Stereoscopic 3D Compatibility Guide: Difference between revisions

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== Compatibility Guide ==
 
As of {{revision|4.0-xxxx}}, Dolphin now has Exclusive Fullscreen in D3D, allowing it to work natively with 3D display technology. Using 3D monitor technology, Dolphin can produce anaglyph and stereoscopic 3D - systems to convert a flat image on a monitor into something people can perceive as having depth. Depending on the system, setup, and type of 3D, it can be very convincing, or not convincing at all. There are two main types of 3D used in homes today.
 
== Limitations ==
*Exclusive Fullscreen, and thus 3D Support, is limited to D3D for the time being, and is not available on OpenGL.
*RealXFB must be off, or video will only appear in one eye.
 
== Exclusive Fullscreen ==
To use 3D, you need to use D3D. OpenGL is not possible at this time. And then you need a 3D system. And use fullscreen.
 
=== Anaglyph ===
Anaglyph 3D uses passive glasses with colored lenses to filter out certain colors on one eye and other colors on the other. The game itself renders once for each eye, with things not at screen depth being rendered. Without the glasses, you'll usually see doubling in the glasses colors. This system is cheap, and fairly effective, though some color quality is lost.
 
=== Shutter Glasses ===
These powered glasses flutter at 120 - 240hz in sync with the monitor so that one eye sees one image and the other eye sees another angle. The game itself rendered from a different angle for each eye to see. People viewing the monitor without the glasses will see full color doubling. While this method retains color quality, monitor brightness may need to be raised compared to 3D off due to the fact that the glasses block out nearly 35% of light through the shutters opening and closing.
 
=== Polarized Glasses ===
These glasses filter out certain pixels of the screen to create depth. In this method, the game is rendered twice from slightly different angles and outputted to the screen at the same time, much like anaglyph. The glasses are fairly inexpensive compared to shutter glasses, and do not need to be synchronized with a monitor. They also do not require to be powered.
 
Dolphin in particular supports Shutter and Anaglyph glasses through NVIDIA 3D Vision and 3D Vision discover. Tri-def's 64bit Beta also works if you rename the Dolphin's EXE into a supported program, but may need further configuration.
 
=== NVIDIA 3D Vision Discover ===
Using 3D Vision Discover and Anaglyph glasses, users with NVIDIA graphics cards can try out 3D in a very inexpensive way.
 
==== Advantages ====
*Cheap way to try out 3D, no monitor or powered glasses required.
*Can record in 3D with Shadowplay
*Works with Dolphin without any extra configuration
 
==== Disadvantages ====
*Cheap glasses are sometimes uncomfortable
*Color clarity takes a big hit.
*Can be strenuous on graphics cards
*Requires a NVIDIA Graphics Card.
 
=== NVIDIA 3D Vision ===
NVIDIA 3D Vision is one of the earlier shutter stereoscopic solutions for PC. By hooking into games through the NVIDIA drivers, 3D Vision produces good results for compatible setups. For the best 3D experience, you can adjust depth, convergence, and even add a 3D Targeting reticule that works well with third person and first person shooters!
 
==== Advantages ====
*Mature drivers
*High image quality, no color loss
*Easy to setup and use, works with Dolphin without hacks.
 
==== Disadvantages ====
*Expensive. Glasses may be fairly cheap, but the emitter and monitors add up fast
*Requires a NVIDIA graphics card
*Brightness is sacrificed by the shutter technology.
 
=== Tri-Def ===
Tri-Def is a program that can be purchased to convert games and other programs that are 2D into 3D for supported monitors.
 
==== Advantages ====
*Can work with any graphics card
*Works with a wide variety of 3D setups.
 
