Super Mario Sunshine: Difference between revisions

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== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Fully Playable: 50-60 FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration|tester=}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Fully Playable: 50-60 FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration|tester=}}
{{Test Entry|revision=6879|OS=Windows 7 x64|CPU=AMD Phenom II X3 N830 @ 2.1GHz|GPU=ATI Mobility Radeon HD 5650 1GB|result=Fully Playable 60-80FPS with DX11 plug-in|tester=}}
{{testing/entry|revision=6879|OS=Windows 7 x64|CPU=AMD Phenom II X3 N830 @ 2.1GHz|GPU=ATI Mobility Radeon HD 5650 1GB|result=Fully Playable 60-80FPS with DX11 plug-in|tester=}}
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dualcore E5300 @ 2.6GHz|GPU=ATI Radeon HD5450 1GB|result=Fully Playable 15-25 FPS (45-50 FPS video) (PAL)--> 65-100% speed with DX9 plugin,Open CL,Disable fog.If you use EFB copy to texture you can play at 100% speed but sometimes you can have any graphics problem|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dualcore E5300 @ 2.6GHz|GPU=ATI Radeon HD5450 1GB|result=Fully Playable 15-25 FPS (45-50 FPS video) (PAL)--> 65-100% speed with DX9 plugin,Open CL,Disable fog.If you use EFB copy to texture you can play at 100% speed but sometimes you can have any graphics problem|tester=Markon89}}
{{Test Entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel i7 @ 2.66GHz|GPU=nVidia GeForce GT 330M 512MB|result=Fully Playable 10-20 FPS at 45 - 95 % seems to slow down when NPCs come on screen|tester=FeelGoodChicken}}
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel i7 @ 2.66GHz|GPU=nVidia GeForce GT 330M 512MB|result=Fully Playable 10-20 FPS at 45 - 95 % seems to slow down when NPCs come on screen|tester=FeelGoodChicken}}
{{Test Entry|revision=7540|OS=Windows 7 x64|CPU=Intel Pentium Single Core @ 4.15GHz|GPU=nVidia GeForce GTS 250 1GB|result=Playable! smooth gameplay when indoors or when there are little to no NPCs around but functional.|tester=Redstorm3265}}
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Pentium Single Core @ 4.15GHz|GPU=nVidia GeForce GTS 250 1GB|result=Playable! smooth gameplay when indoors or when there are little to no NPCs around but functional.|tester=Redstorm3265}}
{{Test Entry|revision=7593|OS=Windows 7 x64|CPU=Intel i7 740QM @ 1.6GHz-2.8GHz|GPU=ATI Radeon Radeon HD 5870M 1GB|result= Perfectly Playable like on the console: 50/60 FPS (PAL/NTSC) with DX9 plug-in and Recommended Configuration|tester=Thundereus}}
{{testing/entry|revision=7593|OS=Windows 7 x64|CPU=Intel i7-740QM @ 1.6GHz-2.8GHz|GPU=ATI Radeon Radeon HD 5870M 1GB|result=Perfectly Playable like on the console: 50/60 FPS (PAL/NTSC) with DX9 plug-in and Recommended Configuration|tester=Thundereus}}
|}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Turion II M520 @ 2.3 GHz|GPU=ATI Radeon HD 4200 128MB|result=Runs great at 20-25 FPS with the dx11 plugin, and change the texture accuracy to fastest, enable openCL and openMP, disable fog, change efb copies to RAM and enable cache, enable cache display lists and fast mipmaps and also hide shader errors.|tester=Beecher}}
{{testing/start|type=template}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Turion(tm) II Dual-Core Mobile M520 @ 2.3 GHz|GPU=ATI 4200 mobility hd 128mb|result=Runs great at 20-25 FPS with the dx11 plugin, and change the texture accuracy to fastest, enable openCL and openMP, disable fog, change efb copies to RAM and enable cache, enable cache display lists and fast mipmaps and also hide shader errors.|tester=Beecher}}
{{testing/end}}
{{testing/end}}