Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions

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→‎Problems: This one is fixed
(→‎Version Compatibility: Playable on 5.0-3260)
(→‎Problems: This one is fixed)
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Unknown Opcode Errors ===
=== <s>Unknown Opcode Errors</s> ===
Unknown Opcode Errors may be seen when starting a game. Apparently using Dual Core and Sync GPU Thread together avoids this.
Unknown Opcode Errors was seen when starting a game. Apparently turning on '''Dual Core''' and '''Synchronize GPU Thread''' in game-specific settings (right-click on the game from game list and select Properties) avoids this error. No longer happens in single core since {{revision|5.0-14019}}.


=== Transparent Objects Layering ===
=== <s>Transparent Objects Layering</s> ===
Some transparent objects, such as rocket thrusters, are not layered correctly appearing on top of objects that should obscure them. Refer {{issue|8859}}.
Some transparent objects, such as rocket thrusters, are not layered correctly appearing on top of objects that should obscure them. Refer {{issue|8859}}. Fixed by {{revision|5.0-14092}}.
{{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}}
{{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}}


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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              = On
|dualcore              = Off
|dualcorenotes          = When combined with Sync GPU Thread, allows the game to get past the intro
|dualcorenotes          =  
|syncgputhread          = On
|xfb2texonly            = Off
|syncgputhreadnotes    = When combined with Dual Core, allows the game to get past the intro
|xfb2texonlynotes      = Fixes transitions
}}
}}


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{{VersionCompatibilityVersion|4.0-8526|****|Playable on NTSC/PAL}}
{{VersionCompatibilityVersion|4.0-8526|****|Playable on NTSC/PAL}}
{{VersionCompatibilityVersion|5.0-683|**|Hangs on the intro}}
{{VersionCompatibilityVersion|5.0-683|**|Hangs on the intro}}
{{VersionCompatibilityVersion|5.0-3260|****|Gets past the intro and into the tutorial. Playable with a strong CPU}}
{{VersionCompatibilityVersion|5.0-3260|****|Gets past the intro and into the tutorial}}
{{VersionCompatibilityVersion|5.0-14828|**|Broken again...}}
{{VersionCompatibilityVersion|5.0-14835|****|Regression Fixed.}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=5.0-4607|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 780|result=stops working after intro. never makes it to the menu.|tester=xALPHAxOMEGAx}}
{{testing/entry|revision=5.0-4607|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 780|result=stops working after intro. never makes it to the menu.|tester=xALPHAxOMEGAx}}
{{testing/entry|revision=5.0-8449|OS=Windows 10|CPU=Intel Core i7-7700K @ 4.9GHz|GPU=NVIDIA GeForce GTX 670|result=Same as above, initially tried to play this Star Wars game after a while only to find out it won't make it past to menu. Then I've tried the portable Dolphin setup to see if it's just my profile, still same. Have even tried single core, DX11, and OGL, nothing works.|tester=Lucario}}
{{testing/entry|revision=5.0-8449|OS=Windows 10|CPU=Intel Core i7-7700K @ 4.9GHz|GPU=NVIDIA GeForce GTX 670|result=Same as above, initially tried to play this Star Wars game after a while only to find out it won't make it past to menu. Then I've tried the portable Dolphin setup to see if it's just my profile, still same. Have even tried single core, DX11, and OGL, nothing works.|tester=Lucario}}
{{testing/entry|revision=5.0-11109|OS=Windows 10 x64|CPU=Intel Core i7-7500U @ 2.7GHz|GPU=NVIDIA GeForce GTX 950M|result=Dual core, Synchronize GPU thread, HLE, Native resolution, Direct3D 12, Asynchronous (Ubershaders) shader compilation, No AA, Store EFB copies to Texture only. Got through the intro and started the Tatooine tutorial. Not really playable due to emulation not keeping up, but pretty sure that's because 2.7 GHz just won't cut it for this title.|tester=Garaden}}
{{testing/entry|revision=5.0-11109|OS=Windows 10|CPU=Intel Core i7-7500U @ 2.7GHz|GPU=NVIDIA GeForce GTX 950M|result=Dual core, Synchronize GPU thread, HLE, Native resolution, Direct3D 12, Asynchronous (Ubershaders) shader compilation, No AA, Store EFB copies to Texture only. Got through the intro and started the Tatooine tutorial. Not really playable due to emulation not keeping up, but pretty sure that's because 2.7 GHz just won't cut it for this title.|tester=Garaden}}
 
{{testing/end}}
{{testing/end}}


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