==== Disadvantages ====
*Only the 64bit Beta works with Dolphin
*Requires EXE renaming of Dolphin to a supported program or it will not detect it.
*Requires setup for good 3D
 
=== 3D Vision ===
 
{|class="wikitable sortable width=100%"
{|class="wikitable sortable width=100%"
! Game !! Notes !! Rating !! Tester
! Game !! Notes !! Rating !! Tester
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|JMC47
|JMC47
|-
|-
|[[Chibi Robo!]]
|[[Chibi-Robo!]]
|Looks absolutely wonderful in 3D with its huge sense of scale.  30FPS game means that there can be issues during the few high motion scenes.
|Looks absolutely wonderful in 3D with its huge sense of scale.  30FPS game means that there can be issues during the few high motion scenes.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Crash Bandicoot: Wrath of Cortex]]
|[[Crash Bandicoot: The Wrath of Cortex]]
|Looks very nice in 3D, but the variable framerate can be very jarring.
|Looks very nice in 3D, but the variable framerate can be very jarring.
|Good
|Good
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|JMC47
|JMC47
|-
|-
|[[Dave Mirra Pro BMX 2]]
|[[Dave Mirra Freestyle BMX 2]]
|This game really has nothing wrong with it at all.
|This game really has nothing wrong with it at all.
|Excellent
|Excellent
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|JMC47
|JMC47
|-
|-
|[[Godzilla: Destroy all Monsters Melee]]
|[[Godzilla: Destroy All Monsters Melee]]
|There's no noticeable visual flaws playing in 3D.
|There's no noticeable visual flaws playing in 3D.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Harvest Moon: Magical Melody]]
|[[Harvest Moon: Magical Melody]]
|Looks perfect except for the fact that the outline given to you when behind an object has negative depth, meaning you can see it when standing in front of objects at the edge of your character.
|Looks perfect except for the fact that the outline given to you when behind an object has negative depth, meaning you can see it when standing in front of objects at the edge of your character.
|Good
|Good
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|JMC47
|JMC47
|-
|-
|[[Kirby Return to Dreamland]]
|[[Kirby's Return to Dream Land]]
|Furthest Background has a set depth which can be disorienting in very rare cases/certain convergences
|Furthest Background has a set depth which can be disorienting in very rare cases/certain convergences
|Excellent
|Excellent
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|Alo 81
|Alo 81
|-
|-
|[[Lego Star Wars]]
|[[Lego Star Wars: The Video Game]]
|Need to move the convergence back first and foremost.  Looks really good after that.
|Need to move the convergence back first and foremost.  Looks really good after that.
|Excellent
|Excellent
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|-
|-
|[[Mario Party 4]]
|[[Mario Party 4]]
|Fares better than the rest of the series by not having as many minigames with reticles that don't work.
|Fares better than the rest of the series by not having as many minigames with reticules that don't work.
|Good
|Good
|JMC47
|JMC47
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|JMC47
|JMC47
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|-
|[[Need For Speed: Underground]]
|[[Need for Speed: Underground]]
|Looks amazing in 3D.
|Looks amazing in 3D.
|Excellent
|Excellent
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|JMC47
|JMC47
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|-
|[[Paper MarioThe Thousand Year Door]]
|[[Paper Mario The Thousand Year Door]]
|This game actually very strong in 3D, but things like tattle can give very strange depths.  Transitions are too close to screen.
|This game actually very strong in 3D, but things like tattle can give very strange depths.  Transitions are too close to screen.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Pikmin 1]]
|[[Pikmin]]
|The game's charming art style is stronger when throw pikmin burst up and through the screen.
|The game's charming art style is stronger when throw Pikmin burst up and through the screen.
|Excellent
|Excellent
|JMC47
|JMC47
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|-
|-
|[[Pokémon Battle Revolution]]
|[[Pokémon Battle Revolution]]
|Looks very strong, but the fake depth of field when focusing on pokemon between attacks can be disorienting
|Looks very strong, but the fake depth of field when focusing on Pokémon between attacks can be disorienting
|Excellent
|Excellent
|JMC47
|JMC47
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|-
|-
|[[Pokémon Snap]]
|[[Pokémon Snap]]
|The reticle is flat, so the game is harder to play.  Needs texture hack + 3D reticle.  On the other hand... Pokemon Snap in 3D.  Seriously.
