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Dolphin provides a number of mechanisms to support rendering to 3D displays. Using 3D monitor technology, Dolphin can produce anaglyph and stereoscopic 3D - systems to convert a flat image on a monitor into something people can perceive as having depth. | Dolphin provides a number of mechanisms to support rendering to 3D displays. Using 3D monitor technology, Dolphin can produce anaglyph and stereoscopic 3D - systems to convert a flat image on a monitor into something people can perceive as having depth. | ||
== Dolphin Setting == | |||
Go to Options > Graphics Settings > Enhancements > '''Stereoscopic 3D Mode''' and choose the appropriate mode for your setup. | |||
== Limitations == | == Limitations == | ||
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*RealXFB must be off, or video will only appear in one eye. | *RealXFB must be off, or video will only appear in one eye. | ||
*Titles must provide appropriate Z depth info for all rendered elements for 3D output to work. Since titles only expected to use 2d output, there are numerous incompatible titles. | *Titles must provide appropriate Z depth info for all rendered elements for 3D output to work. Since titles only expected to use 2d output, there are numerous incompatible titles. | ||
== Title Compatibility == | |||
[[Stereoscopic 3D Compatibility Guide]] | |||
== 3D Glass Method Terminology == | == 3D Glass Method Terminology == | ||
=== Anaglyph === | === Anaglyph === | ||
Anaglyph 3D uses passive glasses with colored lenses to filter out certain colors on one eye and other colors on the other. The game itself renders once for each eye, with things not at screen depth being rendered. Without the glasses, you'll usually see doubling in the glasses colors. This system is cheap, and fairly effective, though some color quality is lost. | Anaglyph 3D uses passive glasses with colored lenses to filter out certain colors on one eye and other colors on the other. The game itself renders once for each eye, with things not at screen depth being rendered. Without the glasses, you'll usually see doubling in the glasses colors. This system is cheap, and fairly effective, though some color quality is lost. | ||
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NVIDIA will attempt to run Dolphin in 3D along with Dolphin's own stereoscopic 3D, thus essentially a "double activation" of 3D Vision mode. It will tax computer performance more and the camera will appear moving to left, how far it goes depending on 3D depth in NVIDIA 3D setting, see {{Issue|8127}}. A user on forum made a workaround for this problem as found [https://forums.dolphin-emu.org/Thread-stereoscopic-3d?pid=361373#pid361373 here]. It's a preset profile for Dolphin, import it with NVIDIA Inspector. It will tell NVIDIA to only activate shutter 3D glasses and monitor but let Dolphin handle the stereoscopic 3D. | NVIDIA will attempt to run Dolphin in 3D along with Dolphin's own stereoscopic 3D, thus essentially a "double activation" of 3D Vision mode. It will tax computer performance more and the camera will appear moving to left, how far it goes depending on 3D depth in NVIDIA 3D setting, see {{Issue|8127}}. A user on forum made a workaround for this problem as found [https://forums.dolphin-emu.org/Thread-stereoscopic-3d?pid=361373#pid361373 here]. It's a preset profile for Dolphin, import it with NVIDIA Inspector. It will tell NVIDIA to only activate shutter 3D glasses and monitor but let Dolphin handle the stereoscopic 3D. | ||
== | == TriDef 3D== | ||
TriDef 3D is a paid software that can convert games and other programs that output 2D into stereoscopic 3D for supported monitors. | |||
=== Advantages === | === Advantages === | ||
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=== Disadvantages === | === Disadvantages === | ||
*Requires renaming of Dolphin executable file to pretend a supported program or it will not detect it. | *Requires renaming of Dolphin executable file to pretend a supported program or it will not detect it. | ||
*Requires setup for good 3D | *Requires setup for good 3D | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |