420
edits
Progress Continues
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(→Problems: Debug cubes fixed) |
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Opening the map causes the game to slow massively until the transition effect is complete. There are no lingering effects after the map is open or closed, just the transition. Switching to OpenGL or Vulkan backend removes the slowdown. | Opening the map causes the game to slow massively until the transition effect is complete. There are no lingering effects after the map is open or closed, just the transition. Switching to OpenGL or Vulkan backend removes the slowdown. | ||
=== Debug Cubes === | === <s>Debug Cubes</s> === | ||
During certain "Secret" scenarios, debug cubes are visible due to an uninitialized color. See {{issue|8059}}. The boxes were invisible starting with {{revision|4.0-8388}}, but returned to the old behavior in {{revision|4.0-8450}}. | During certain "Secret" scenarios, debug cubes are visible due to an uninitialized color. See {{issue|8059}}. The boxes were invisible starting with {{revision|4.0-8388}}, but returned to the old behavior in {{revision|4.0-8450}}. Fixed again in {{revision|5.0-13081}}. | ||
{{image|SMS squares 1.png|Secret of the Dirty Lake Beginning}} | {{image|SMS squares 1.png|Secret of the Dirty Lake Beginning}} | ||
{{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}} | {{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}} |