Super Monkey Ball - Dolphin Emulator Wiki
Super Monkey Ball
Super Monkey Ball Coverart.jpg
Developer(s) Amusement Vision
Publisher(s) Sega
Series Super Monkey Ball
Platform(s) GameCube
Release date(s) JP September 14, 2001
NA November 18, 2001
EU May 3, 2002
Genre(s) Puzzle, Action
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Super Monkey Ball
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Super Monkey Ball is an arcade platform game developed by Amusement Vision and published by Sega. The game debuted in Japan in 2000 as an upright arcade cabinet called Monkey Ball (which featured a banana-shaped joystick) and was released the following year as one of the launch titles for the Nintendo GameCube.


There are no reported problems with this title.


16:9 Widescreen Gecko Code Normal HUD

These codes will unstretch the HUD and menu, but will disable all planar reflections, the minimap, and the heat effects.


$NA 16:9
C20E43B4 00000006
C0030000 3DC03F40
91C20004 C2220004
EC110032 D0030000
C003000C EC110032
D003000C C0030000
60000000 00000000
04084A40 4E800020
04020ADC C3A2C244
0405C55C 4E800020
04098410 4E800020
04099968 4E800020
040976BC 4E800020


$PAL 16:9
C20F37B4 00000006
C0030000 3DC03F40
91C20004 C2220004
EC110032 D0030000
C003000C EC110032
D003000C C0030000
60000000 00000000
0408CDA4 4E800020
04021B00 C3A2C244
0406023C 4E800020
040A1AD0 4E800020
040A3028 4E800020
040A0D7C 4E800020

16:9 Widescreen Gecko Code Stretched HUD

The following code stretches the HUD and menu elements, however planar reflections, the minimap, and heat effects are all not disabled.


$NA Stretched HUD [gamemasterplc]:
042F2C1C 3FE38E39


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Super Monkey Ball since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21148 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7540 Windows 7 Intel Core 2 Duo T6600 @ 2.2 GHz NVIDIA GeForce 230m GT Perfect, framerate drops every so often GM3000
3.0 Linux Intel Core 2 Duo P7450 @ 2.13 GHz NVIDIA GeForce 9800m GS Framerate is excellent. Certain sounds do not always play (seems to be random). TIP: Disable the MMU and related options and then the game will not slow down on Bonus or Mall levels. maestro
r7689 Windows 7 3.0 GHz Purrfect says Awesomecat! sound is bad, sadly. Mr Awesomecat
3.0-763 Windows 7 Intel Core i3-2100 NVIDIA GeForce GTS 450 x2 Framerate depends on the world that you are on and what level and textures are being used. The levels with reflective gloss (eg: Bonus Levels and Monkey Mall levels) slow down everything (Note that this does not count for the aluminum textures on Level 18). Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. Moving tiles like in Beginner Stage 8 (I think) causes framerate dips. Some of the sprites like the bomb-timer fuse are in the wrong places, the MPH counter text has a white square next to it sometimes, and the compass occasionally has a white square around it. If you finish Level 18 in Advance mode, the game will freeze. The game sometimes also freezes when you get a Steam message or "FRIEND IS NOW xxxx". AnonSVN
4.0.2 Windows 7 Intel Core i7-3630QM @ 2.4 GHz NVIDIA GeForce GT 630M Average of 50FPS in Beginner and Advanced. Sound doesn't work properly however. almightybyron
4.0-4163 Ubuntu 14.04 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Able to play through beginner all the way through. Crashes on opening cutscene seem to be fixed. Audio plays full speed even when there's framerate drops in menu/stages which is weird because of new synchronous audio, but otherwise HLE works well. Menus can slow down to ~30FPS and the credits stage has major slowdowns but otherwise playable at full 60FPS in average stages. Xerxes
4.0-5394 Ubuntu 14.10 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Very playable with default settings. All major framerate drops have been fixed, most likely by 4.0-5124. Dual core crashing during the intro has not occurred for me at all. Besides some texture issues in text and occasionally in cutscenes, and the misaligned bomb fuse in the HUD during gameplay, there doesn't seem to be any problems. Xerxes
4.0-8231 Mac OS X 10.11.1 Intel Core i5-4260 @ 1.4 GHz Intel HD Graphics 5000 Stable 60fps all the time but dips a bit when the level loads up when Native resolution is on x2. small graphical glitches like having blocky colors/textures but the most concerning glitch is in Level 10 where it the waves have graphical glitches. Starcubed
4.0-9198 Windows 10 Intel Core i5-4670K @ 4.4 GHz NVIDIA GeForce GTX 780 60 FPS in all menus, floors, and games at 3x IR, 4x SSAA. I noticed a bit of odd behavior, like the right edge of the difficulty image not rendering and reflections on bonus stages looking weird, but it seems to also be on console. Just more obvious due to higher resolution. It is worth noting that I have the NTSC-J version, which is known to run better on console. PAL/US drops framerate on console, where JP doesn't. Previously stated NTSC-J issues do not occur. All emulation appears 100% accurate to me. premd0s
5.0 Windows 10 Intel Core i7-5700HQ @ 2.7 GHz NVIDIA GeForce GTX 950M Unplayable with insane graphics glitches from the start. shown (here)
5.0 Windows 10 AMD A8-5600K @ 3.88 GHz AMD R9 270 60FPS in all levels and menus. Between levels FPS drops slightly. Tested at 4x native with 8x SSAA and forced texture filtering.

Gameplay Videos

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