Super Mario Sunshine: Difference between revisions

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Config changes unless outside of default should not be listed, Please use English.
m (Config changes unless outside of default should not be listed, Please use English.)
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== Configuration ==
== Configuration ==
{{Config
{{Config
|MMU-Speed-Hack        = Aus
|MMU-Speed-Hacknotes  = Wichtig!, immer ausgeschaltet lassen, sonst treten Spielefehler auf
|forcefilter          = Off
|forcefilter          = Off
|forcefilternotes      = If enabled, the goo/oil slide across surfaces and erase itself
|forcefilternotes      = If enabled, the goo/oil slide across surfaces and erase itself
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{{testing/entry|revision=3.0-371|OS=Linux Slackware 13.37 x86_64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 550 Ti|result=Games plays perfectly. 30 FPS with no slowdowns or graphical glitches using OpenGL, 2x IR, 4x AA, audio throttling. The goo renders fine with EFB copies set to RAM. GMSE01.ini overwrites default Dolphin configuration to use RAM, so if you start the game up with EFB copies on Texture, it still uses RAM, unless you change your settings in game play.|tester=Shonumi}}
{{testing/entry|revision=3.0-371|OS=Linux Slackware 13.37 x86_64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 550 Ti|result=Games plays perfectly. 30 FPS with no slowdowns or graphical glitches using OpenGL, 2x IR, 4x AA, audio throttling. The goo renders fine with EFB copies set to RAM. GMSE01.ini overwrites default Dolphin configuration to use RAM, so if you start the game up with EFB copies on Texture, it still uses RAM, unless you change your settings in game play.|tester=Shonumi}}
{{testing/entry|revision=3.0-601|OS=Windows 7 x86|CPU=Intel Core i5-650 @ 3.20GHz|GPU=Intel HD Graphics|result=Fully playable at native internal resolution and enabled OpenCL and Disabled Per Pixel Depth. Dual Core and Idle Skip also enabled. Also EFB to RAM enabled at Max speed. Consistent speed of 89-100% averaging at 95% with the 89% only happening in rare instances (eg: Main square @ Delfino Plaza). FPS solid @ 25-30|tester=SoulFly}}
{{testing/entry|revision=3.0-601|OS=Windows 7 x86|CPU=Intel Core i5-650 @ 3.20GHz|GPU=Intel HD Graphics|result=Fully playable at native internal resolution and enabled OpenCL and Disabled Per Pixel Depth. Dual Core and Idle Skip also enabled. Also EFB to RAM enabled at Max speed. Consistent speed of 89-100% averaging at 95% with the 89% only happening in rare instances (eg: Main square @ Delfino Plaza). FPS solid @ 25-30|tester=SoulFly}}
{{testing/entry|revision=3.0-684|OS=Windows 7 x64|CPU=AMD FX-4100 @ 3.6GHz (OC=4.5GHz)|GPU=nVidia GeForce GTS 250|result=Getestet mit (DX9). Sehr gute Emulation. Unbedingt "MMU Speed Hack" ausgeschaltet lassen, um Spielefehler zu vermeiden. im Spiel 25 FPS, Videos 50 FPS. Mittlerweile kann das Spiel mit "DSP HLE Emulation" gespielt werden.|tester=Serverbot777}}
{{testing/entry|revision=3.0-684|OS=Windows 7 x64|CPU=AMD FX-4100 @ 4.5GHz|GPU=nVidia GeForce GTS 250|result=Tested with (DX9). Very good emulation. Be sure to "MMU ​​Speedhack" let off, to avoid errors Games. In game 25 FPS, 50 FPS video. Meanwhile, the game with "DSP HLE emulation" to be played.|tester=Serverbot777}}
{{testing/end}}
{{testing/end}}