Super Mario Galaxy: Difference between revisions

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→‎Configuration: I can't recommend Scaled EFB Copies off, as it causes parts of the game to render at native resolution. The note on the wiki is enough.
(→‎Configuration: I can't recommend Scaled EFB Copies off, as it causes parts of the game to render at native resolution. The note on the wiki is enough.)
(48 intermediate revisions by 18 users not shown)
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{{Infobox VG
{{Infobox VG
|image         = [[File:SuperMarioGalaxy.jpg|300px]]
|image     = [[File:SuperMarioGalaxy.jpg|300px]]
|developer     = Nintendo EAD Tokyo
|developer = Nintendo EAD Tokyo
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Super Mario Bros'', ''Super Mario Galaxy''
|series   = Super Mario Bros, Super Mario Galaxy
|released     = {{vgrelease|JP=November 1, 2007|NA=November 12, 2007|EU=November 16, 2007|AUS=November 29, 2007|KO=September 4, 2008}}
|released = {{vgrelease|JP=November 1, 2007|NA=November 12, 2007|EU=November 16, 2007|AUS=November 29, 2007|RU= |KO=September 4, 2008}}
|genre         = Platform
|genre     = Platform
|modes         = Single-player, Co-op (2)
|modes     = Single-player, Co-op (2)
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy--25930
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy--25930
}}
}}


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== Emulation Information ==
== Emulation Information ==
=== Language Region Mismatch ===
{{Problems/Language Region Mismatch|JP=RMGJ01|NA=RMGE01|EU=RMGP01|KO=RMGK01}}
The Wii language setting must match an acceptable language for the region of this title being played: Japanese for JP; Korean for KO; English, Spanish or French for NA; English, French, German, Italian, or Spanish for EU; and Traditional Chinese for CH. Due to region checking built into the game, if an unacceptable language is set emulation hangs.


=== Inverted Reflections ===
=== Inverted Reflections ===
Certain materials that reflect Mario have inverted reflections, refer {{issue|3106}}. This issue actually also exists on real hardware, so it's not an emulator bug.
Certain materials that reflect Mario have inverted reflections, refer {{issue|3106}}. This issue actually also exists on real hardware, so it's not an emulator bug.
=== Wii Remote Lag When Collecting Starbits ===
Wii Remote slows down when collecting starbits. To remedy this, go to Dolphin Controller Configuration Window and disable (untick) '''Enable Speaker Data''' and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. It's a problem bound to PC hardware and driver. This is fixed by using [[Bluetooth Passthrough]].


== Problems ==
== Problems ==
=== Boss Roars ===
{{Problems|{{#vardefineecho:problems|
Boss roar effects are not visible. See {{issue|8327}}.
{{image|Super Mario Galaxy Boss Roar Wrong.png|The effect just causes the screen to darken|br}}
 
=== Cosmic Mario/Luigi Holding a Shell ===
=== Cosmic Mario/Luigi Holding a Shell ===
If one were to play ''Underwater Cosmic Mario/Luigi Race'' of ''Sea Slide Galaxy'', the shell that Cosmic Mario/Luigi holds will have messed-up textures. See {{issue|9113}}.
In ''Underwater Cosmic Mario/Luigi Race'' of ''Sea Slide Galaxy'', the shell that Cosmic Mario/Luigi holds will have messed-up textures. To fix, uncheck '''"Store EFB Copies to Texture Only"'''. See {{issue|9113}}.
{{image|Super Mario Galaxy Cosmic Mario Wrong.png|The messed-up shell}}
{{image|Super Mario Galaxy Cosmic Mario Wrong.png|The messed-up shell}}
{{image|Super Mario Galaxy Cosmic Mario Correct.png|Real hardware|width=249|br}}
{{image|Super Mario Galaxy Cosmic Mario Correct.png|Real hardware|width=249|br}}


=== Wii Remote Lag When Collecting Starbits ===
=== Pictures on the Wii Message Board ===
Wii Remote slows down when collecting starbits. To fix this, go to Dolphin Controller Configuration Window and disable (untick) 'Enable Speaker Data' and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time.
When taking a photo in the Star Chart, '''"Store EFB Copies to Texture only"''' must be '''disabled''' to allow the photo to be saved correctly and displayed on the Wii Message Board.
 
=== <s>Boss Roars</s> ===
Boss roar effects are not visible. See {{issue|8327}}.  Fixed by {{revision|5.0-14041}}
{{image|Super Mario Galaxy Boss Roar Wrong.png|The effect just causes the screen to darken|br}}
 
=== <s>Viewing the Sun </s>===
Viewing the sun will cause serious performance hits due to the way EFB is used. This was fixed in {{revision|5.0-9741}} and {{revision|5.0-9735}}.
 
}}}}
 
== Enhancements ==
 
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-super-mario-galaxy-1-hd-texture-mod Super Mario Galaxy 1 HD Texture Mod - Dolphin Forum Thread]
 
Project was almost complete but now seems to be abandoned.
 
