Super Mario Strikers: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Super Mario Strikers.jpg|300px|Super Mario Strikers]]
|image     = [[File:Super Mario Strikers.jpg|300px]]
|developer     = Next Level Games
|developer = Next Level Games
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|EU=November 18, 2005}}{{vgrelease|NA=December 5, 2005}}{{vgrelease|JP=January 19, 2006|AUS=April 6, 2006}}
|series    = Mario Strikers
|series        = ''Mario Strikers''
|released = {{vgrelease|EU=November 18, 2005|NA|December 5, 2005}}{{vgrelease|JP=January 19, 2006|AUS=April 6, 2006}}
|genre         = Sports, Soccer
|genre     = Sports, Soccer
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-super-mario-strikers
|forumlink = https://forums.dolphin-emu.org/Thread-gc-super-mario-strikers
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/WidescreenGCN}}
{{Problems/GC Widescreen Auto}}
 
== Enhancements ==
=== 16:9 Horizontal FOV/UI ===
==== NTSC-U ====
<pre>
021A9F6A 00000000
021A9F72 00000048
0216FBFA 00009CC4
0216FC02 00009CC8
041B6804 C0029D90
041B6808 FC1DE82E
041B680C EC420024
041B6810 FC201090
04376968 3FD55555
0437696C 3FA00000
04376970 3FA00000
0437693C 44200000
48010000 00373DF8
DE000000 80008180
3C002F00 000000FF
0437693C 44555555
</pre>


== Problems ==
== Problems ==
=== Missing Load Animation ===
{{Problems|{{#vardefineecho:problems|
The loading animation requires RealXFB to display properly. Refer to the video and image below for comparison.
=== Incorrect Loading Animation ===
 
Prior to {{revision|5.0-5874}}, the loading animation requires RealXFB to display properly. After {{revision|5.0-5874}}, the loading screen requires XFB to texture only to be disabled to display properly.
{{VideoGallery|vid1=YvzzeomJ_t8|cap1=Missing Load Animation No XFB at 1.47sec}}{{image}}
{{YouTube|YvzzeomJ_t8|Missing Load Animation No XFB at 1.47sec|br}}
 
}}}}
=== {{s}} Weapon/Bowser Shadows {{/s}} ===
Many of the non-character dynamic objects will have flickering shadows.  They require zfreeze to display correctly, a feature that Dolphin currently does not emulate. See {{issue|6423|fixed}}. Fixed by {{revision|4.0-5279}}.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config  
{{Config
|xfb2texonly = Off
|xfb2texonlynotes = Show loading animations
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7337|OS=Windows 7|CPU=Intel Core 2 Duo 7300 @ 2.66GHz|GPU=NVIDIA GeForce 9400 GT|result=Perfect|tester=@CassioASFC}}
{{testing/entry|revision=7337|OS=Windows 7|CPU=Intel Core 2 Duo 7300 @ 2.66 GHz|GPU=NVIDIA GeForce 9400 GT|result=Perfect|tester=@CassioASFC}}
{{testing/entry|revision=7442|OS=Windows 7|CPU=Intel Core i5 @ 2.8GHz|GPU=NVIDIA GeForce GTX 470|result=Runs Perfect but has some Sound Problems|tester=Dario64}}
{{testing/entry|revision=7442|OS=Windows 7|CPU=Intel Core i5 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 470|result=Runs Perfect but has some Sound Problems|tester=Dario64}}
{{testing/entry|revision=3.0-374|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Solid framerate. Works fine.|tester=jedivulcan}}
{{testing/entry|revision=3.0-374|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Solid framerate. Works fine.|tester=jedivulcan}}
{{testing/entry|revision=3.0-776|OS=Linux elementary OS|CPU=Intel Core i3-330m|GPU=NVIDIA GeForce GT 330m|result=Runs great, sound has hiccups.|tester=Krummer}}
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330M @ 2.13 GHz|GPU=NVIDIA GeForce GT 330m|result=Runs great, sound has hiccups.|tester=Krummer}}
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=NVIDIA GeForce 410M|result=Runs excellent, just a few audio glitches (minor).|tester=Dratal}}
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3 GHz|GPU=NVIDIA GeForce 410M|result=Runs excellent, just a few audio glitches (minor).|tester=Dratal}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Constant 60FPS, but some audio glitches.|tester=}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=AMD Radeon HD 6850|result=Constant 60FPS, but some audio glitches.|tester=}}
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, no sound or graphic glitches, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}}
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, no sound or graphic glitches, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}}
{{testing/entry|revision=4.0-5416|OS=Windows 7|CPU=Intel Core i7-3770K @ 4GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects.|tester=Serris}}
{{testing/entry|revision=4.0-5416|OS=Windows 7|CPU=Intel Core i7-3770K @ 4 GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects.|tester=Serris}}
{{testing/entry|revision=4.0-5825|OS=Windows 8.1|CPU= Intel Bay Trail quad core @ 2.2GHz|GPU=Intel HD Graphics|result=60FPS constantly. Very rare occasions of a slight dip to 57FPS when a super move occurs.|tester= NB}}
{{testing/entry|revision=4.0-5825|OS=Windows 8.1|CPU= Intel Bay Trail quad core @ 2.2 GHz|GPU=Intel HD Graphics|result=60FPS constantly. Very rare occasions of a slight dip to 57FPS when a super move occurs.|tester= NB}}
{{testing/entry|revision=4.0-8961|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Direct3D. 1920x1080, AAx4,forced AFx16. Constant 60 fps, no glitches. Everything is okay.|tester=}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=V74J06xk-S8|cap1=Dolphin Emulator 4.0.2 - Super Mario Strikers (1080p HD) - Nintendo GameCube
|vid1=E6VxYhoSkfQ|cap1=Mario Strikers Charged multiplayer highlights on Dolphin 5.0 - The Retro Byte
|vid2=bSTzmdwdLUA|cap2=Super Mario Strikers on Dolphin 3.0-804-dirty (720p)(16:9)
|vid2=YvzzeomJ_t8|cap2=Super Mario Strikers on Dolphin Wii/GC Emulator
|vid3=YvzzeomJ_t8|cap3=Super Mario Strikers on Dolphin Wii/GC Emulator
|vid3=TbqMOxkI2pA|cap3=Super Mario Strikers on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
}}
}}
{{Navigation/Mario Sports}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]