Super Mario Sunshine: Difference between revisions

(Added additional test environment)
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{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems.|tester=}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems.|tester=}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 750 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable. 30 FPS consistent, with very rare drops to around 90%. Only exception is secret shine involving tall grass and 8 red coins, which runs around 60%.|tester=crumbworks}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 750 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable. 30 FPS consistent, with very rare drops to around 90%. Only exception is secret shine involving tall grass and 8 red coins, which runs around 60%.|tester=crumbworks}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3 2310 @ 2.10GHz|GPU=Intel HD Graphics|result=Fully playable with a resolution of "size of the window." sometimes slows down the game (ex. on the isle delfino) lower than 20 fps in USA version|tester=Honguito98}}
{{testing/end}}
{{testing/end}}


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