Super Mario Sunshine: Difference between revisions

m
Line 67: Line 67:
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Turion II M520 @ 2.3GHz|GPU=ATI Radeon HD 4200|result=Runs great at 20-25 FPS with the dx11 plugin, and change the texture accuracy to fastest, enable openCL and openMP, disable fog, change efb copies to RAM and enable cache, enable cache display lists and fast mipmaps and also hide shader errors.|tester=Beecher}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Turion II M520 @ 2.3GHz|GPU=ATI Radeon HD 4200|result=Runs great at 20-25 FPS with the dx11 plugin, and change the texture accuracy to fastest, enable openCL and openMP, disable fog, change efb copies to RAM and enable cache, enable cache display lists and fast mipmaps and also hide shader errors.|tester=Beecher}}
{{testing/entry|revision=3.0-94|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Playable: constant 30 FPS, except in big areas (20-30 FPS).|tester=Jhonn}}
{{testing/entry|revision=3.0-94|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Playable: constant 30 FPS, except in big areas (20-30 FPS).|tester=Jhonn}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3 M 370 @ 2.4GHz|GPU=ATI AMD Radeon HD 6370M 1GB|result=Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems.|tester=}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3 M 370 @ 2.4GHz|GPU=ATI Radeon HD 6370M|result=Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems.|tester=}}
{{testing/end}}
{{testing/end}}