Super Mario Galaxy 2: Difference between revisions

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|modes    = Single-player, Co-op (2)
|modes    = Single-player, Co-op (2)
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy-2--25931
|forumlink = https://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy-2--25931
}}
}}


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=== <s>Boss Roars</s> ===
=== <s>Boss Roars</s> ===
Boss roar effects are not visible. See {{issue|8327}}. Fixed by {{revision|5.0-14041}}
Boss roar effects are not visible. See {{issue|8327}}. Fixed by {{revision|5.0-14041}}
{{image|Super Mario Galaxy 2 Boss Roar Wrong.png|The effect just causes the screen to darken|br}}
{{image|Super Mario Galaxy 2 Boss Roar Wrong.png|The effect just causes the screen to darken|br}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=Ishiiruka-427|OS=Windows 8.1|CPU=Intel Core i7-4790k @ 4.4 GHz|GPU=NVIDIA GeForce GTX 760|result=[https://www.youtube.com/watch?v=ilZAXOdrpGM Super Mario Galaxy 2 @ 60FPS]|tester=boooi}}
{{testing/entry|revision=Ishiiruka-427|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 760|result=[https://www.youtube.com/watch?v=ilZAXOdrpGM Super Mario Galaxy 2 @ 60FPS]|tester=boooi}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II x4 @ 3.7 GHz|GPU=ATI Radeon HD 5770|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=pipdjs}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.7 GHz|GPU=ATI Radeon HD 5770|result=[https://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=pipdjs}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=ATI Radeon HD 5450|result=Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=ATI Radeon HD 5450|result=Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance|tester=Markon89}}
{{testing/entry|revision=7411|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=ATI Radeon HD 3650|result=Perfect,30~60VPS|tester=}}
{{testing/entry|revision=7411|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=ATI Radeon HD 3650|result=Perfect,30~60VPS|tester=}}
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{{testing/entry|revision=7533|OS=Windows 7|CPU=AMD Athlon 64 X2 3000+ @ 2 GHz|GPU=NVIDIA GeForce 560 Ti|result=Visually fine, 50% speed on D3D9 with fog off |tester=Hasney}}
{{testing/entry|revision=7533|OS=Windows 7|CPU=AMD Athlon 64 X2 3000+ @ 2 GHz|GPU=NVIDIA GeForce 560 Ti|result=Visually fine, 50% speed on D3D9 with fog off |tester=Hasney}}
{{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Core i7-2600K @ 4 GHz|GPU=NVIDIA GeForce GTX 570|result=Perfect with DX11,  55-60FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}}
{{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Core i7-2600K @ 4 GHz|GPU=NVIDIA GeForce GTX 570|result=Perfect with DX11,  55-60FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core i7-930 @ 4 GHz|GPU=NVIDIA GeForce GTX 470|result=Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly. World 3 is slower than other worlds.|tester=}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core i7-930 @ 4 GHz|GPU=NVIDIA GeForce GTX 470|result=Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly. World 3 is slower than other worlds.|tester=}}
{{testing/entry|revision=3.0-71|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.9 GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/entry|revision=3.0-71|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.9 GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/entry|revision=7695|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @3.2 GHz|GPU=NVIDIA GeForce 9600 GT|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40FPS in DSP-LLE (needed for Grand level stars)|tester=alfrix}}
{{testing/entry|revision=7695|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @3.2 GHz|GPU=NVIDIA GeForce 9600 GT|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40FPS in DSP-LLE (needed for Grand level stars)|tester=alfrix}}
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{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-860 @ 1.2 GHz|GPU=NVIDIA GeForce GT 210|result=Playable stable 10FPS at 800x600 internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-860 @ 1.2 GHz|GPU=NVIDIA GeForce GT 210|result=Playable stable 10FPS at 800x600 internal res at 1.5x no AA or Anisotropic|tester=SXPanda}}
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i5-2400|GPU=NVIDIA GeForce GTX 460|result=Playable mostly 60FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50FPS.|tester=rpglord}}
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i5-2400|GPU=NVIDIA GeForce GTX 460|result=Playable mostly 60FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50FPS.|tester=rpglord}}
{{testing/entry|revision=3.0-750|OS=Ubuntu 12.04.1|CPU=Intel Core i5-3570K @ 4.6 GHz|GPU=AMD Radeon HD 7850|result=Framerate usually block to 30FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}}