=== Bloom Effects ===
In the galaxy overview, Bloom effects are applied. These are not displayed correctly if a higher IR than '''"Native (640x528)"''' is used. To display Bloom effects correctly, the improvement '''"Scaled EFB copy"''' must be '''deactivated'''.
 
Note that this will cause interiors of the hub area to render at native resolution, as the game renders them through a full screen EFB Copy.


== Config ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|skipcpuefbaccess = Off
 
|skipcpuefbaccessnotes = Required to use Wii Remote in-game (e.g. collect starbits)
|efb2texonly            = Off
|efb2texonlynotes      = Support Wii Message Board images; fix Cosmic Mario/Luigi Shell; show Mii face icons
}}
}}


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{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=NVIDIA GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=NVIDIA GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.|tester=Ac}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.|tester=Ac}}
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=NVIDIA GeForce GTX 275|result=Runs great. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p; I get 100% speed.|tester=MaJoR}}
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=NVIDIA GeForce GTX 275|result=Runs great. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p; I get 100% speed.|tester=MayImilae}}
{{testing/entry|revision=3.0-688|OS=Windows 8 RP|CPU=Intel Core i7-3770K @ 4.2GHz|GPU=AMD Radeon HD 7970|result=DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wii Remote. Game runs fullspeed all the time and looks absolutely gorgeous!|tester=Alucryd}}
{{testing/entry|revision=3.0-688|OS=Windows 8 RP|CPU=Intel Core i7-3770K @ 4.2GHz|GPU=AMD Radeon HD 7970|result=DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wii Remote. Game runs fullspeed all the time and looks absolutely gorgeous!|tester=Alucryd}}
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.5GHz|GPU=AMD Radeon HD 6750M|result=Very Slow 50-60% Playable. Runs OK at 1080p.  Music plays for a few minutes then goes off.|tester=JPS58}}
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.5GHz|GPU=AMD Radeon HD 6750M|result=Very Slow 50-60% Playable. Runs OK at 1080p.  Music plays for a few minutes then goes off.|tester=JPS58}}
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{{testing/entry|revision=4.0-5875|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4.4GHz|GPU=NVIDIA GeForce GTX 760|result=60FPS all time with some slowdowns to 50FPS|tester=boooi}}
{{testing/entry|revision=4.0-5875|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4.4GHz|GPU=NVIDIA GeForce GTX 760|result=60FPS all time with some slowdowns to 50FPS|tester=boooi}}
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U, DSP LLE. Slight slowdowns in busy situations, and the boss motion blur effect is still missing, but otherwise perfect. Use LLE audio or the borked audio levels will detract from the experience.|tester=monojin}}
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U, DSP LLE. Slight slowdowns in busy situations, and the boss motion blur effect is still missing, but otherwise perfect. Use LLE audio or the borked audio levels will detract from the experience.|tester=monojin}}
{{testing/entry|revision=4.0-6953|OS=Windows 10|CPU=Intel Core i5-3570K @4.5Ghz|GPU=NVIDIA GeForce GTX 970|result=[http://youtu.be/Ueh_BH2Ubg8 Super Mario Galaxy With texture pack (1080p 60FPS)][https://youtu.be/QpvNliE3zEY Super Mario Galaxy Gameplay]|tester=Vitalicks}}
{{testing/entry|revision=4.0-6953|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=[http://youtu.be/Ueh_BH2Ubg8 Super Mario Galaxy With texture pack (1080p 60FPS)][https://youtu.be/QpvNliE3zEY Super Mario Galaxy Gameplay]|tester=Vitalicks}}
{{testing/entry|revision=4.0-8120|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.7GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect! The only small tiny issue I have detected was the missing motion blur effect during the roar shock wave which can be seen in boss fights e.g. Dino Piranha scream after the egg shell broke. Instead of the motion blur wave the screen just gets a bit darker.|tester=Kenny}}
{{testing/entry|revision=4.0-8120|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.7GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect! The only small tiny issue I have detected was the missing motion blur effect during the roar shock wave which can be seen in boss fights e.g. Dino Piranha scream after the egg shell broke. Instead of the motion blur wave the screen just gets a bit darker.|tester=Kenny}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Pentium G3258 @ 4GHz|GPU=AMD Radeon RX 480|result=DirectX 12 16GB RAM 1080p Have Fun, 60 FPS Constantly (Ishiiruka Dolphin)|tester=Xbrox}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Pentium G3258 @ 4GHz|GPU=AMD Radeon RX 480|result=DirectX 12 16GB RAM 1080p Have Fun, 60 FPS Constantly (Ishiiruka Dolphin)|tester=Xbrox}}
