Super Mario Galaxy: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:SuperMarioGalaxy.jpg|300px]]
|image     = [[File:SuperMarioGalaxy.jpg|300px]]
|developer     = Nintendo EAD Tokyo
|developer = Nintendo EAD Tokyo
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Super Mario Bros'', ''Super Mario Galaxy''
|series   = Super Mario Bros, Super Mario Galaxy
|released     = {{vgrelease|JP=November 1, 2007|NA=November 12, 2007|EU=November 16, 2007|AUS=November 29, 2007|RU= |KO=September 4, 2008}}
|released = {{vgrelease|JP=November 1, 2007|NA=November 12, 2007|EU=November 16, 2007|AUS=November 29, 2007|RU= |KO=September 4, 2008}}
|genre         = Platform
|genre     = Platform
|modes         = Single-player, Co-op (2)
|modes     = Single-player, Co-op (2)
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy--25930
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy--25930
}}
}}


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== Emulation Information ==
== Emulation Information ==
=== Language Region Mismatch ===
{{Problems/Language Region Mismatch|JP=RMGJ01|NA=RMGE01|EU=RMGP01|KO=RMGK01}}
The Wii language setting must match an acceptable language for the region of this title being played: Japanese for JP; Korean for KO; English, Spanish or French for NA; English, French, German, Italian, or Spanish for EU; and Traditional Chinese for CH. Due to region checking built into the game, if an unacceptable language is set emulation hangs.


=== Inverted Reflections ===
=== Inverted Reflections ===
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=== Wii Remote Lag When Collecting Starbits ===
=== Wii Remote Lag When Collecting Starbits ===
Wii Remote slows down when collecting starbits. To remedy this, go to Dolphin Controller Configuration Window and disable (untick) '''Enable Speaker Data''' and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. It's a problem bound to PC hardware and driver, you can also try [[Bluetooth Passthrough]].
Wii Remote slows down when collecting starbits. To remedy this, go to Dolphin Controller Configuration Window and disable (untick) '''Enable Speaker Data''' and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. It's a problem bound to PC hardware and driver. This is fixed by using [[Bluetooth Passthrough]].


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Cosmic Mario/Luigi Holding a Shell ===
In ''Underwater Cosmic Mario/Luigi Race'' of ''Sea Slide Galaxy'', the shell that Cosmic Mario/Luigi holds will have messed-up textures. To fix, uncheck '''"Store EFB Copies to Texture Only"'''. See {{issue|9113}}.
{{image|Super Mario Galaxy Cosmic Mario Wrong.png|The messed-up shell}}
{{image|Super Mario Galaxy Cosmic Mario Correct.png|Real hardware|width=249|br}}
=== Pictures on the Wii Message Board ===
When taking a photo in the Star Chart, '''"Store EFB Copies to Texture only"''' must be '''disabled''' to allow the photo to be saved correctly and displayed on the Wii Message Board.


=== Boss Roars ===
=== Boss Roars ===
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{{image|Super Mario Galaxy Boss Roar Wrong.png|The effect just causes the screen to darken|br}}
{{image|Super Mario Galaxy Boss Roar Wrong.png|The effect just causes the screen to darken|br}}


=== Cosmic Mario/Luigi Holding a Shell ===
=== <s>Viewing the Sun </s>===
In ''Underwater Cosmic Mario/Luigi Race'' of ''Sea Slide Galaxy'', the shell that Cosmic Mario/Luigi holds will have messed-up textures. See {{issue|9113}}.
Viewing the sun will cause serious performance hits due to the way EFB is used. This was fixed in {{revision|5.0-9741}} and {{revision|5.0-9735}}.
{{image|Super Mario Galaxy Cosmic Mario Wrong.png|The messed-up shell}}
{{image|Super Mario Galaxy Cosmic Mario Correct.png|Real hardware|width=249|br}}


}}}}
}}}}
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Project was almost complete but now seems to be abandoned.
Project was almost complete but now seems to be abandoned.


== Config ==
=== Bloom Effects ===
In the galaxy overview, Bloom effects are applied. These are not displayed correctly if a higher IR than '''"Native (640x528)"''' is used. To display Bloom effects correctly, the improvement '''"Scaled EFB copy"''' must be '''deactivated'''.
 