|The reticule is flat, so the game is harder to play.  Needs texture hack + 3D reticule.  On the other hand... Pokemon Snap in 3D.  Seriously.
|Good
|Good
|JMC47
|JMC47
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|JMC47
|JMC47
|-
|-
|[[Punchout!!]]
|[[Punch-Out‼]]
|Makes great use of Depth.  Unfortunately, requires constant use of convergence changing to keep comfortable due to fighter cards.
|Makes great use of Depth.  Unfortunately, requires constant use of convergence changing to keep comfortable due to fighter cards.
|Good
|Good
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|JMC47
|JMC47
|-
|-
|[[Resident Evil REmake]]
|[[Resident Evil]]
|2D backgrounds can't have proper depth, meaning the player character just floats around.
|2D backgrounds can't have proper depth, meaning the player character just floats around.
|Not Recommended
|Not Recommended
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|-
|-
|[[Sonic Colors]]
|[[Sonic Colors]]
|Some elements are 2D, such as targeting reticles.  Sonic's shadow can flicker on one eye and then the other.  30FPS game with high motion scenes.
|Some elements are 2D, such as targeting reticules.  Sonic's shadow can flicker on one eye and then the other.  30FPS game with high motion scenes.
|Good
|Good
|JMC47
|JMC47
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|JMC47
|JMC47
|-
|-
|[[Soul Calibur 2]]
|[[Soulcalibur II]]
|Convergence needs to be moved back, but looks good once it's setup.  Stages can go on forever in the distance.
|Convergence needs to be moved back, but looks good once it's setup.  Stages can go on forever in the distance.
|Excellent
|Excellent
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|-
|-
|[[Starfox Assault]]
|[[Starfox Assault]]
|Game looks absolutely Jaw dropping in 3D.  Requires a texture hack to remove screen depth reticle
|Game looks absolutely Jaw dropping in 3D.  Requires a texture hack to remove screen depth reticule
|Good
|Good
|JMC47
|JMC47
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|Excellent
|Excellent
|JMC47
|JMC47
|-
|[[Super Paper Mario]]
|As a game that heavily features flipping into and out of 3D, stereo 3D is great.  The HUD and menus have a near convergence which sometimes causes things that shouldn't be visible to show up near the edges. 2D gameplay is correct (the entire world is at the same plane, including parallax backgrounds) and 3D gameplay works amazingly.  Depth becomes a bit strange when pointing at the screen, which is somewhat disorienting (this happens both in 2D and 3D).
|Good
|Pokechu22
|-
|-
|[[Super Smash Bros. Brawl]]
|[[Super Smash Bros. Brawl]]
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|-
|-
|[[The Legend of Zelda:  The Wind Waker]]
|[[The Legend of Zelda:  The Wind Waker]]
|It's Wind Waker in 3D.  May need a texture hack to remove the red dot during hookshoting.  Using the NVIDIA Reticle works great for it.
|It's Wind Waker in 3D.  May need a texture hack to remove the red dot during hookshoting.  Using the NVIDIA Reticule works great for it.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[The Legend of Zelda:  Twilight Princess (GC)]]
|[[The Legend of Zelda:  Twilight Princess (GC)]]
|Looks pretty good in 3D.  More effects are off by a little bit when using 3D Vision, making it not quite as enjoyable as Wind Waker.  Texture hacks may help + 3D reticle.
|Looks pretty good in 3D.  More effects are off by a little bit when using 3D Vision, making it not quite as enjoyable as Wind Waker.  Texture hacks may help + 3D reticule.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[The Simpson's Hit and Run]]
|[[The Simpsons Hit & Run]]
|Needs a LOT of fiddling with depth and convergences.  It does look good in 3D, but getting it setup is a real chore.
|Needs a LOT of fiddling with depth and convergences.  It does look good in 3D, but getting it setup is a real chore.
|Fair
|Fair
|JMC47
|JMC47
|-
|-
|[[Tony Hawk Pro Skater 3]]
|[[Tony Hawk's Pro Skater 3]]
|Game looks good overall.  Real XFB needs to be disabled for 3D to kick in.
|Game looks good overall.  Real XFB needs to be disabled for 3D to kick in.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Tony Hawk Pro Skater 4]]
|[[Tony Hawk's Pro Skater 4]]


|Game looks good overall, some weird UI stuff and convergences to set.
|Game looks good overall, some weird UI stuff and convergences to set.
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|-
|-
|[[Xenoblade Chronicles]]
|[[Xenoblade Chronicles]]
|Jawdropping visuals.  But 30FPS.  Excellent display of 3D overall.
|Jaw dropping visuals.  But 30FPS.  Excellent display of 3D overall.
|Excellent
|Excellent
|JMC47
|JMC47
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|-
|}
|}
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