Super Mario Galaxy 2: Difference between revisions

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DPS LLE Recompiler, DPSLLE on Separate Thread, XAudio2  |tester=Mortimer}}
DPS LLE Recompiler, DPSLLE on Separate Thread, XAudio2  |tester=Mortimer}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5 650 @ 3.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=60 - 70 FPS DX9 1080p (4x Internal res), No AA and AF at 16x. Scaled EFB copy and Per-Pixel Lighting both checked.|tester=CaptainSunshine}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5 650 @ 3.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=60 - 70 FPS DX9 1080p (4x Internal res), No AA and AF at 16x. Scaled EFB copy and Per-Pixel Lighting both checked.|tester=CaptainSunshine}}
{{testing/entry|revision=4.0-1369|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 4.5GHz|GPU=nVidia GeForce GTX 670|result=60FPS all the time with no dips and no sound issues (just volume variation sometimes) using the New DSPHLE plugin introduced in revision 4.0-1300. Finished the game using OpenGL backend with IRx2.5 16xAF and FXAA. No hangs at all. Only a minor graphic bug: the screen goes a bit darker in some scenes when a Boss get's pissed off and expels smoke through his nose or just get furious, but it gets back to normal right after. Here is a video showing the game running with the new HLE plugin. https://www.youtube.com/watch?v=M_3i9j7jiPo |tester=Cole Roddy}}{{testing/end}}
{{testing/entry|revision=4.0-1369|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 4.5GHz|GPU=nVidia GeForce GTX 670|result=60FPS all the time with no dips and no sound issues (just volume variation sometimes) using the New DSPHLE plugin introduced in revision 4.0-1300. Finished the game using OpenGL backend with IRx2.5 16xAF and FXAA. No hangs at all. Only a minor graphic bug: the screen goes a bit darker in some scenes when a Boss get's pissed off and expels smoke through his nose or just get furious, but it gets back to normal right after. Here is a video showing the game running with the new HLE plugin. https://www.youtube.com/watch?v=M_3i9j7jiPo |tester=Cole Roddy}}
{{testing/entry|revision=4.0-1603|OS=Windows 7 x64|CPU=Intel Core i7 3610M @ 2.3GHz|GPU=nVidia GeForce 650m|result=60FPS all the time with almost no dips and no sound issues (sometime slow but playable).
My confguration is: (you can copy/paste this settings into the game-rightclick-properties-editconfig<br>
[Core]<br>
DSPHLE = True<br>
CPUThread = True<br>
VBeam = True<br>
Skip EFB Access = True<br>
/// Audio Backend DSound (yep, works better) Backend OpenGL (better than Direct3D if using EFB Access) // Internal Resolution 2X (no antialiasing, anisotropic 1, scaled EFB unchecked) // EFB copies onTexture, Skie EFB Access from cpu unchecked.
This game was almost unplayable on this laptop Asus N56VZ until the last release, and I'm also using "Game Booster" which is very important to make the game playable. So If you want to enjoy this beautiful game follow my settings. |tester=Xellos}}{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
Anonymous user