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Progress Continues
We've already had 21536 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=5.0|OS=Windows 8.1|CPU=Intel Core i5-3350P @ 3.3GHz|GPU=AMD Radeon R9 280X|result=1080p @ 60FPS, recommended settings - rare drops up to 50FPS, visible stuttering but perfectly playable and enjoyable!|tester=Redux}} | {{testing/entry|revision=5.0|OS=Windows 8.1|CPU=Intel Core i5-3350P @ 3.3GHz|GPU=AMD Radeon R9 280X|result=1080p @ 60FPS, recommended settings - rare drops up to 50FPS, visible stuttering but perfectly playable and enjoyable!|tester=Redux}} | ||
{{testing/entry|revision=5.0-1127|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Runs at perfect 60FPS most of the time, with random slight stutters and drops to 50FPS when goop is in the area. Game likes to crash randomly with the 60FPS hack, but enabling Synchronize GPU Thread seems to fix that.|tester=Techjar}} | {{testing/entry|revision=5.0-1127|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Runs at perfect 60FPS most of the time, with random slight stutters and drops to 50FPS when goop is in the area. Game likes to crash randomly with the 60FPS hack, but enabling Synchronize GPU Thread seems to fix that.|tester=Techjar}} | ||
{{testing/entry|revision=5.0-1424|OS=Windows 10 x64|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xMSAA and DX11. Only issue is stuttering when opening and closing the map; otherwise perfect.|tester=Sam3}} | |||
{{testing/end}} | {{testing/end}} | ||
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