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Super Mario Galaxy: Difference between revisions
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{{testing/entry|revision=4.0-5875|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K @ 4.4GHz|GPU=NVIDIA GeForce GTX 760|result=60FPS all time with some slowdowns to 50FPS|tester=boooi}} | {{testing/entry|revision=4.0-5875|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K @ 4.4GHz|GPU=NVIDIA GeForce GTX 760|result=60FPS all time with some slowdowns to 50FPS|tester=boooi}} | ||
{{testing/entry|revision=4.0-6953|OS=Windows 10 x64|CPU=Intel Core i5-3570K @4.5Ghz|GPU=NVIDIA GeForce GTX 970|result=[http://youtu.be/Ueh_BH2Ubg8 Super Mario Galaxy With texture pack (1080p 60FPS)][https://youtu.be/QpvNliE3zEY Super Mario Galaxy Gameplay]|tester=Vitalicks}} | {{testing/entry|revision=4.0-6953|OS=Windows 10 x64|CPU=Intel Core i5-3570K @4.5Ghz|GPU=NVIDIA GeForce GTX 970|result=[http://youtu.be/Ueh_BH2Ubg8 Super Mario Galaxy With texture pack (1080p 60FPS)][https://youtu.be/QpvNliE3zEY Super Mario Galaxy Gameplay]|tester=Vitalicks}} | ||
{{testing/entry|revision=4.0-7506|OS=Windows 7 x64|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Played thru the first galaxy. 60FPS with tiny occasional drops (that's just the nature of emulation). Settings that differ from default: Direct3D, 1600x900, 2.5x Native, 4x AA, 16x AF, DSP LLE, No Framelimit. V-Sync + triple-buffering forced in NCP. Tested with OpenGL too | {{testing/entry|revision=4.0-7506|OS=Windows 7 x64|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Played thru the first galaxy. 60FPS with tiny occasional drops (that's just the nature of emulation). Settings that differ from default: Direct3D, 1600x900, 2.5x Native, 4x AA, 16x AF, DSP LLE, No Framelimit. V-Sync + triple-buffering forced in NCP. Tested with OpenGL too, but it was a little worse.|tester=Jodeth}} | ||
{{testing/end}} | {{testing/end}} | ||