Super Mario Sunshine: Difference between revisions

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{{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @3.50GHz|GPU=NVIDIA GeForce GTX 770|result=Fully Playable at 1080p @30FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}}
{{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @3.50GHz|GPU=NVIDIA GeForce GTX 770|result=Fully Playable at 1080p @30FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}}
{{testing/entry|revision=4.0-6247|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=OpenGL seems to be much faster than Direct3D. 30FPS/60VPS.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-6247|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=OpenGL seems to be much faster than Direct3D. 30FPS/60VPS.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=NVIDIA GeForce 960|result=OpenGL with recommended config runs perfect. But turn Scaled EFB Copy OFF if you get aliased/jaggy/blocky goo.|tester=Jesse}}
{{testing/end}}
{{testing/end}}


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