Super Mario Sunshine: Difference between revisions

5.0 fixed issues clean-up
(Removed the link to the 60 fps hack article. That article talks about a different Super Mario Sunshine 60 fps hack that works completely differently, so it just confuses people instead of providing any relevant information.)
(5.0 fixed issues clean-up)
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{{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}}
{{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}}
{{image|SMS squares 3.png|Secret of the Dirty Lake End Forward|br}}
{{image|SMS squares 3.png|Secret of the Dirty Lake End Forward|br}}
=== {{s}}High-Pitched Sounds{{/s}} ===
When the camera cannot be zoomed in, a high-pitched error sound under HLE. Use LLE audio to avoid this. See {{issue|5746}}. Fixed by {{revision|4.0-7286}}.
=== {{s}}Striped Loading Screens{{/s}} ===
The loading screens appear "striped" in OpenGL. See {{issue|6139}}. Fixed by {{revision|4.0-4699}}.
For users using builds before {{revision|4.0-4699}}, the behavior is as follows for OpenGL:
*Manually setting IR        - Works
*Auto (windows size)        - Broken on all window sizes
*Auto (Multiple of 640x528) - Works at all window sizes except 1x
{{image|SuperMarioSunshine Striped Loading1.png|Striped loading screen}}
{{image|SuperMarioSunshine Striped Loading2.png|Proper emulation|br}}
=== {{s}}Clipped Wall Death{{/s}} ===
During Pianta Village 5 (the chuckster special stage) on the last throw, there is a catcher platform that you can clip through. Clipping into the platform will make the game think you are crushed, killing you. You can get the shine in spite of the glitch but it makes completing the game very difficult. Use JITIL Recompiler to avoid the problem. See {{issue|6096}}. Fixed by {{revision|4.0-1706}}.
{{YouTube|j91SG_a-02c|Clipped Wall Death demonstration|br}}
=== {{s}}Goo Bubbles{{/s}} ===
Bubbles in goo are rendered oddly regardless of configuration. See {{issue|540}}. Fixed with merger of the tev_fixes_new branch in {{revision|4.0-1192}}.
{{image|Super Mario Sunshine-Goo Dolphin.png|Goo bubbles incorrect}}
{{image|Super Mario Sunshine-Goo GameCube.png|Goo bubbles corrected|br}}
=== {{s}}White Water{{/s}} ===
If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See {{issue|5676}}. Resolved in a revision between {{revision|4.0-6138}} and {{revision|4.0-6251}}.


== Enhancements ==
== Enhancements ==