{{testing/entry|revision=3.0-750|OS=Ubuntu 12.04.1|CPU=Intel Core i5-3570K @ 4.6 GHz|GPU=AMD Radeon HD 7850|result=Framerate usually block to 30FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30FPS Max, it's very slow, sometimes the game play fullspeed few minutes =(, other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5-2540M @ 2.5 GHz|GPU=NVIDIA GeForce 635M|result=Smooth 60FPS playing at 1080p with internal resolution set to 2x, with occasional drops during sequences where Mario flies between planets and high action shots, but generally it stays above 55FPS. Skipping destination alpha pass caused graphical issues, but all other hacks didn't seem to impede visual quality.|tester=SXPanda}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5-2540M @ 2.5 GHz|GPU=NVIDIA GeForce 635M|result=Smooth 60FPS playing at 1080p with internal resolution set to 2x, with occasional drops during sequences where Mario flies between planets and high action shots, but generally it stays above 55FPS. Skipping destination alpha pass caused graphical issues, but all other hacks didn't seem to impede visual quality.|tester=SXPanda}}
{{testing/entry|revision=3.5-1363|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.6 GHz|GPU=NVIDIA GeForce GTX 590|result=Solid 60FPS playing @ 1080p, Auto (Window Size), 4x AA & 16x AF; DX11, Scaled EFB Copy, Disable Fog, Per-Pixel Lighting enabled; Skip EFB access unchecked, EFB Copies -> Texture, Texture Cache -> Fast, all 'other' checked (except Disable Destination Alpha); DSP HLE XAudio2|tester=Xizer}}
{{testing/entry|revision=3.5-1363|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.6 GHz|GPU=NVIDIA GeForce GTX 590|result=Solid 60FPS playing @ 1080p, Auto (Window Size), 4x AA & 16x AF; DX11, Scaled EFB Copy, Disable Fog, Per-Pixel Lighting enabled; Skip EFB access unchecked, EFB Copies Texture, Texture Cache Fast, all 'other' checked (except Disable Destination Alpha); DSP HLE XAudio2|tester=Xizer}}
{{testing/entry|revision=3.5-1561|OS=Windows 8|CPU=Intel Core i5-3570K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 670 OC|result=60FPS, plays like butter at 2560x1440px, 4x internal resolution, 4x AA, 16x AF, HLE XAudio2. For Grand Star levels (LLE required), it'll go down to as low as 75% speed, easily fixed by going DX9 and no AA. Also, game is playable with a Dualshock 3 controller with the right mapping.}}
{{testing/entry|revision=3.5-1561|OS=Windows 8|CPU=Intel Core i5-3570K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 670 OC|result=60FPS, plays like butter at 2560x1440px, 4x internal resolution, 4x AA, 16x AF, HLE XAudio2. For Grand Star levels (LLE required), it'll go down to as low as 75% speed, easily fixed by going DX9 and no AA. Also, game is playable with a Dualshock 3 controller with the right mapping.}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 560 Ti|result=Constant 60FPS and perfect audio in 1080p (with 4x internal res). Use DX9, LLE audio, LLE on thread, Vbeam Speed Hack.|tester=Herpderpus}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Constant 60FPS and perfect audio in 1080p (with 4x internal res). Use DX9, LLE audio, LLE on thread, Vbeam Speed Hack.|tester=Herpderpus}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770K @ 4 GHz|GPU=NVIDIA GeForce GTX 770 |result=60FPS and no audio stutter. OpenGL, 1080p (4x Internal) 8xAA, AFx16.  
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770K @ 4 GHz|GPU=NVIDIA GeForce GTX 770 |result=60FPS and no audio stutter. OpenGL, 1080p (4x Internal) 8xAA, AFx16.
Scaled EFB Copy, Force Texture Filtering, Disable Fog, Per-Pixel Lighting. EFB to Texture, Texture Cache to Fast.  
Scaled EFB Copy, Force Texture Filtering, Disable Fog, Per-Pixel Lighting. EFB to Texture, Texture Cache to Fast.
Other Hacks: Cache Display List, OpenCL Texture Decoder, Fast Depth Calculation, OpenMP Texture Decoder, Vertex Streaming Hack.
Other Hacks: Cache Display List, OpenCL Texture Decoder, Fast Depth Calculation, OpenMP Texture Decoder, Vertex Streaming Hack.
DPS LLE Recompiler, DPSLLE on Separate Thread, XAudio2  |tester=Mortimer}}
DPS LLE Recompiler, DPSLLE on Separate Thread, XAudio2  |tester=Mortimer}}
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|vid6=tQzYjDHHZmk|cap6=Super Mario Galaxy 2 - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid6=tQzYjDHHZmk|cap6=Super Mario Galaxy 2 - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid7=H6448QQR9Lc|cap7=Super Mario Galaxy 2 Wii HD Gameplay (Dolphin 5.0-17633)
|vid7=H6448QQR9Lc|cap7=Super Mario Galaxy 2 Wii HD Gameplay (Dolphin 5.0-17633)
|vid8=59dhrTunyT8|cap8=Super Mario Galaxy 2 (4K / 2160p / 60fps / Texture Pack) - Dolphin Emulator 5.0-21116 - Nintendo Wii
}}
}}


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[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Zelda ucode games]]
[[Category:Zelda ucode games]]
[[Category:Games with texture packs]]