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Progress Continues
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=== Camera formatting === | === Camera formatting === | ||
The original code for the "Warped Camera View" is somehow recognized as a FOV modifier and changes the game's zooming by changing the value "3E000000" to some other value | The original code for the "Warped Camera View" (made by Twilight Spectre) is somehow recognized as a FOV modifier and changes the game's zooming by changing the value "3E000000" to some other value. The game will be played at the desired field of view once that value was modified. Examples of the code modifications are listed here: | ||
<pre>044176A8 3F400000 - Normal 4:3 camera | |||
044176A8 3F000000 - Open matte camera | |||
044176A8 3EA00000 - A bit zoomed out from view</pre> | |||
=== Higher framerates === | === Higher framerates === |
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