Super Mario Galaxy 2: Difference between revisions

Grammar, Clarity
(Grammar, Clarity)
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|series        = ''Mario''
|series        = ''Mario''
|genre        = Platform
|genre        = Platform
|modes        = Single-player, two player co-op
|modes        = Single-player, Two Player Co-op
|platforms    = [[Wii]]
|platforms    = [[Wii]]
|input        = Wii Remote, Nunchuk
|input        = Wii Remote + Nunchuk
}}
}}


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== Problems ==
== Problems ==
===Freeze After Grand Star Levels===
===Freeze After Grand Star Levels===
From the time that revisions could support this game, There has been this issue that upon finishing a grand star level,the screen goes black.Disabling progrress.There are 3 ways to avoid it:
Upon finishing a grand star level, the screen may go black, preventing you from saving or continuing. There are three known solutions to this problem.
1-Use dsp-LLE (very bad & noise)
*Use DSP-LLE (also solves other sound problems, recommended)
2-Use Xaudio2
*Use DSP-HLE with the Xaudio2 backend
3-disable audio throttle and set audio backennd to "no audio input"
*Disable sound entirely by setting the audio backend to "no audio output" temporarily.
NOTE:If you use a save state,The grand star level freezes anyway.
Note that using savestates during one of these levels may cause the problem despite these fixes.


===Framebuffer Errors===
===Framebuffer Errors===
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===Music Cuts Out===
===Music Cuts Out===
Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use the DSP LLE plug-in to correct this.We suggest using the music album on media player and in the same time,play the game.
Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use the DSP LLE plug-in to correct this.


===Frame Limiting===
===Frame Limiting===