Super Mario Sunshine: Difference between revisions

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{{testing/entry|revision=7593|OS=Windows 7 x64|CPU=Intel Core i7-740QM @ 1.6GHz-2.8GHz|GPU=ATI Radeon Radeon HD 5870M|result=Perfectly Playable like on the console: 50/60 FPS (PAL/NTSC) with DX9 plug-in and Recommended Configuration|tester=Thundereus}}
{{testing/entry|revision=7593|OS=Windows 7 x64|CPU=Intel Core i7-740QM @ 1.6GHz-2.8GHz|GPU=ATI Radeon Radeon HD 5870M|result=Perfectly Playable like on the console: 50/60 FPS (PAL/NTSC) with DX9 plug-in and Recommended Configuration|tester=Thundereus}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Turion II M520 @ 2.3GHz|GPU=ATI Radeon HD 4200|result=Runs great at 20-25 FPS with the dx11 plugin, and change the texture accuracy to fastest, enable OpenCL and OpenMP, disable fog, change EFB copies to RAM and enable cache, enable cache display lists and fast mipmaps and also hide shader errors.|tester=Beecher}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Turion II M520 @ 2.3GHz|GPU=ATI Radeon HD 4200|result=Runs great at 20-25 FPS with the dx11 plugin, and change the texture accuracy to fastest, enable OpenCL and OpenMP, disable fog, change EFB copies to RAM and enable cache, enable cache display lists and fast mipmaps and also hide shader errors.|tester=Beecher}}
{{testing/entry|revision=3.0-692|OS=Windows 7 x64|CPU=i7 2630QM @ 2.0 GHz|GPU=nVidia GeForce GT540M|result=Fine at 50 FPS with the DX9 plugin, not tested the DX11 plugin, and change the texture accuracy to fastest, enable OpenCL and OpenMP, disable fog, EFB to Ram, disable AA. No graphics bugs seen.|tester=TiJack}}
{{testing/entry|revision=3.0-692|OS=Windows 7 x64|CPU=Intel Core i7 2630QM @ 2.0 GHz|GPU=nVidia GeForce GT540M|result=Fine at 50 FPS and 50 VPS with the DX9 plugin, not tested the DX11 plugin, and change the texture accuracy to fastest, enable OpenCL and OpenMP, disable fog, EFB to Ram, disable AA. No graphics bugs seen.|tester=TiJack}}
{{testing/entry|revision=3.0-94|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Playable: constant 30 FPS, except in big areas (20-30 FPS).|tester=Jhonn}}
{{testing/entry|revision=3.0-94|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Playable: constant 30 FPS, except in big areas (20-30 FPS).|tester=Jhonn}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems.|tester=}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems.|tester=}}
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