Super Mario Galaxy 2: Difference between revisions

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{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-860 @ 1.2 GHz|GPU=NVIDIA GeForce GT 210|result=Playable stable 10FPS at 800x600 internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-860 @ 1.2 GHz|GPU=NVIDIA GeForce GT 210|result=Playable stable 10FPS at 800x600 internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i5-2400|GPU=NVIDIA GeForce GTX 460|result=Playable mostly 60FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50FPS.|tester=rpglord}}
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i5-2400|GPU=NVIDIA GeForce GTX 460|result=Playable mostly 60FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50FPS.|tester=rpglord}}
{{testing/entry|revision=3.0-750|OS=Ubuntu 12.04.1|CPU=Intel Core i5-3570K @ 4.6 GHz|GPU=AMD Radeon HD 7850|result=Framerate usually block to 30FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}}
{{testing/entry|revision=3.0-750|OS=Ubuntu 12.04.1|CPU=Intel Core i5-3570K @ 4.6 GHz|GPU=AMD Radeon HD 7850|result=Framerate usually block to 30FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30FPS Max, it's very slow, sometimes the game play fullspeed few minutes =(, other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5-2540M @ 2.5 GHz|GPU=NVIDIA GeForce 635M|result=Smooth 60FPS playing at 1080p with internal resolution set to 2x, with occasional drops during sequences where Mario flies between planets and high action shots, but generally it stays above 55FPS. Skipping destination alpha pass caused graphical issues, but all other hacks didn't seem to impede visual quality.|tester=SXPanda}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5-2540M @ 2.5 GHz|GPU=NVIDIA GeForce 635M|result=Smooth 60FPS playing at 1080p with internal resolution set to 2x, with occasional drops during sequences where Mario flies between planets and high action shots, but generally it stays above 55FPS. Skipping destination alpha pass caused graphical issues, but all other hacks didn't seem to impede visual quality.|tester=SXPanda}}
{{testing/entry|revision=3.5-1363|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.6 GHz|GPU=NVIDIA GeForce GTX 590|result=Solid 60FPS playing @ 1080p, Auto (Window Size), 4x AA & 16x AF; DX11, Scaled EFB Copy, Disable Fog, Per-Pixel Lighting enabled; Skip EFB access unchecked, EFB Copies → Texture, Texture Cache → Fast, all 'other' checked (except Disable Destination Alpha); DSP HLE XAudio2|tester=Xizer}}
{{testing/entry|revision=3.5-1363|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.6 GHz|GPU=NVIDIA GeForce GTX 590|result=Solid 60FPS playing @ 1080p, Auto (Window Size), 4x AA & 16x AF; DX11, Scaled EFB Copy, Disable Fog, Per-Pixel Lighting enabled; Skip EFB access unchecked, EFB Copies → Texture, Texture Cache → Fast, all 'other' checked (except Disable Destination Alpha); DSP HLE XAudio2|tester=Xizer}}
{{testing/entry|revision=3.5-1561|OS=Windows 8|CPU=Intel Core i5-3570K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 670 OC|result=60FPS, plays like butter at 2560x1440px, 4x internal resolution, 4x AA, 16x AF, HLE XAudio2. For Grand Star levels (LLE required), it'll go down to as low as 75% speed, easily fixed by going DX9 and no AA. Also, game is playable with a Dualshock 3 controller with the right mapping.}}
{{testing/entry|revision=3.5-1561|OS=Windows 8|CPU=Intel Core i5-3570K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 670 OC|result=60FPS, plays like butter at 2560x1440px, 4x internal resolution, 4x AA, 16x AF, HLE XAudio2. For Grand Star levels (LLE required), it'll go down to as low as 75% speed, easily fixed by going DX9 and no AA. Also, game is playable with a Dualshock 3 controller with the right mapping.}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 560 Ti|result=Constant 60FPS and perfect audio in 1080p (with 4x internal res). Use DX9, LLE audio, LLE on thread, Vbeam Speed Hack.|tester=Herpderpus}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 560 Ti|result=Constant 60FPS and perfect audio in 1080p (with 4x internal res). Use DX9, LLE audio, LLE on thread, Vbeam Speed Hack.|tester=Herpderpus}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770K @ 4 GHz|GPU=NVIDIA GeForce GTX 770 |result=60FPS and no audio stutter. OpenGL, 1080p (4x Internal) 8xAA, AFx16.  
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770K @ 4 GHz|GPU=NVIDIA GeForce GTX 770 |result=60FPS and no audio stutter. OpenGL, 1080p (4x Internal) 8xAA, AFx16.
Scaled EFB Copy, Force Texture Filtering, Disable Fog, Per-Pixel Lighting. EFB to Texture, Texture Cache to Fast.  
Scaled EFB Copy, Force Texture Filtering, Disable Fog, Per-Pixel Lighting. EFB to Texture, Texture Cache to Fast.
Other Hacks: Cache Display List, OpenCL Texture Decoder, Fast Depth Calculation, OpenMP Texture Decoder, Vertex Streaming Hack.
Other Hacks: Cache Display List, OpenCL Texture Decoder, Fast Depth Calculation, OpenMP Texture Decoder, Vertex Streaming Hack.
DPS LLE Recompiler, DPSLLE on Separate Thread, XAudio2  |tester=Mortimer}}
DPS LLE Recompiler, DPSLLE on Separate Thread, XAudio2  |tester=Mortimer}}