Super Mario Sunshine: Difference between revisions

→‎Graffiti Behaves Oddly: I'm editing this based on my testing with stenzek's research.
(→‎Graffiti Behaves Oddly: I'm editing this based on my testing with stenzek's research.)
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== Problems ==
== Problems ==
=== Graffiti Behaves Oddly ===
=== Graffiti Behaves Oddly ===
*Anisotropic Filtering above '''1x''' (D3D only) or Anti-Aliasing to '''8x SSAA''' makes the graffiti disappear.
*Anisotropic Filtering above '''1x''' or Anti-Aliasing to '''SSAA''' makes the graffiti disappear. Additionally, MSAA is broken on D3D11 only [https://github.com/dolphin-emu/dolphin/pull/3808 due to a bug]
*The graffiti may slide across surfaces and erase itself if '''Force Texture Filtering''' or '''Scaled EFB Copy''' is enabled.  Distant objects will look pixelated if '''Scaled EFB Copy''' is disabled though, so take your pick.
*The graffiti may slide across surfaces and erase itself if '''Force Texture Filtering''' or '''Scaled EFB Copy''' is enabled.  Distant objects will look pixelated if '''Scaled EFB Copy''' is disabled though, so take your pick.
*Requires Texture Cache Accuracy to safe to prevent missing graffiti textures.
*Requires Texture Cache Accuracy to safe to prevent missing graffiti textures.
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