Super Mario Galaxy: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:SuperMarioGalaxy.jpg|300px]]
|image     = [[File:SuperMarioGalaxy.jpg|300px]]
|developer     = Nintendo EAD Tokyo
|developer = Nintendo EAD Tokyo
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Super Mario Bros'', ''Super Mario Galaxy''
|series   = Super Mario Bros, Super Mario Galaxy
|released     = {{vgrelease|JP=November 1, 2007|NA=November 12, 2007|EU=November 16, 2007|AUS=November 29, 2007|RU= |KO=September 4, 2008}}
|released = {{vgrelease|JP=November 1, 2007|NA=November 12, 2007|EU=November 16, 2007|AUS=November 29, 2007|RU= |KO=September 4, 2008}}
|genre         = Platform
|genre     = Platform
|modes         = Single-player, Co-op (2)
|modes     = Single-player, Co-op (2)
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy--25930
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy--25930
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== Viewing the Sun ===
=== Boss Roars ===
Viewing the sun will cause serious performance hits due to the way EFB is used.
Boss roar effects are not visible. See {{issue|8327}}.
{{image|Super Mario Galaxy Boss Roar Wrong.png|The effect just causes the screen to darken|br}}


=== Cosmic Mario/Luigi Holding a Shell ===
=== Cosmic Mario/Luigi Holding a Shell ===
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{{image|Super Mario Galaxy Cosmic Mario Wrong.png|The messed-up shell}}
{{image|Super Mario Galaxy Cosmic Mario Wrong.png|The messed-up shell}}
{{image|Super Mario Galaxy Cosmic Mario Correct.png|Real hardware|width=249|br}}
{{image|Super Mario Galaxy Cosmic Mario Correct.png|Real hardware|width=249|br}}
To fix, uncheck "Store EFB Copies to Texture Only".
=== Bloom Effects ===
In the overview of galaxies and elsewhere Bloom effects are applied, which are not displayed correctly at high resolutions. To fix the problem, deselect Scaled EFB Copy. As a result, some parts of the game are only displayed in standard resolution.
=== Pictures on the Wii Pinboard ===
When shooting a photo in the Star Chart, "Store XFB Copys to Texture only" must be disabled to allow the photo to be saved correctly and displayed on the Wii Pinboard.
=== Boss Roars ===
Boss roar effects are not visible. See {{issue|8327}}.
{{image|Super Mario Galaxy Boss Roar Wrong.png|The effect just causes the screen to darken|br}}


}}}}
}}}}
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Project was almost complete but now seems to be abandoned.
Project was almost complete but now seems to be abandoned.


== Config ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|skipcpuefbaccess = Off
|skipcpuefbaccess = Off
|skipcpuefbaccessnotes = Required to use Wii Remote in-game (e.g. collect starbits)
|skipcpuefbaccessnotes = Required to use Wii Remote in-game (e.g. collect starbits)
|xfb2texonly = Off
|xfb2texonlynotes = Support Wii Pinboard images
}}
}}


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{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=NVIDIA GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=NVIDIA GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.|tester=Ac}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.|tester=Ac}}
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=NVIDIA GeForce GTX 275|result=Runs great. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p; I get 100% speed.|tester=MaJoR}}
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=NVIDIA GeForce GTX 275|result=Runs great. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p; I get 100% speed.|tester=MayImilae}}
{{testing/entry|revision=3.0-688|OS=Windows 8 RP|CPU=Intel Core i7-3770K @ 4.2GHz|GPU=AMD Radeon HD 7970|result=DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wii Remote. Game runs fullspeed all the time and looks absolutely gorgeous!|tester=Alucryd}}
{{testing/entry|revision=3.0-688|OS=Windows 8 RP|CPU=Intel Core i7-3770K @ 4.2GHz|GPU=AMD Radeon HD 7970|result=DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wii Remote. Game runs fullspeed all the time and looks absolutely gorgeous!|tester=Alucryd}}
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.5GHz|GPU=AMD Radeon HD 6750M|result=Very Slow 50-60% Playable. Runs OK at 1080p.  Music plays for a few minutes then goes off.|tester=JPS58}}
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.5GHz|GPU=AMD Radeon HD 6750M|result=Very Slow 50-60% Playable. Runs OK at 1080p.  Music plays for a few minutes then goes off.|tester=JPS58}}
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== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=Rrm8iiQvedY|cap1=Super Mario Galaxy on Dolphin Emulator 720p
|vid1=Rrm8iiQvedY|cap1=Super Mario Galaxy on Dolphin Emulator 720p (~r4788)
|vid2=7N8Vk8ZjDwM|cap2=Super Mario Galaxy on Dolphin (720P) Full Speed
|vid2=7N8Vk8ZjDwM|cap2=Super Mario Galaxy on Dolphin (720P) Full Speed (r6505)
|vid3=pOK22M2MaZQ|cap3=Dolphin Emulator 4.0 - Super Mario Galaxy (1080p HD) - Nintendo Wii
|vid3=7jOx1Ib_vqs|cap3=Super Mario Galaxy on Dolphin 3.0 - 1080p HD *Audio Fix!*
|vid4=CcLWheAFK8g|cap4=Super Mario Galaxy on Dolphin 4.0-5875 (1080p 60FPS)
|vid4=pOK22M2MaZQ|cap4=Dolphin Emulator 4.0 - Super Mario Galaxy (1080p HD) - Nintendo Wii
|vid5=Ueh_BH2Ubg8|cap5=Super Mario Galaxy With texture pack (1080p 60FPS)
|vid5=K3eosNaxRR8|cap5=DOLPHIN - Super Mario Galaxy SD vs. HD - The Pixel Press (1080p)
|vid6=QpvNliE3zEY|cap6=Super Mario Galaxy - Terrace Dome #1  
|vid6=mfMe8Nj2uWU|cap6=Super Mario Galaxy on Dolphin in 1080p 60fps
|vid7=CcLWheAFK8g|cap7=Super Mario Galaxy on Dolphin 4.0-5875 (1080p 60FPS)
|vid8=Ueh_BH2Ubg8|cap8=Super Mario Galaxy With texture pack (1080p 60FPS)
|vid9=QpvNliE3zEY|cap9=Super Mario Galaxy - Terrace Dome #1 (1080p60)
|vid10=KQVsmiaInGk|cap10=Ishiiruka-Dolphin 4K 60FPS Super Mario Galaxy HD Texture Pack (1080p60)
|vid11=l0NYPwIl1NM|cap11=Super Mario Galaxy - Dolphin 5.0 - High Res Textures - Wii Emulator Gameplay - HD.1080p 60ᶠᵖˢ
|vid12=Ia2MnuvtizU|cap12=Super Mario Galaxy - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid13=qAEzQ1PZWK0|cap13=(TAS) Super Mario Galaxy Default Resolution vs 4K HD Resolution (2160p60)
|vid14=Xlrdmc7G_mE|cap14=Playing Super Mario Galaxy with an Xbox Controller (1080p60)
}}
}}


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