Super Mario 64: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:Super Mario 64.jpg|300px]]
|image     = [[File:Super Mario 64.jpg|300px]]
|developer   = Nintendo EAD
|developer = Nintendo EAD
|publisher   = Nintendo
|publisher = Nintendo
|platforms = [[Nintendo 64]],[[Virtual Console]]
|series    = Super Mario Bros
|released     = '''Nintendo 64'''<br/>{{vgrelease|JP=June 23, 1996|NA=September 26, 1996|EU=March 1, 1997}}'''Virtual Console'''<br/>{{vgrelease|NA=November 19, 2006|JP=December 2, 2006|AUS=December 7, 2006|EU=December 8, 2006}}
|released = '''Nintendo 64'''<br/>{{vgrelease|JP=June 23, 1996|NA=September 26, 1996|EU=March 1, 1997}}'''Virtual Console'''<br/>{{vgrelease|NA=November 19, 2006}}{{vgrelease|JP=December 2, 2006|AUS=December 7, 2006|EU|December 8, 2006}}
|series      = ''Super Mario Bros''
|genre     = Platform
|genre       = Platform
|modes     = Single-player
|modes       = Single-player
|input     = GameCube Controller, Classic Controller
|input       = GameCube Controller, Classic Controller
|forumlink = http://forums.dolphin-emu.org/Thread-virtual-console-super-mario-64
|forumlink   = http://forums.dolphin-emu.org/Thread-virtual-console-super-mario-64
}}
}}


'''''Super Mario 64''''' (スーパーマリオ64, Sūpā Mario Rokujūyon) is one of the first three dimensional (3D) platform games. ''Super Mario 64'' features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional (2D) sprites. It established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.
'''''Super Mario 64''''' ('''''スーパーマリオ64''''', '''''Sūpā Mario Rokujūyon''''') is one of the first three dimensional (3D) platform games. ''Super Mario 64'' features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional (2D) sprites. It established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.


In going from two to three dimensions, ''Super Mario 64'' placed an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.
In going from two to three dimensions, ''Super Mario 64'' placed an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.


<!-- To edit the Nintendo 64 VC Global Problems, navigate to "Template:GlobalProblems/Nintendo 64" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|Nintendo 64}}


== Problems ==
== Problems ==
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=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The Widescreen Hack has clipping issues that can be fixed by using these Gecko Codes instead.
The Widescreen Hack has clipping issues that can be fixed by using these Gecko Codes instead.
==== NTSC-U ====
==== NA ====
<pre>
<pre>$16:9 Widescreen
48000000 8019E450
48000000 8019E450
DE000000 80008180
DE000000 80008180
142D6AE8 2B010400
142D6AF4 241903FF
1427D5D0 10000044
1427D5D0 10000044
142CFCAC 252A0118
142CFCAC 252A0118
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142DB3C4 3C05C400
142DB3C4 3C05C400
142DB3D4 3C054126
142DB3D4 3C054126
142D7B84 0808FFC0
142D7B88 00000000
1423FF00 24A50035
1423FF04 27BDFFB0
1423FF08 080B5EE3
1423FF0C AFBF0014
142D7E88 0808FFC4
142D7E8C 00000000
1423FF10 24840035
1423FF14 27BDFF98
1423FF18 080B5FA4
1423FF1C AFBF001C
142E37B8 24040112
142E37CC 24040122
142E37E8 24040130
142E386C 2404015C
142E3890 2404016C
142E38BA 2484016C
142E3A20 24040114
142E3A34 2404014F
142E3A4C 24040163
142E3A64 24040185
142E3AAC 24040159
142E3AC0 2404017C
142E3B58 240E0174
142DB708 24190157
142CD234 10000009
E0000000 80008000
E0000000 80008000
C2052268 00000003
C2052268 00000003
3F203B99 9329052C
3F203B99 9329052C
3F20BF40 93290530
3F20BF80 93290530
2C190000 00000000
2C190000 00000000
C204EAF0 00000006
C204EAF0 00000006
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60000000 00000000
60000000 00000000
</pre>
</pre>
==== PAL ====
 
<pre>
==== EU ====
<pre>$16:9 Widescreen
48000000 8019EE50
48000000 8019EE50
DE000000 80008180
DE000000 80008180
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60000000 00000000
60000000 00000000
</pre>
</pre>
==== NTSC-J ====
 
<pre>
==== JP ====
<pre>$16:9 Widescreen
050DF994 3C014760
050DF994 3C014760
C209FCB8 00000006
C209FCB8 00000006
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60000000 00000000
60000000 00000000
</pre>
</pre>
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-super-mario-64-hd-texture-pack-v1-4-2016-08-30 Super Mario 64 HD Texture Mod - Dolphin Forum Thread]
Texure pack is complete.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!--A full list of options is available at Template:Config/doc-->
}}
}}


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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=uv2QBznDf5E|cap1=Mario 64 Emulator on Emulator
|vid1=uv2QBznDf5E|cap1=Mario 64 Emulator on Emulator

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