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{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5 4460|GPU=NVIDIA GeForce GTX 960|result=Runs perfectly on DX12, 60FPS 100% speed. Minor slowdowns during bosses/super intensive areas with DX11/OpenGL.|tester=destersmek}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5 4460|GPU=NVIDIA GeForce GTX 960|result=Runs perfectly on DX12, 60FPS 100% speed. Minor slowdowns during bosses/super intensive areas with DX11/OpenGL.|tester=destersmek}}
{{testing/entry|revision=5.0|OS=macOS 10.12|CPU=Intel Core i5 @ 2.7GHz|GPU=Intel Iris 6100|result=Playable at 50-60% speed. Using default settings, whenever you are moving between the planets or the space is within camera's reach, FPS drops significantly. The sound is constantly stuttering. Having more than 5 starbits on screen leads to unbearable performance drops.|tester=DevilDimon}}
{{testing/entry|revision=5.0|OS=macOS 10.12|CPU=Intel Core i5 @ 2.7GHz|GPU=Intel Iris 6100|result=Playable at 50-60% speed. Using default settings, whenever you are moving between the planets or the space is within camera's reach, FPS drops significantly. The sound is constantly stuttering. Having more than 5 starbits on screen leads to unbearable performance drops.|tester=DevilDimon}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200 @ 2.3GHz|GPU=Intel|result=Completely playable ONLY IF YOU TICK "Skip EFB access from CPU", without ticking this you will get frequent and big frame drops, (See section above though, this options prevents you from selecting level so you have to toggle it on and off when playing). 60fps@720p DirectX12. Some times you get a very small frame drop and audio stutter but no biggie, reduce resolution to native if you are picky.|tester=Myusername}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1060|result=Runs at a smooth 1080p 60FPS on DX12 with 8x MSAA and High-resolution texturepack. The only problem I've seen is a crazy amount of lag from the screen distortion you get when you jump into icy-cold water. Other than that, the game runs and looks great, almost like an official remake of the game.|tester=PokerulerPlayz}}
{{testing/entry|revision=5.0-10413|OS=Windows 10|CPU=Intel Core i5-4670K @ 4.3GHz|GPU=NVIDIA GeForce GTX 1060|result=110FPS with Dual core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering, HLE audio + Cubeb and EFB to texture only. Some visual issues (Same as wiki) but runs smoothly. Looking at the sun and jumping in icy-cold water don't cause massive lag anymore, though fps still dips a bit. |tester=Miksel12}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=Rrm8iiQvedY|cap1=Super Mario Galaxy on Dolphin Emulator 720p
|vid1=Rrm8iiQvedY|cap1=Super Mario Galaxy on Dolphin Emulator 720p (~r4788)
|vid2=7N8Vk8ZjDwM|cap2=Super Mario Galaxy on Dolphin (720P) Full Speed
|vid2=7N8Vk8ZjDwM|cap2=Super Mario Galaxy on Dolphin (720P) Full Speed (r6505)
|vid3=pOK22M2MaZQ|cap3=Dolphin Emulator 4.0 - Super Mario Galaxy (1080p HD) - Nintendo Wii
|vid3=7jOx1Ib_vqs|cap3=Super Mario Galaxy on Dolphin 3.0 - 1080p HD *Audio Fix!*
|vid4=CcLWheAFK8g|cap4=Super Mario Galaxy on Dolphin 4.0-5875 (1080p 60FPS)
|vid4=pOK22M2MaZQ|cap4=Dolphin Emulator 4.0 - Super Mario Galaxy (1080p HD) - Nintendo Wii
|vid5=Ueh_BH2Ubg8|cap5=Super Mario Galaxy With texture pack (1080p 60FPS)
|vid5=K3eosNaxRR8|cap5=DOLPHIN - Super Mario Galaxy SD vs. HD - The Pixel Press (1080p)
|vid6=QpvNliE3zEY|cap6=Super Mario Galaxy - Terrace Dome #1  
|vid6=mfMe8Nj2uWU|cap6=Super Mario Galaxy on Dolphin in 1080p 60fps
|vid7=CcLWheAFK8g|cap7=Super Mario Galaxy on Dolphin 4.0-5875 (1080p 60FPS)
|vid8=Ueh_BH2Ubg8|cap8=Super Mario Galaxy With texture pack (1080p 60FPS)
|vid9=QpvNliE3zEY|cap9=Super Mario Galaxy - Terrace Dome #1 (1080p60)
|vid10=l0NYPwIl1NM|cap10=Super Mario Galaxy - Dolphin 5.0 - High Res Textures - Wii Emulator Gameplay - HD.1080p 60ᶠᵖˢ
|vid11=Ia2MnuvtizU|cap11=Super Mario Galaxy - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid12=qAEzQ1PZWK0|cap12=(TAS) Super Mario Galaxy Default Resolution vs 4K HD Resolution (2160p60)
|vid13=Xlrdmc7G_mE|cap13=Playing Super Mario Galaxy with an Xbox Controller (1080p60)
}}
}}


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