Super Mario Galaxy: Difference between revisions

Jump to navigation Jump to search
→‎Configuration: I can't recommend Scaled EFB Copies off, as it causes parts of the game to render at native resolution. The note on the wiki is enough.
(→‎Configuration: I can't recommend Scaled EFB Copies off, as it causes parts of the game to render at native resolution. The note on the wiki is enough.)
(21 intermediate revisions by 10 users not shown)
Line 14: Line 14:


== Emulation Information ==
== Emulation Information ==
=== Language Region Mismatch ===
{{Problems/Language Region Mismatch|JP=RMGJ01|NA=RMGE01|EU=RMGP01|KO=RMGK01}}
The Wii language setting must match an acceptable language for the region of this title being played: Japanese for JP; Korean for KO; English, Spanish or French for NA; English, French, German, Italian, or Spanish for EU; and Traditional Chinese for CH. Due to region checking built into the game, if an unacceptable language is set emulation hangs.


=== Inverted Reflections ===
=== Inverted Reflections ===
Line 21: Line 20:


=== Wii Remote Lag When Collecting Starbits ===
=== Wii Remote Lag When Collecting Starbits ===
Wii Remote slows down when collecting starbits. To remedy this, go to Dolphin Controller Configuration Window and disable (untick) '''Enable Speaker Data''' and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. It's a problem bound to PC hardware and driver, you can also try [[Bluetooth Passthrough]].
Wii Remote slows down when collecting starbits. To remedy this, go to Dolphin Controller Configuration Window and disable (untick) '''Enable Speaker Data''' and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. It's a problem bound to PC hardware and driver. This is fixed by using [[Bluetooth Passthrough]].


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Viewing the Sun ===
Viewing the sun will cause serious performance hits due to the way EFB is used.
=== Cosmic Mario/Luigi Holding a Shell ===
=== Cosmic Mario/Luigi Holding a Shell ===
In ''Underwater Cosmic Mario/Luigi Race'' of ''Sea Slide Galaxy'', the shell that Cosmic Mario/Luigi holds will have messed-up textures. To fix, uncheck '''"Store EFB Copies to Texture Only"'''. See {{issue|9113}}.
In ''Underwater Cosmic Mario/Luigi Race'' of ''Sea Slide Galaxy'', the shell that Cosmic Mario/Luigi holds will have messed-up textures. To fix, uncheck '''"Store EFB Copies to Texture Only"'''. See {{issue|9113}}.
Line 33: Line 29:
{{image|Super Mario Galaxy Cosmic Mario Correct.png|Real hardware|width=249|br}}
{{image|Super Mario Galaxy Cosmic Mario Correct.png|Real hardware|width=249|br}}


=== Bloom Effects ===
=== Pictures on the Wii Message Board ===
In the overview of galaxies and elsewhere Bloom effects are applied, which are not displayed correctly at high resolutions. To fix, deselect Scaled EFB Copy. As a result, some parts of the game are only displayed in standard resolution.
When taking a photo in the Star Chart, '''"Store EFB Copies to Texture only"''' must be '''disabled''' to allow the photo to be saved correctly and displayed on the Wii Message Board.
 
=== Pictures on the Wii Pinboard ===
When taking a photo in the Star Chart, '''"Store XFB Copies to Texture only"''' must be '''disabled''' to allow the photo to be saved correctly and displayed on the Wii Pinboard.


=== Boss Roars ===
=== <s>Boss Roars</s> ===
Boss roar effects are not visible. See {{issue|8327}}.
Boss roar effects are not visible. See {{issue|8327}}. Fixed by {{revision|5.0-14041}}
{{image|Super Mario Galaxy Boss Roar Wrong.png|The effect just causes the screen to darken|br}}
{{image|Super Mario Galaxy Boss Roar Wrong.png|The effect just causes the screen to darken|br}}
=== <s>Viewing the Sun </s>===
Viewing the sun will cause serious performance hits due to the way EFB is used. This was fixed in {{revision|5.0-9741}} and {{revision|5.0-9735}}.


