Super Mario Galaxy 2: Difference between revisions

m (Version Compatibility: NOT five stars)
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{{testing/entry|revision=3.0-750|OS=Linux Ubuntu 12.04.1 x86_64|CPU=Intel Core i5-3570K @ 4.6GHz|GPU=AMD Radeon HD 7850|result=Framerate usually block to 30 FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30 FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}}
{{testing/entry|revision=3.0-750|OS=Linux Ubuntu 12.04.1 x86_64|CPU=Intel Core i5-3570K @ 4.6GHz|GPU=AMD Radeon HD 7850|result=Framerate usually block to 30 FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30 FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}}
{{testing/entry|revision=3.0-787|OS=Windows 7 x86|CPU=Intel i5-2540M @ 2.5GHz|GPU=nVidia GeForce 635M|result=Smooth 60 FPS playing at 1080p with internal resolution set to 2x, with occasional drops during sequences where Mario flies between planets and high action shots, but generally it stays above 55 FPS. Skipping destination alpha pass caused graphical issues, but all other hacks didn't seem to impede visual quality.|tester=SXPanda}}
{{testing/entry|revision=3.0-787|OS=Windows 7 x86|CPU=Intel i5-2540M @ 2.5GHz|GPU=nVidia GeForce 635M|result=Smooth 60 FPS playing at 1080p with internal resolution set to 2x, with occasional drops during sequences where Mario flies between planets and high action shots, but generally it stays above 55 FPS. Skipping destination alpha pass caused graphical issues, but all other hacks didn't seem to impede visual quality.|tester=SXPanda}}
{{testing/entry|revision=3.5-1363|OS=Windows 7 x64|CPU=Intel i7-2600K @ 4.6GHz|GPU=nVidia GeForce GTX 590|result=Solid 60 FPS playing @ 1080p, Auto (Window Size), 4x AA & 16x AF; DX11, Scaled EFB Copy, Disable Fog, Per-Pixel Lighting enabled; Skip EFB access unchecked, EFB Copies -> Texture, Texture Cache -> Fast, all 'other' checked (except Disable Destination Alpha); DSP HLE XAudio2|tester=Xizer}}
{{testing/end}}
{{testing/end}}


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