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|skipcpuefbaccess = Off
 
|skipcpuefbaccessnotes = Required to use Wii Remote in-game (e.g. collect starbits)
|efb2texonly            = Off
|efb2texonlynotes      = Support Wii Message Board images; fix Cosmic Mario/Luigi Shell
}}
}}


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{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200 @ 2.3GHz|GPU=Intel|result=Completely playable ONLY IF YOU TICK "Skip EFB access from CPU", without ticking this you will get frequent and big frame drops, (See section above though, this options prevents you from selecting level so you have to toggle it on and off when playing). 60fps@720p DirectX12. Some times you get a very small frame drop and audio stutter but no biggie, reduce resolution to native if you are picky.|tester=Myusername}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200 @ 2.3GHz|GPU=Intel|result=Completely playable ONLY IF YOU TICK "Skip EFB access from CPU", without ticking this you will get frequent and big frame drops, (See section above though, this options prevents you from selecting level so you have to toggle it on and off when playing). 60fps@720p DirectX12. Some times you get a very small frame drop and audio stutter but no biggie, reduce resolution to native if you are picky.|tester=Myusername}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1060|result=Runs at a smooth 1080p 60FPS on DX12 with 8x MSAA and High-resolution texturepack. The only problem I've seen is a crazy amount of lag from the screen distortion you get when you jump into icy-cold water. Other than that, the game runs and looks great, almost like an official remake of the game.|tester=PokerulerPlayz}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1060|result=Runs at a smooth 1080p 60FPS on DX12 with 8x MSAA and High-resolution texturepack. The only problem I've seen is a crazy amount of lag from the screen distortion you get when you jump into icy-cold water. Other than that, the game runs and looks great, almost like an official remake of the game.|tester=PokerulerPlayz}}
{{testing/entry|revision=5.0-10413|OS=Windows 10|CPU=Intel Core i5-4670K @ 4.3GHz|GPU=NVIDIA GeForce GTX 1060|result=110FPS with Dual core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering, HLE audio + Cubeb and EFB to texture only. Some visual issues (Same as wiki) but runs smoothly. Looking at the sun and jumping in icy-cold water don't cause massive lag anymore, though fps still dips a bit. |tester=Miksel12}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=Rrm8iiQvedY|cap1=Super Mario Galaxy on Dolphin Emulator 720p
|vid1=Rrm8iiQvedY|cap1=Super Mario Galaxy on Dolphin Emulator 720p (~r4788)
|vid2=7N8Vk8ZjDwM|cap2=Super Mario Galaxy on Dolphin (720P) Full Speed
|vid2=7N8Vk8ZjDwM|cap2=Super Mario Galaxy on Dolphin (720P) Full Speed (r6505)
|vid3=pOK22M2MaZQ|cap3=Dolphin Emulator 4.0 - Super Mario Galaxy (1080p HD) - Nintendo Wii
|vid3=7jOx1Ib_vqs|cap3=Super Mario Galaxy on Dolphin 3.0 - 1080p HD *Audio Fix!*
|vid4=CcLWheAFK8g|cap4=Super Mario Galaxy on Dolphin 4.0-5875 (1080p 60FPS)
|vid4=pOK22M2MaZQ|cap4=Dolphin Emulator 4.0 - Super Mario Galaxy (1080p HD) - Nintendo Wii
|vid5=Ueh_BH2Ubg8|cap5=Super Mario Galaxy With texture pack (1080p 60FPS)
|vid5=K3eosNaxRR8|cap5=DOLPHIN - Super Mario Galaxy SD vs. HD - The Pixel Press (1080p)
|vid6=QpvNliE3zEY|cap6=Super Mario Galaxy - Terrace Dome #1  
|vid6=mfMe8Nj2uWU|cap6=Super Mario Galaxy on Dolphin in 1080p 60fps
|vid7=CcLWheAFK8g|cap7=Super Mario Galaxy on Dolphin 4.0-5875 (1080p 60FPS)
|vid8=Ueh_BH2Ubg8|cap8=Super Mario Galaxy With texture pack (1080p 60FPS)
|vid9=QpvNliE3zEY|cap9=Super Mario Galaxy - Terrace Dome #1 (1080p60)
|vid10=l0NYPwIl1NM|cap10=Super Mario Galaxy - Dolphin 5.0 - High Res Textures - Wii Emulator Gameplay - HD.1080p 60ᶠᵖˢ
|vid11=Ia2MnuvtizU|cap11=Super Mario Galaxy - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid12=qAEzQ1PZWK0|cap12=(TAS) Super Mario Galaxy Default Resolution vs 4K HD Resolution (2160p60)
|vid13=Xlrdmc7G_mE|cap13=Playing Super Mario Galaxy with an Xbox Controller (1080p60)
}}
}}


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