Super Mario Sunshine: Difference between revisions

(5.0 fixed issues clean-up)
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{{testing/entry|revision=4.0-6247|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=OpenGL seems to be much faster than Direct3D. 30FPS/60VPS.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-6247|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=OpenGL seems to be much faster than Direct3D. 30FPS/60VPS.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=NVIDIA GeForce 960|result=OpenGL with recommended config runs perfect. But turn Scaled EFB Copy OFF if you get aliased/jaggy/blocky goo.|tester=Jesse}}
{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=NVIDIA GeForce 960|result=OpenGL with recommended config runs perfect. But turn Scaled EFB Copy OFF if you get aliased/jaggy/blocky goo.|tester=Jesse}}
{{testing/entry|revision=5.0|OS=Windows 8.1|CPU=Intel Core i5-3350P @ 3.3GHz|GPU=AMD Radeon R9 280X|result=1080p @ 60fps, recommended settings - rare drops up to 50fps, visible stuttering but perfectly playable and enjoyable!|tester=Redux}}
{{testing/end}}
{{testing/end}}