Super Monkey Ball 2

From Dolphin Emulator Wiki
Jump to navigation Jump to search
Super Monkey Ball 2
Super Monkey Ball 2 Coverart.jpg
Developer(s) Amusement Vision
Publisher(s) Sega
Series Super Monkey Ball
Platform(s) GameCube
Release date(s) NA August 25, 2002
JP November 21, 2002
EU March 14, 2003
Genre(s) Puzzle, Action
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Super Monkey Ball 2
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sega and developer Amusement Vision return with a spirited sequel in Super Monkey Ball 2. Think Marble Madness with the twist that you control the environment instead of the marble, tilting the levels to guide the monkey ball to the finish line. The follow-up adheres to the play style and mechanics of the original offering, but adds an overwhelming supply of new single-player levels, expands upon the sizeable multiplayer mini-games already featured with several fantastic entries, and updates the graphic look so that environments are flashier and more animated. As a single-player game SMB2 is more difficult and satisfyingly challenging, but its multiplayer mode makes it the perfect party game for all ages.

Emulation Information

16:9

Super Monkey Ball 2 has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.

Problems

Monkey Target Broken

Since 4.0-7422, in the mini-game monkey target, bananas can be collected without touching them. Refer issue 10074. This has been fixed in 5.0-10852.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Super Monkey Ball 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7540 Windows 7 Intel Core 2 Duo T6600 @ 2.2 GHz NVIDIA GeForce GT 230M Perfect, framerate drops every so often GM3000
r7671 Windows 7 Crashes when cutscene starts or when at hollow
3.0-740 Windows 8 Intel Core i7-3770K @ 3.5 GHz NVIDIA GeForce GTX 680 No problems, perfect test, framerate slows minimally with high speed and doesn't affect gameplay Korune
3.0-763 Windows 7 Intel Core i3-2100 @ 3.1 GHz NVIDIA GeForce GTS 450 Since the game is using the same engine as the first one, the emulation has the same exact results. Some examples are random crashes and reflective textures like on the switches make the framerate drop. The audio is choppy, and changing the DSP to LLE instead of HLE (HLE gives better framerates but half of the time sounds won't play) makes the game much more unstable, but all of the sounds play, despite them sometimes being stuttered. There is a massive issue where if you are in the main menu or in the level select screen, you will encounter a giant Layer 2 background with scanlines, a white background, and a overlay of SEGA text. AnonSVN
4.0-3730 Windows 8.1 Intel Core i5-2500K @ 3.3 GHz NVIDIA GeForce GTX 750 Using HLE, audio stream is heavily improved during Monkey Races, compared to using either LLE level.
(Most noticeable at "Go!", whenever all the CPUs boost.)
4.0-4808 Windows 10 Intel Core i7-4600M @ 2.9 GHz Intel HD Graphics 4600 Runs nearly perfect in party games, but dual-core crashing issue in the main game persists since Dolphin 3.5) UGoBoom
4.0-4877 Ubuntu 14.10 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Playable with default settings. Made it to chapter 6 in story mode. No crashes observed with dualcore, but sound effects or background music occasionally stop playing with both LLE and HLE. Some minor stuttering at the beginning of a stage but otherwise 100% speed. Xerxes
4.0-6803 Windows 8.1 Intel Core i7-5820K @ 3.3 GHz NVIDIA GeForce GTX 980 Gameplay is smooth and have not faced any crashes or framerate drops with any combination of graphic settings (using both OpenGL and Direct3D); audio works fine as well with both HLE and LLE. jocopa3
4.0-7840 Windows 10 AMD FX-6120 @ 3.8 GHz AMD Radeon HD 7850 Minor stuttering when starting certain challenge stages but otherwise 100% speed, party games all run 100% smooth as well. Still doesn't work using dual core. SuchDogeWow

Gameplay Videos