Broken again...}}
{{VersionCompatibilityVersion|5.0-14835|****|Regression Fixed.}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-8684|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9GHz|GPU=NVIDIA GeForce GTX 980ti|result=Using default setting and LLE audio on D3D backend. outside of the graphical glitches on transition screens everything is perfect. Game is now full speed after caching and plays like I remember it being on console. MUST HAVE A STRONG CPU!!|tester=IceStrike256}}
{{testing/entry|revision=4.0-8684|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9GHz|GPU=NVIDIA GeForce GTX 980ti|result=Using default setting and LLE audio on D3D backend. outside of the graphical glitches on transition screens everything is perfect. Game is now full speed after caching and plays like I remember it being on console. MUST HAVE A STRONG CPU!!|tester=IceStrike256}}
{{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1070|result=Game is running extremely well on DX11, x3 internal resolution, no AA/AF, LLE audio on, both Singleplayer & Multiplayer. After some more caching the game should play at 100% speed.|tester=Turnspit}}
{{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1070|result=Game is running extremely well on DX11, x3 internal resolution, no AA/AF, LLE audio on, both Singleplayer & Multiplayer. After some more caching the game should play at 100% speed.|tester=Turnspit}}
{{testing/entry|revision=5.0-4607|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 780|result=stops working after intro. never makes it to the menu.|tester=xALPHAxOMEGAx}}
{{testing/entry|revision=5.0-8449|OS=Windows 10|CPU=Intel Core i7-7700K @ 4.9GHz|GPU=NVIDIA GeForce GTX 670|result=Same as above, initially tried to play this Star Wars game after a while only to find out it won't make it past to menu. Then I've tried the portable Dolphin setup to see if it's just my profile, still same. Have even tried single core, DX11, and OGL, nothing works.|tester=Lucario}}
{{testing/entry|revision=5.0-11109|OS=Windows 10|CPU=Intel Core i7-7500U @ 2.7GHz|GPU=NVIDIA GeForce GTX 950M|result=Dual core, Synchronize GPU thread, HLE, Native resolution, Direct3D 12, Asynchronous (Ubershaders) shader compilation, No AA, Store EFB copies to Texture only. Got through the intro and started the Tatooine tutorial. Not really playable due to emulation not keeping up, but pretty sure that's because 2.7 GHz just won't cut it for this title.|tester=Garaden}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=64PlqoVyILw|cap1=01 RS3 Revenge of the Empire on 4.0.8684 21:9
|vid1=64PlqoVyILw|cap1=01 RS3 Revenge of the Empire on 4.0.8684 21:9
|vid2=C8NZb1RHubI|cap2=W1 RS3 Raid at Bakura on 4.0.8684 21:9
|vid2=C8NZb1RHubI|cap2=W1 RS3 Raid at Bakura on 4.0.8684 21:9
|vid3=9nJTg_r_y7E|cap3=W2 RS3 Relics of Geonosis on 4.0.8684 21:9
|vid3=9nJTg_r_y7E|cap3=W2 RS3 Relics of Geonosis on 4.0.8684 21:9
|vid4=Po-uAwldR0o|cap4=RS3 Co op Battle of Hoth 4.0-8526 21x9 Full Speed HD Texture Pack
|vid4=qygJtMUMdJk|cap4=(60FPS) Dolphin Emulator 4.0-6286 - Star Wars Rogue Squadron III: Rebel Strike (1080p HD) - Nintendo GameCube
|vid5=qygJtMUMdJk|cap5=(60FPS) Dolphin Emulator 4.0-6286 - Star Wars Rogue Squadron III: Rebel Strike (1080p HD) - Nintendo GameCube
}}
}}


{{Navigation/Star Wars}}
{{Navigation/Star Wars}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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