}}}}
}}}}
Line 51: Line 47:


Project was almost complete but now seems to be abandoned.
Project was almost complete but now seems to be abandoned.
=== Bloom Effects ===
In the galaxy overview, Bloom effects are applied. These are not displayed correctly if a higher IR than '''"Native (640x528)"''' is used. To display Bloom effects correctly, the improvement '''"Scaled EFB copy"''' must be '''deactivated'''.
Note that this will cause interiors of the hub area to render at native resolution, as the game renders them through a full screen EFB Copy.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|skipcpuefbaccess = Off
 
|skipcpuefbaccessnotes = Required to use Wii Remote in-game (e.g. collect starbits)
|efb2texonly            = Off
|efb2texonly            = Off
|efb2texonlynotes      = Fix Cosmic Mario/Luigi Shell
|efb2texonlynotes      = Support Wii Message Board images; fix Cosmic Mario/Luigi Shell; show Mii face icons
|xfb2texonly = Off
|xfb2texonlynotes = Support Wii Pinboard images
}}
}}


Line 109: Line 107:
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200 @ 2.3GHz|GPU=Intel|result=Completely playable ONLY IF YOU TICK "Skip EFB access from CPU", without ticking this you will get frequent and big frame drops, (See section above though, this options prevents you from selecting level so you have to toggle it on and off when playing). 60fps@720p DirectX12. Some times you get a very small frame drop and audio stutter but no biggie, reduce resolution to native if you are picky.|tester=Myusername}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200 @ 2.3GHz|GPU=Intel|result=Completely playable ONLY IF YOU TICK "Skip EFB access from CPU", without ticking this you will get frequent and big frame drops, (See section above though, this options prevents you from selecting level so you have to toggle it on and off when playing). 60fps@720p DirectX12. Some times you get a very small frame drop and audio stutter but no biggie, reduce resolution to native if you are picky.|tester=Myusername}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1060|result=Runs at a smooth 1080p 60FPS on DX12 with 8x MSAA and High-resolution texturepack. The only problem I've seen is a crazy amount of lag from the screen distortion you get when you jump into icy-cold water. Other than that, the game runs and looks great, almost like an official remake of the game.|tester=PokerulerPlayz}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1060|result=Runs at a smooth 1080p 60FPS on DX12 with 8x MSAA and High-resolution texturepack. The only problem I've seen is a crazy amount of lag from the screen distortion you get when you jump into icy-cold water. Other than that, the game runs and looks great, almost like an official remake of the game.|tester=PokerulerPlayz}}
{{testing/entry|revision=5.0-10413|OS=Windows 10|CPU=Intel Core i5-4670K @ 4.3GHz|GPU=NVIDIA GeForce GTX 1060|result=110FPS with Dual core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering, HLE audio + Cubeb and EFB to texture only. Some visual issues (Same as wiki) but runs smoothly. Looking at the sun and jumping in icy-cold water don't cause massive lag anymore, though fps still dips a bit. |tester=Miksel12}}
{{testing/end}}
{{testing/end}}


Line 122: Line 121:
|vid8=Ueh_BH2Ubg8|cap8=Super Mario Galaxy With texture pack (1080p 60FPS)
|vid8=Ueh_BH2Ubg8|cap8=Super Mario Galaxy With texture pack (1080p 60FPS)
|vid9=QpvNliE3zEY|cap9=Super Mario Galaxy - Terrace Dome #1 (1080p60)
|vid9=QpvNliE3zEY|cap9=Super Mario Galaxy - Terrace Dome #1 (1080p60)
|vid10=KQVsmiaInGk|cap10=Ishiiruka-Dolphin 4K 60FPS Super Mario Galaxy HD Texture Pack (1080p60)
|vid10=l0NYPwIl1NM|cap10=Super Mario Galaxy - Dolphin 5.0 - High Res Textures - Wii Emulator Gameplay - HD.1080p 60ᶠᵖˢ
|vid11=l0NYPwIl1NM|cap11=Super Mario Galaxy - Dolphin 5.0 - High Res Textures - Wii Emulator Gameplay - HD.1080p 60ᶠᵖˢ
|vid11=Ia2MnuvtizU|cap11=Super Mario Galaxy - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid12=Ia2MnuvtizU|cap12=Super Mario Galaxy - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid12=qAEzQ1PZWK0|cap12=(TAS) Super Mario Galaxy Default Resolution vs 4K HD Resolution (2160p60)
|vid13=qAEzQ1PZWK0|cap13=(TAS) Super Mario Galaxy Default Resolution vs 4K HD Resolution (2160p60)
|vid13=Xlrdmc7G_mE|cap13=Playing Super Mario Galaxy with an Xbox Controller (1080p60)
|vid14=Xlrdmc7G_mE|cap14=Playing Super Mario Galaxy with an Xbox Controller (1080p60)
}}
}}


2,011

edits

Navigation menu